Not from the jam but from following Alston Chan during one of his demos. I love the concept! It is a fun and interesting concept that could easily turn into a mobile game. My only complaint is that the mouse controls are a little wonky at times(Maybe a joystick for mobile or just wasd). Great job though!
Recent community posts
Interesting concept but, the rotation thing with the mouse were the most frustrating controls I have ever used. In the future use wasd and then just mouse for rotation and keep them seperate. If you want you can play my and Mr.FluffyFoley's game here: https://c0d3d.itch.io/discord-jam2-wip.
Just so you know the webgl version bugs out and flashes white repeatedly. Amazing Game! This game along with the style is amazing! Your modular tanks game was my favorite entry to the extra-credits jam and this game, the one jump ninja is shaping up to be my favorite in this jam to!
If you don't mind me asking, how much programming experience do you have? Also, how do you come up with good ideas like this one, that have a good scope?
Awesome prototype dude! It was a lot of fun and here are my critiques: no sound just really killed the mood (which is luckily a rather easy fix even if the music/sfx isn't your own). Also, I feel like the auto pickup was rather tedious by the end of the run. Also, a bug I spotted is the first enemy projectile never dealing damage.
On a positive note though I really loved the visual feedback I got from hitting enemies. The items being unique is fun and interesting trying to get the best stats. Sadly though the boss if you get the right gear is just pathetically easy due to bounce burn pierce and triple shot which is kinda disappointing after spending time getting the best stats out of your gear. Overall, A great prototype and am looking forward to new devlogs! Lastly, I really love the animations!
Also, just wondering, as a fellow developer how much experience do you have/ how much time are you spending on the project?
The connection mechanic was awesome! The art and gameplay felt amazing along with sounds. My only complaint is the difficulty curve which feels quite good up until the bosses. While the bosses are cool and unique even the ? one after was quite a bit easier than the levels. Overall really amazing! One of my favorites if not my favorite.
This was amazing! My favorite gamejam game so far! It has a ton of content for what it is and a great concept. Although I didn't use the pull mechanic much. Also, what are the pins in the bottom left symbolize? My best was wave 6. Really great game!
Also, if you want to play my game you can here: https://c0d3d.itch.io/cyborg-festival
This one was a ton of fun! I really liked the pretty innovative shadow system. I definitely agree you should continue working on this! I think the concept could do well on the switch or something.
This is actually really cool! It was a decent amount of fun and extremely innovative for a (game jam atleast.) One piece of advice though is that you may want to highlight the goal as I had trouble realizing it was there originally.
If you want to play my game you can here: https://c0d3d.itch.io/cyborg-festival
Thanks for the feedback! I really appreciate it. The sound effects lol I had 45 minutes left to add them and build to webgl so instead of making them using the ludem dare suggested tool for sound I had to improvise.
Also, seriously please do continue to develop dot ninja I think it could be a really good mobile game one day.
Holy crap, Thanks for the long review! The homing projectiles I agree were annoying but it was at the end and I decided I needed the time elsewhere and the bug became a feature lol. Also, the dash was there but, I realized it wasn’t noticable enough after when my brother played it. Thanks again!
Thanks for the feedback! I wanted to add a mini-map but I ran out of time sadly. Also, the cover image I couldn't find the typing option in paint and there was like 5 minutes left to submit lol though I will change it now!
well.... That never happened before.... lol. The wolf is actually a glitch I couldn't fix in time where when you stand under it in the first level it will go to walk as the raycast hits you and then get glitched. I don't know why I didn't just set it as an object that raycasts cant see. Anyways game jam bugs xD