The idea of having more enemies was bizarre, and I thought it would be a good game once it was adjusted. The music on the title screen was very strange, and I found the world interesting.
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Clone Invaders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #17 | 3.792 | 3.792 |
Overall | #30 | 2.948 | 2.948 |
Aesthetics | #33 | 2.875 | 2.875 |
Sound | #39 | 2.583 | 2.583 |
Gameplay | #41 | 2.542 | 2.542 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Really interesting game ! I like how you use the theme of the jam for clone the ennemies each time they time, it's very intelligent and it's add a challenge. The graphism and the sound design are also very cool. For me the only default is that the controls are a bit too low
Curious! Apart from being able to mostly afk through most of it it's an interesting take on this season's jam.
My suggestion is perhaps more pressure to kill enemies?
One thing I intended to do but never got to it was make the enemies decrease your score when they pass the screen. Then each time they clone the amount they take off your score decreases.
So you're encouraged to shoot them but make sure not to go overboard unless they completely fill the screen and you got no where to go.
Maybe this with more speed might add to the fun factor
The core gameplay idea is awesome and really addicting, probably more akin to a puzzle game than a shooter. There just lacks an objective and urgency, no real difficulty apart from how much you decide to risk shooting large waves, making it more a test of patience. Surprisingly really fun, good job man!
Really cool idea and concept are and gameplay really good. for feedback maybe make the clones vary in speed to spice things up :) but well done good game
Most of the people already said what needs to be said, I'm guessing that it feels slower than in you editor is because of the framerate difference, make sure to make stuff framerate independent and you won't have that problem in the future, cheers!
The game visuals are good and the idea is fine (balance the shooting because it creates clones), the main problem with it is it being very slow. I would up the speed several times in order to achieve a much more pleasing game experience. Good job submitting though.
Solid space shooter just don't ignore the recommendation of full screen mode on browser
Yeah, it feels a bit slow, but with a little polish can improve a lot, otherwise, nice work
Really like the fx for when the eyeballs explode! The movement felt a little slow, but maybe I was missing something.
While the player feels a bit slow/heavy, the cloning mechanic being used on the enemies is pretty interesting. However, it does mean that the moment you clone “too much” you get walled in with no escape.
I feel like the goal of the game isn't really clear, as you can't really lose unless if you decide to.
The menu is not that appealing, the sprite of the spaceship is really in a different style that the eyes, and the missiles you shoot destroy your missiles, the same ones. You can have really broken scores by spamming your slow missiles before the first enemy even spawn
The art doesn't really follow what I wanted it to be. But I'm not an artist myself so I had to make do with assets I found.
The missiles that destroy each other were actually intended in a failed attempt to force the player not to spam shoot in the same place.
I could probably fix the score exploding by capping the score multiplier per clone but the idea was to make it rewarding to keep shooting clones for the extra score.
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