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crazykelpi

58
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2
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A member registered Nov 17, 2021 · View creator page →

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It is a bit difficult to understand at first what you're supposed to do. On top of that there was a lot on screen at once and I was not sure which rocks were hitting me and which were on the background.

Also, the red and green bar were a bit confusing, may be you could replace the red bar by a currency that is ticking up. Furthermore, the green meter fills up like half way before I even saw the character I was supposed to hit.

I think it also need some balancing, I just spammed the space bar and won most of the time.

The thing I like about most about your game is that the monster design was pretty epic! I love playing as a cool monster.

[SPOILER WARNING]

Pros:

- I think it's a cool idea that levels move through the player and the laser utilized the mechanic really well. I would love to see more puzzles rooms that use this mechanic, it will make your game stand out even more!
- The art style has a real charm to it. The sound effects also really fitted the art style. I replayed the game just to read the painter again hahaha.
- I like how in some of the puzzles I got to use my common sense ex. using the net for the catching a butterfly or using the paintbrush to paint. It made me feel smarter than I actually am :D.

Cons:
- The objects were a bit small to see, I thought the sampling was a hat :D. Got me really confused there.
- Sometimes I placed the correct object in the room, but was it was not with the correct timing it needed to be. Ex. for the butterflies I just needed to time it right to catch one, but i didn't know that. Same goes for the piggy bank.
- Some puzzles seem to be a bit random ex. the man with the red key wants a painting, but I really couldn't figure that out. I had to place the painting in every room to see if something would happen. That was a bit frustrating.
- I think the music was a bit repetitive.

Overall, I think this game got some real potential. If you were to add some more puzzles that uses the rooms' places I would by this on steam. Great job!

Thanks for the commenting! I really wanted to expand on the mechanics of the physics of the boxes, but sadly ran out of time.

Yeah, I wanted to make a lot more levels that are actually challenging, but I ran out of time. Thanks for the rating!

[SPOILER WARNING]

I like the medieval setting and I think with a bit more polish like more sound effects when picking things up, music etc. it will look really cool. I would love to get to know more of the story. So great job there!

I also like the concept of having to do the reverse of what you're used to, but it backfires when you instantly die from interacting with things. This discourage experimentation and makes the game more frustrating. 

Reverse can also mean different things ex. in the puzzle with the runes I thought the reverse would be to press the buttons of the runes who weren't displayed, however this didn't work. I had to restart the puzzle to try again, which made it more annoying.  

I think you should also pay attention to consistency. In the game's menu you have the button "Play" and the button "I know how to play". The "Play" button should be "not play".

I also want to mention that I got an error on when I pressed "Back to the game" in the pause menu and I had to reload the game.

Yeah I hadn't enough time to make more than one level.

Really well polished game.I love the beautiful art, nice sound and UI. Double jump is a bit tricky to execute, but that's about it.

Well the game is definitely

Mildly Infuriating

Good job on making it annoying enough, but not impossible.

Well the game is definitely

Mildly Infuriating

Good job on making it annoying enough, but not impossible.

I got stuck first, because I thought you were supposed to charge the teabag backwards (like a catapult), but I like the concept and the music :)

I wanted to add background music and sound effects but sadly ran out of time (my colliders had some issues, so had to fix that first). I'm still going to update the game though, so that's definitely on my to do list.

Fun little game, drunk way too much poisoned tea :)

Fun simple concept. Really fleshed out game with 10(!) levels (got stuck at level 8). The atmosphere is really chill with the nice music and visuals.  While the game play is pretty hard, it was exciting to complete a level.

As a tea drinker myself I can understand Sarah very well ;). I really like this game and would love to see further development for it. 

It was really exiting when the sugar and tea packs fell just right in the cup. Also pretty cool to have multiple levels . My sugar cubes seem to disappear when I accidentally drag them out of the screen, but besides that really good entry.

What music plays in the background? I really like it :D.


Simple concept, but well executed. It was not too difficult, but also not too easy (my high score was 560).  The sound & hit animation when a spider falls in your cup looked good and clear. It would be cool to have a background so it makes the game look more distinct. I felt like there was some acceleration when moving, which made it a bit more difficult to move.

The game has a unique visual style to it (really cute actually), although the game is a bit too easy. I didn't need to use the ice cubes at all, I just could press "up" all the time. Also the sounds were a bit annoying after a while.  But overall really solid.

I love the pixel art style! It A super well made game in 3h :). One minor issue that I have is that the movement is a bit inconsistent.

Thanks for playing :). Stacking cookies is a good idea before the endgame. I will implement that.

Easy to understand and know what to do, but it lacks gameplay. The voice is so funny tho xD

Kind of annoying that you have to die to progress, would be cool if you could spawn a clone instead. The rest of the game is really polished!

Underrated game! The gun play is top notch and collecting coins feels rewarding.

Other then that I agree with WayfarerGames that indicators of health on enemies but also on yourself could really help (glowing red or something).

The game is very glitchy. When I died the cars didn't despawn and stayed on the road. I also happened to have python installed, because I use it to program, but it you shouldn't have to download that to play a game.

Glitched out every wall and ended it up flying really high everytime, so kind of hard to tell what the game is about, but i liked the shooting sound :)

Surprisingly fun to play (got third place :D ) and has a really cool vibe to it. It is a simple concept, but works really well. It just need some balancing and may be some area of effect damage in late game.

Good use of the theme, really incorporated in the gameplay. The shooting is a bit slow and after a while it is impossible to clone your balls because the enemies just shield them (may be I just cant aim tho).

I like that I could see the clones in the background, they are so cuuute :). If you want to make your game more satisfying to click you can may be add a satisfying button animation, sounds, visuals and UI.

First I didn't know who my team or enemies were, but soon I figured that out and it's a cool idea, but it needs much more content and balancing for the future (it's a game jam so it make sense that you couldn't put a whole lot in it). It is also really easy, I could just spam through the enemies, but overall good game.

I Like the UI and the sounds. I think there is potential here,  but it currently feels too generic. May be you could use the clones in a different way to make the game faster/ intens.

Using the right mouse click to place towers and to use the UI was confusing at first, but once I figured that out I did enjoy the game. Cool that you can have your own clones that attack enemies. Like everyone else said it need some balancing with the price of the towers.

oh man. I know what you mean. The same happend to me :)

Once you understand what you're doing, it is quite fun. Would be cool to see more blocks/functionality in the future.

You can just spawn your clones when the scientist are close to you without moving. That can become boring pretty quickly. I like the art and the theme tho.

The art and post processing is good, but is too easy. I think it would be cool if you would lose a live if a ball fell, because now it doesn't really matter if they fall.

Nice story and cool that you can skip if you just want to beat a score :). The controls were a bit confusing, but I like the art and story.

A lot of the time, obstacles would disappear before they would hit me and I seem to get hit when obstacle were way down, but I like the style of your game (music/art/post processing) and the mysterious text at the bottom. It really has a nice vibe to it.

Yeah same

Difficult game, but really fun . The control with the mouse were a bit off, but overall very enjoyable.