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Herbalrage

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A member registered Sep 23, 2019 · View creator page →

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Yeah, we realised the design of the gameplay itself was a little unclear from the get-go, just not enough time to fix it by submission time sadly. Glad you liked it! 

I have to admit, I was sat there for like half a minute entirely confused. Then I realised it was a tower defence game, but as soon as two enemies died, it just sort of softlocked? Nothing was happening so I had to quit. I sense some great potential from this, but it just didn't seem to work on my end.

Loved it. Movement and weapon selection reminded of some old flash games I used to play. Nice little surprise of a game. Great work, my man!

I did not think from the thumbnail that this would be as good as it was! The most charming game of the jam in my opinion. Gameplay felt good, audio was crunchy, music was cute. Only complaint is there is no reason to stay large, usually ending up in me spamclicking until I'm as small as possible. Really fun, superb stuff!

Let's hope Disney doesn't come after you for this one. Nicely executed simple concept, just needed some more variation to feel complete, or maybe a different layout, or moving heads around the scene a bit like those mario DS minigames? Solid game, great work!

Probably my favourite game description in the entire jam, made me giggle. Visuals were great, though I kept dying for some reason that wasn't clear. Felt like maybe the shooting might have been a bit too precise on the bullets too? Could have benefitted from a thicker shot. Cool game, very fun!

I'm speechless.

Gameplay felt a little... contrived? Really needed a tetris-like monitor which shows what colour is next, rather than another one showing what you have. Felt myself having to just learn the pattern by trial and error, which wasn't very fun. Otherwise, solid.

Super simple looking and has no sound, but addicting and fast for a typing game. Played it multiple times c; Good stuff!

Extremely satisfying game to play, felt like I was spraying lasers and popping popcorn or bubblewrap for the enemies. Liked the payoff with the bomb, music and art was charming too. Great game!

Lacks a restart button, but otherwise a really good puzzler! Really enjoyed the level with the red zone outline. Good work!

The core gameplay idea is awesome and really addicting, probably more akin to a puzzle game than a shooter. There just lacks an objective and urgency, no real difficulty apart from how much you decide to risk shooting large waves, making it more a test of patience. Surprisingly really fun, good job man!

Cheers!

Thanks so much!

Thanks so much! We tried to shoot for a unique concept, glad it worked out. :D

Yeah, our concept for the gameplay ended up getting a little muddled toward the end as time started running out, would have liked to have fleshed out the end goal and how scoring worked if we had more time. I personally put a bunch of time into the audio because I know its important to get a good "feel". Glad to hear that all translated across! Thanks for the feedback!

Hey, thanks so much! It means a ton. This was my first time experimenting with 2D on 3D, using sprite sheets and etc. Really proud of how it came out honestly, glad you liked it too. Cheers for the positive feedback!

Glad I could get the urgency of the aging mechanic right, spent quite a bit of time just to make that visibly clear to the player. Thanks, dude!

Has a nice consistent colour scheme, though the physics betrays some of the gameplay. Having to die intentionally at the start of each level felt strange at the beginning, but got used to it by the end. Fairly easy to complete, simple, and fun game! Well done!

Nice and simple puzzler. Level 5 onwards isn't accessible I'm assuming because of time constraints? Sadly, didn't seem to have much to do with the theme apart from having multiple enemies. Either way, cracking job!

Extremely nice looking and stylistically great game. Got a bit stuck on the clunky controls though, locking me into a grid-like movement, but as soon as I saw the attack patterns it made a little more sense. Didn't realise on my playthrough that things had abilities on click so my gameplay felt like I was kinda rubbing against all the enemies until they died, which got a little grating since you end up surviving quite a while. Extremely cute, fun, well executed... but **** those damn kings!

Found that it was much easier standing still, even though you had the ability to move around? The casting of the clone also felt kind of a, I don't know, "longwinded" way of attacking someone? Also assuming that after each round and filling up the clone meter, you were meant to be awarded some more clones but I didn't get chance to use them from what I can tell. Either way, the art, music, and sound of the guy shouting as he runs around was stellar! :D Nice work!

I like the crunchy feel of getting the shields and preventing death for a bit, very important to keep alive. However, I didn't see much of a purpose for cloning the snowmen apart from making the game tougher? I'm assuming they add more score. Other than that, solid little game, enjoyed it quite it bit c;

Fun and short. Sound maybe a little too loud on the blasters, sometimes the audio itself sounded like a deep-fried meme. The art is cute on the menus, though I have a sneaking suspicion the leaderboard might be telling me porky pies... c; Good work!

Always appreciate jam games that have a story to them, even if you're just there to beat the scores. Though, I felt like the controls were confusing to start with. I like the idea of having almost a "cloned" control scheme too, fits the theme in two ways technically heh. Good stuff!

My favourite from the ones I've played so far! Simple and yet quite intuitive kind of rhythm game. Reminds me of the Persona Dancing series or those Japanese arcade games. Well presented, fun, satisfying, and sleek.

Surprisingly loved this one, despite the lack of sound and visuals. Had a portal-esque vibe to it and it felt unique to laser guide a robot to places. One or two of the robot interactions felt clever and put a smile on my face. Only complaint is the Q ability felt like it made the laser pointer redundant at that point, apart from it being able to open laser panels. Solid stuff, good work!

Thanks so much! Yeah, the game is intended to just close on the desktop version, didn't know the WebGL would crash. It's actually the biggest current issue, since we ran into problems with restarting the scene, we had to make the decision to make people hard reset sadly. Cheers for the feedback, man!

Cheers!

Much appreciated! Thought we'd add a little storytelling flair for the fun of it. For music, I just needed something completed fast that was unique and fit the speed of the action, I agree it doesn't really fit a fantasy theme at all, maybe the ridiculousness of the wizard though... Thanks for the positive feedback!

I'm glad I got the satisfaction of the meteors right, that's good to hear! Thanks for the feedback!

I agree with the mana, especially towards the end of development. The menu was wrapped up within the last hour and didn't get much time to explain those more core mechanics properly. Would have liked to have a explanation popup on game start, just didn't get the time for that polish. Thanks for the feedback, my guy!

Thanks for the lovely feedback :D

Hahaha, I'm glad! Thanks for the feedback, man!

Thanks for the response! You can skip the cutscene with Escape.

Reminds me of those old parody flash games. Yeah, obviously more of a joke game but felt quite nostalgic. Good use of theme.

Actually quite fun, though it lacks punchiness and juice. Screenshake, some crunchy audio, and some hitstop could really sell it. Love the exploding cacti, feels good to kite them around crowds. Good stuff!

Cool stuff. This is a pretty cool stacking game. The dumpster is the way.

Absolutely great stuff. Even the little leaderboard flourishes at the end with the place switching was cool. Very simple, yet extremely well executed game.

Solid and fun! The mouse movement for controls feels fluid and picking up the items is satisfying. Gets hard fast, but overall just a nice little package.