I was inspired by the Disney songs and dances while working on the game. It was supposed to line up, but it turns out it was really challenging to get it exactly how we wanted it :( . Still glad we tried tho.
crazykelpi
Creator of
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I like the concept of repeating the same level over and over again until you master it, but I found the jump a bit too floaty and the enemies too tiny to bounce off. It would be nice if there was a restart button so you could try again and again without having to reload the page. I think with a bit of polish this could be a fun speedrun game.
[SPOILER WARNING]
Pros:
- I think it's a cool idea that levels move through the player and the laser utilized the mechanic really well. I would love to see more puzzles rooms that use this mechanic, it will make your game stand out even more!
- The art style has a real charm to it. The sound effects also really fitted the art style. I replayed the game just to read the painter again hahaha.
- I like how in some of the puzzles I got to use my common sense ex. using the net for the catching a butterfly or using the paintbrush to paint. It made me feel smarter than I actually am :D.
Cons:
- The objects were a bit small to see, I thought the sampling was a hat :D. Got me really confused there.
- Sometimes I placed the correct object in the room, but was it was not with the correct timing it needed to be. Ex. for the butterflies I just needed to time it right to catch one, but i didn't know that. Same goes for the piggy bank.
- Some puzzles seem to be a bit random ex. the man with the red key wants a painting, but I really couldn't figure that out. I had to place the painting in every room to see if something would happen. That was a bit frustrating.
- I think the music was a bit repetitive.
Overall, I think this game got some real potential. If you were to add some more puzzles that uses the rooms' places I would by this on steam. Great job!
[SPOILER WARNING]
I like the medieval setting and I think with a bit more polish like more sound effects when picking things up, music etc. it will look really cool. I would love to get to know more of the story. So great job there!
I also like the concept of having to do the reverse of what you're used to, but it backfires when you instantly die from interacting with things. This discourage experimentation and makes the game more frustrating.
Reverse can also mean different things ex. in the puzzle with the runes I thought the reverse would be to press the buttons of the runes who weren't displayed, however this didn't work. I had to restart the puzzle to try again, which made it more annoying.
I think you should also pay attention to consistency. In the game's menu you have the button "Play" and the button "I know how to play". The "Play" button should be "not play".
I also want to mention that I got an error on when I pressed "Back to the game" in the pause menu and I had to reload the game.
Simple concept, but well executed. It was not too difficult, but also not too easy (my high score was 560). The sound & hit animation when a spider falls in your cup looked good and clear. It would be cool to have a background so it makes the game look more distinct. I felt like there was some acceleration when moving, which made it a bit more difficult to move.
First I didn't know who my team or enemies were, but soon I figured that out and it's a cool idea, but it needs much more content and balancing for the future (it's a game jam so it make sense that you couldn't put a whole lot in it). It is also really easy, I could just spam through the enemies, but overall good game.






