Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

PICO-8

A fantasy console for making, playing and sharing cute 32k cartridges. · By lexaloffle

Optional CRT and DOT filters (shaders)

A topic by brunosmarques created Feb 23, 2024 Views: 1,074 Replies: 5
Viewing posts 1 to 6
(+3)

Hello, I'm sorry if this was already requested, I've searched a lot for it but found nothing. 


It would be awesome to have a few video CRT/DOT filters added to PICO-8 console. It's something I experiment in Fake-08 and it really changes the vibe of the game, it's like adding texture/details in bland colors. It could even be something games could activate/deactivate automatically. Here a few examples with  dot, scanlines, geom crt and off:

Dots (my favorite)Dots (my favorite)



Scanlines
Scanlines


GEOM

GEOM CRT



OFF - no filter
OFF - no filter

I personally think this kind of filter works particularly well with low pixel density content, like PICO-8. What do you think?

I love crt geom and dots man.

(+1)

Love the idea!

(1 edit)

me want

me require

Awesome idea!
Nowadays almost all emulators use shaders. Among them there should be PICO-8.

(1 edit) (+1)

I think a shader-like feature inside pico8 would derail the main purpose of pico8.
Instead, I would prefer an external tool that can run pico8 cartridges and add shader behaviors.

[EDIT] Turns out someone already thought of my idea: https://github.com/greggman/pico-8-post-processing