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This is very similar to my game! 

I really like the condition of failure in this game as opposed to mine--a timer. It forces you to know each level very well, further enforcing the Failure is Progress theme. I also like how you can, just faintly, see parts of the level you uncovered. I turned up the brightness on my computer and used this to my advantage. But as everyone else has said, the jump is very inconsistent and it led to a lot of unfair deaths. Otherwise, the art and music fit the mood, and overall, I had a fun time.

Hey, thanks for playing! I really tried to incorporate as much of the theme as I could. Sorry, yeah I know the jump is a big issue, but I'm glad you had fun!