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Dasnout

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A member registered Feb 07, 2021 · View creator page →

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It might have been my laptop or an intentional game design, but sometimes when I clicked further away from my player, it didn't attack. Also some of the enemies attacks didn't connect when it looked like they should have done. However, I want to stress this is nitpicking and  it was a great game overall.

Really liked the game, the idea and the execution. This was extremely well done for a 3 day jam. My only issue is that attacking was slightly buggy, and didn't always work, and the boss foght was a little slow. Still a very impressive game!

Thank you!

Thanks!

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I had three main problems; my first is that I suck at art of any kind so my game art is terrible:(. The second is I struggled with time, meaning I had no time to playtest, which meant the difficulty was terrible and it wasn't very user friendly. Also unity decided that it didn't want me to change the text in Text.text, so I had to dig up some old unity ui interface called GUI.label which I didn't properly understand, which led to the ui being messed up. 

Yeah the game was pretty much untested due to time constraints, and I was a little disorganised and chose something to big for a 2 day jam. I am deciding whether to improve it, but if I do I will add all of your ideas. Thanks for the feedback! 

Thank you for the feedback!

Thanks!

I will fix this issue, but not sure if this counts as a game-breaking bug so i'll upload after the jam probably

What was the issue sorry, was the restart button not working or was it not resetting waves?

Yeah I'm not great at that sort of thing...Thanks for the feedback!

Thanks, I will be sure to use this for next time

Thanks!

Yes, removing turrets was something I was going to implement, but ran out of time. Thanks for the feedback!

Thanks for the feedback! I'm quite new so I'm not really sure how to fix that but I will have a look

Yes it was quite difficult to make in 72 hours! The UI is pretty bad (due to text.text not working i had to use GUI.label and didn't have time to figure out how to scale it with screen size). Thanks for the feedback! 

Thank you! The text is small as I had to use alternative ui, but if I decide to do an improved version I will fix this.

Thanks!

Yes, I'm considering updating this after the jam is over. Thanks for the feedback!

My intention was to make it more strategic than normal tower defense where you have complete power! Thanks for the feedback!

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I'm considering making an update after the jam, with all the suggestions added in. Any and all suggestions are welcomed!  A lot of these issues were due to lack of playtesting, as I didn't have time to playtest. Thanks for the feedback!

Thank you for the feedback! 

Thank you for the feedback! I was going to add more features but my scope was a little too big for a 3  day jam, so I didn't have time to add a lot of the features I wanted.

Liked the concept, it was intuitive and fun,  and fitted the theme well.

Thanks!

Thank you!

Yeah, this was on the to-do list but I ran out of time. Thanks for the feedback!

Thanks!

Thank you!

Yes, this was an issue with the text.text component. Thanks for the feedback!

Thank you! The UI isn't great, as explained above  but thanks for the feedback

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Yes the colour scheme is a bit bad really! The reason for the tiny text is I had  to use GUI.label which isn't adjustable, as text.text wasn't working.  Thanks for the feedback!

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I was going to implement this but i ran out of time :(. Thanks for the feedback!

If you can't think of anything I have several terrible ideas.

Reverse chess/ other game where you try to lose

Trying to cause Ai to fail a platformer level

Corpses act as platforms when you die

The goal of each level is to die

Liked the idea, the music is cool and the graphics were simple but effective. Only issue was I felt the hard difficulty could've been a little more challenging, but overall a great game!

Thanks for the review! I was thinking of adding some powerups but I just ran out of time unfortunately.  

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Really liked the game, but combat was a little simplistic and potions would've been a nice addition. Still a great game with great music, art level design and a nice idea, and to manage to include not one but two boss fights is an impressive achievement.

Hey fellow first jammer! I appreciate the reply but you don't need to link your game: itch.io does that below your comment. 

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Thanks for the positive feedback! I appreciate it

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Thank you for the reply, the advice is appreciated and fair: I'm not the greatest pixel artist and I think I messed  up the filter/compression when importing the sprite.  I was struggling to think of an idea so  the theme link isn't really good enough: but I'm definitely going to take this advice forward into my next jam.