Thanks for the comment! Wait the traits do that? the traits should be static and predefined. Are you sure about that?
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Hey, thanks for the comment! The camera is supposed to be a one-hit end as you are able to sometimes run past guards but you are supposed to have to find a way to turn off the cameras in each level.
Turns out it was due to me extracting to a new folder with WinRAR instead of just extracting here (Can't tell if that's windows or WinRAR bugging out there). Anyways, got it to work! It was very fun to mess around with! My few critiques are: allowing the player to see the destruction / final dynamite go off after the goal is reached would be nice, the dialogue system could be made a little less ugly as right now it's not great to be the main method of tutorializing, and it would be awesome if you had made the walls/furniture in pieces in blender so you could explode them even if the user did have to deal with the performance issues that come with that. Overall super fun though!
Very nice feeling! Since you decided to not follow the theme which is fine, my main problem is just that difficulty scaling felt slow and dying by 50,000 easy enemies rather than 5 hard ones doesnt feel fantastic. Otherwise good job!
A great game in a game jam of mediocrity. All the games minus this one I have played insofar for this jam have been fairly subpar, to be honest. This is the first of them that is truly a great and interesting game. If only there weren't the sticky controls then it would be near perfect. Either way, great job!
Thanks for the feedback. Puzzle design is a weird thing since I have had multiple people request harder puzzles. Sorry about that confusion. I now put it in the desc due to the number of people with this problem.