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Inverted Racing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #216 | 3.980 | 3.980 |
Creativity | #696 | 3.882 | 3.882 |
Overall | #716 | 3.758 | 3.758 |
Presentation | #1826 | 3.412 | 3.412 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You move the world, not the car!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Really cool idea and nicely executed. I'd be interested to see what other mechanics you could add to it in future.
That was fun to fly through the air to get directly to the end !
I also made a racing game with tilting world, but not like yours. More clunky and cartoony.
I like the 2.5D approach, it makes the controls really intuitive. The physics feel good.
Great game.
really like the idea, the game is so fun , enjoyed it alot
This has a nice retro Flash game feel, and I love it! I miss games like this!
This concept and controls work way better than I would have expected from it. Nice job getting the feel and controls right and still making 15 levels
I like the concept and it's very smooth to control. The only thing was I was able to cheese several of the levels by skipping over everything, but it was still fun anyways! I like the simplistic art style as well.
Rating for rating?
Nice idea, this was really fun. Almost lost to the ramp on the final level, but managed to land on the opposite side and saved the game :D
Has loads of potential with some additional goals like keeping the air time low
Really simple, yet engaging. It's mechanics really allow to some interesting level designs
Solid concept and just fun, definitely a lot of potential if expanded, well done!
10/10 this is actually really fun. For something made in 48hours, this takes the cake for me. Great job.
Thank you so much! I'm glad you liked it!
This is one of the games that I genuinely enjoyed in this jam and wanted more levels. Got something around 300seconds (yeah nothing impressive). Though it would be nice if you restarted the level when the car gets turned over. All in all a 10/10 game
Got 300.7 seconds! Really fun game, despite the relative lack of polish! It's a simple mechanic that works way better than I expected, and even though big parts of the levels can be skipped (enclosed tracks could mitigate this) it's really fun to figure out how to reach the end of the level. Awesome work!
Thank you!
The concept is amazing! But I hope I can also left and right rotate my track lol. Looking forward to see more interesting levels!
This game is a 10/10 for me. Great Concept, Impeccable execution!
Thank you so much!
Btw the game is soo good that i completed it twice :)
It's race car puzzle! how interesting.
Great idea, never thought about controlling the track haha. Enjoyed the gameplay and the way each level was presented! I did wish the difficulty/mechanics ramped up faster, but as far as 48 hour goes, this is a great submission! Nice job!
Thank you!
It was super fun to just lob the car from the start all the way to the finish. Well done!
A good execution on this concept. The puzzles were quite nice and I think were a good level of challenge, although a few I could just hold down right and then hold down left to skip a large chunk of most levels, maybe gravity could have a large influence? I also really liked the attention to detail on the wheels springiness :) Great work!
That was so fun! It was satisfying with just the right amount of challenge. Where you could take the pre-determined route, but also mess about with the physics a lot. I did the final in less than 10 seconds because I just tilted it and went straight for the end. It was nerve wracking as the camera zoomed out but so satisfying. Really fun!
261.88s, glad to ascend to the speedrunning throne 👑 (pls nobody else try, the time is bad)
this is actually real satisfying to play, dk if youve thought of this but encouraging airtime would be very fun and pushes player to take risks