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Duckling dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2166 | 3.353 | 3.353 |
Presentation | #2831 | 2.980 | 2.980 |
Overall | #2991 | 2.915 | 2.915 |
Enjoyment | #3800 | 2.412 | 2.412 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the mouse and keyboar have their roles reversed move wit mouse shoot with keyboard
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Really unique control sheme. The issue is that the red ennemies are UNHINGED. They move insanely fast and just keep following you. The only thing to do to survive long is to stay in place and shoot the ghost duck.
The controls take some (or a lot) of getting use to but that is the point. Weirdly fun in a surgeon simulator sort of way. Good job!
The reversed control give this a unique feel. It would be interesting to see this expanded with different kind of enemies or perhaps different powerups.
I haven't seen anyone else take the theme this way, and I really like it! It's pretty mind-bending to get used to, but fun as well. Great work! If you have time, I'd love it if you checked out my submission.
Very interesting game concept, playing your game after familiarizing with normal game control logic made me want to laugh like crazy again in the torture, the game is really fun!
Slight downside, the characters are too small in relation to the current field of view, it would be nice to add camera following.
I tryed ading camera following but it did not work with the mouse for movement thing.
I love the challenging aspect of move one direction but coordinate firing in another direction. And you captured it perfectly here. I can see myself wanting to 'master' this mechanic haha.
Really creative idea! It was hard to get used to the controls but the chaos of figuring it out was a part of the fun, nice job!
Cool art style and I liked the jumping mechanic. I should probably try to be shooting more, but I found myself wanting to see how long I could just be a duck and avoid them. Cute level design, fun to jump around in!
First thought: omg what are these controls?!
Second thought: Ahh, I see what you did there...
Very creative take on the theme, well done.
nice, looks old school.
Really fun game to play! Love that we had the same idea to swap input controls but ended up with similar yet different types of games ^^
I liked the comment that it taught them how to play games for the first time. I felt like a kid having to think about every move I was doing. Great job!
It’s taught me what it’s like to play games for the first time
Nice Idea :D hard to controll
Creative take on the control swapping, it just goes to show how adapted we’ve become as gamers to a pretty “general” control scheme. Clever stuff here, good job!
The mouse swinging up for jump is a really interesting idea! Really made it feel quite hectic but in a way that felt fair. Cool game!
Ha, those birds, still attacking my body long after i died. Vicious creatures!
Cool game, would have liked to be able to keep track of my score in some way so i can try and beat it.
During our brainstorm we thought about swapping the role of audio with visual output from the game. I feel like this is a very interesting reversal of that idea, inverting the role of -input- tools. so cool!
Really cool take on the theme! Good job!
After playing this I'm thankful that moving usually happens with the keyboard and shooting with the mouse xD