Aiaiaia :D the delay on a barrel hit is pretty big :D
Saturn91
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I really love the look and feel of what you created here, the mechanics worked out most of the time, there is a slight issue with the fact that you trigger dialogs directly on entering the trigger collider. Maybe it would be better to let the Player start the interaction himself (maybe display "E" overhead of the interaction possibility and let the player interact on "E")
Good job ;-)
Realyl cute graphics, I tend to get confused once I only have one of two abilities which can change, as first it was on shift (dash) and now it is on space (double jump) this kinda messes with me. As they both help you technically with the same base issue (making bigger jumps) you could consider firing them both off on space
Hey instead of rubbing the obvious in ^^ I just go straight to the good parts. I really love the look and the setup of the office. Quite funny that the other co-workers are some kind of ghost! The stealth mechanics are communicated to the player clearly. The music adds to the overall athmosphere! Nicly done. I hope you find the time to get the interactions working!
Great Base!
The platform mechanics are a little buggy sometimes (wall stiching) and I think I was hard locked in the level were you have to fire a bullet to the left side of the level which then travelled all the way back to the right and (closed?) a vertical green and a horizontal blue door.
Ok that was the negativ part, now for the positiv. I think this is a solid interpretation of the theme. I really like the graphics you implemented there, I think I saw some glow, but as I say "I think", if there was some, you nailed the amount of it! Great job!
Nice addition to the "snake-likes" a genere which I decided esists now :D
I love the cute graphics and the fitting sfx and music. Very chilled out puzzle game. I see some potential here. I played about 4-6 Levels and other than the "your worm has to cover all this tiles" purple thingy no other new mechanics were introduced (so far - as said I did not play to the end)
I think if you add 2 or 3 more mechanics (like doors which can only be opened from one side, Boxes you can push?) to create some variety, You could generate lots of Levels :D
I really like it!
It fits the theme ;-) But is not the best game in that regard ;-)
I love the cute caracters, I may advise you to nexttime scroll the camera out a little more, it makes it easier for the user to see the enemeys comming, as the game gets easier then, you could increase bullet and enemy speed and numbers :D Just some tweeks!
Congratulations to your Game jam entry!
I love the cockie clicker vibes, there is something off on the upgrade sound, but Ihey, small thing!
Rest fantastic work!
I did nit not now : https://0x72.itch.io/pixeldudesmaker
WHAT!!! HOW NICE! Need to use this for future prototyping!