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Vector Wars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #3 | 4.000 | 4.000 |
Sound | #19 | 3.154 | 3.154 |
Overall | #20 | 3.365 | 3.365 |
Aesthetics | #23 | 3.308 | 3.308 |
Theme | #31 | 3.000 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
such an interesting game.
the TD and RTS aspects are really blended together nicely and allow for a nice strategy game. I also really liked the music tbh.
I think the difficulty curve maybe ramps up a bit too hard though.
All in all good game.
Good Job!
Cool game ! Features an interesting mix of gameplay types, as many have said already. I especially liked the minimalist aesthetics. Nice job!
This is the first time I’ve played a non-grid tower defense, and this game was a lot of fun. I found the UI to be great, with simple colors and yet easy to read.
pretty cool tower defense, and music is really nice.
Loved this game, the visuals are nice and uniform, the mix of TD and what feels like an RTS, really well done!
Really really cool. I love the old-school aesthetic, though maybe a few more colors would have been better, or using a more uniform palette. I got to a certain point where it was practically a race against time between reading what the units were doing, positioning them with their different speeds, and trying to move everything around to avoid taking damage. I really had a lot of fun,nice job.
I'll keep note on working more on the colors! there are a lot of units so it'll need some more careful planning most definitely
Amazing game. I LOVED the concept, it's like a TD game but with mobile towers (like an RTS). I wish you could multi-select units to regroup them. I really enjoyed it. Congrats
Wow, the simple style is a good fit for the game, maybe use a few different colors or make them more bright, there were some things that were hard to see, the difficulty starts too easy and gets hard too fast, otherwise, i actually enojiyed this game a lot, Great work
thanks for the color feedback! Didn't think too much on it (but there's a monochrome option on the bottom roght if you wish)
Suuuuch a wonderful idea with a great execution, I just think the pacing is a bit off. This game would benefit the most from a run based approach, where each wave is much stronger, but you get your new units way faster, this would make the game more intense and would promote playing more than once. Still, I really enjoyed it, but after some time there was like a 5 minute period when literally *nothing* new happened. But ignoring that, I absolutely love the genre combination you managed to make here, the graphics and music really fits together, and the gameplay is very smooth. Really good job, awesome entry.
thanks for the feedback! I didn't have much time to do some smoother ramping and definitely needs some balancing, I'll be working on a post-jam release this weekend though!
Surprisingly fun to play (got third place :D ) and has a really cool vibe to it. It is a simple concept, but works really well. It just need some balancing and may be some area of effect damage in late game.
hah, oh boy balancing will besuch a chore ain't it. Thanks for playing though!
Pretty fun minimalistic approach on RTS and tower defense. Early game felt a bit slow/grindy, especially with unit prices increasing with every purchase.
yeah balance needs some testing and balancing, but thanks for the great feedback!
Very good bullet hell by the way! Best of luck.
I enjoyed this gameplay so much! I could see this concept evolving into something amazing!
thank you! I sure hope it does when i have more free time, thanks for playing the game!