This is really impressive, especially considering how many people have to been coordinated to make this happen. The visuals are insanely good and the gameplay while pretty difficult, is engaging and fun. The game could use some sort of sprint though, because I kept losing by defusing something while having another hunted item on the far opposite side of the house. Also I noticed some sounds were way louder than others and that the 3d audio listener was placed on the player, not on the camera (or somewhere in between), which made the 3d sounds a bit weird. Still, no matter these things this is still an amazing feat and you guys did a fantastic job!
Arcy
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Oh my, such a fantastic concept for a puzzle game, and also really well executed. I really loved the main mechanic, it allows for so many different puzzle scenarios. The visuals were also great. The only gripe I could have is the background moving after every move, it made me a bit dizzy, but I know it's just a bug that it moves that fast. Overall, really great job!
With me being really mid at solving a rubik's cube I thought I would have some troubles in this game, but it didn't feel that way at all! Everything is really intuitive, and the entire audio visual aspect of the game has been done really well. I really don't have any gripe with this game, really nice job!
Absolutely adorable, loved every part of it, I could really feel the nostalgia of ye old days of Tamagotchi. The amazing art style combined with really fun sfx and simple yet really well executed gameplay made this into one of the best this jam has to offer, really great job!
Also, side note, I felt like I KNEW this art style, and after seeing LuxxArt in the authors my assumptions were confirmed. It feels weird to randomly stumble onto a twitter artist I know on a game jam
Really fun to play, felt like a really polished and well thought out experience. I also really loved the simple art style, it fit the game really well! I noticed though that after putting down enough fast shooting units the game slows down a bit. Other than that and the fact that sometimes you have to wait for the bullets to hit, I still think this is a really great game, nice job!
Oh my, I wasn't expecting how good would this be. It's not every day you see a proper rhythm game on a game jam and you managed to get it perfectly. The visuals are amazing, probably the best I've seen this jam, and the gameplay was really well thought out. Overall, this was a really incredible game, really nice job!
I also didn't realize I could jump on the sisters before reading the comments lol, I'm glad I could see the final cutscene though. Incredible game, definitely one of the games of all time. It gets eerily silent in the gameplay section though, which contrasted a bit. Still, incredibly funny, great job!
Ah yes I was of course expecting to see horrors beyond my comprehension today. Jokes aside this game is oozing with charm and style and the gameplay to accompany it is really really well done. The only thing I could add to this is an indicator to show where the dogs will go, in the beginning I was struggling to realize how the main mechanic worked.
Really stellar job!
The concept overall is a really solid one, but there are some issues: the text at the beginning goes so fast that I couldn't read it (I had to open the game page to know that I can change who I'm playing as), the "player" shoots way too fast, also the controls are pretty finicky, I would recommend trying out other fps games and comparing this game to them, what do they do and what you do, that way you'll have a solid point of reference. Keep improving, you're on a great track!
Really fun take on the vampire survival vibe! I really love how the visuals play together with the controls to provide a really good experience. Only thing I can think of what might be improved is the audio, the sfx by itself are fine, but the music really doesn't fit that great and inspirational quotes whenever you breath are distracting at best, since you can't really focus on what they're saying anyways. Still, I love how polished and fun to play this game was, really good job!
Oo I love the rhythm elements to this game, it really makes it pop. The art style and sfx also really made the game a great experience. The only thing I would add would be a small tutorial, I couldn't really figure out how stuff worked at first and how combos work. Nonetheless, really awesome entry!
So this is what Kirby would do in their free time huh. Very charming game with amazing visuals and sfx! My only gripe would be that it's sometimes hard to know what you're supposed to do, like I didn't realize for like 8 minutes that the water pond is actually next to the crops, until I looked at the game page to see the gif where you gathered some water. Other than that small thing, really great entry!
While I'm not a biggest fan of this style of rpg's, this one somehow hooked me. The world building and art came together to create a really complete experience, sprinkle some polish on top of it and a really great game comes out. The only gripe I would have that the enemies didn't really feel like bosses, but like normal enemies. Still, really good job!
This is amazing, I love how much polish went into this game, the art direction, the sfx and all the visual effects fit together flawlessly. I especially loved how juicy the Chainsaw boss intro was . Maybe the only thing I would change would be making the player a bit more visible, as it's easy to lose track of them during more dense parts. Really great job nonetheless!

Great take on the theme! But similar to other games with a similar idea, I often forget the recipes quickly, so I only did like 2 of them instead of all four. Also, weapons having a lunge seems weird combination with bosses having contact damage, it's very easy to damage yourself on attacking an enemy. Still, really nice art, really good music and sfx, good job!
Absolutely stunning graphics, great sfx and really well designed boss! The hand drawn art especially was top notch. Performance wasn't the best for me on 1440p with a 3070 though, I was getting maybe 50 fps at best. Also, I'd tone down the chromatic abberation just a tiny bit, it can get pretty hard on the eyes, you could increase it when the player gets hit though for example. Still, those are really small quirks, really great job!
If there was a charm rating I would give this game a 6/5, I absolutely love the vibe this game gives off. My only real critique would be that some any player bullet types that shot multiple projectiles could shotgun the bosses, increasing the damage output dramatically - and, only then I thought the damage was good enough, some one bullet variants just felt like shooting a peashooter. Still, the art, animations, music, everything was top notch, really good job!
The juice and the game feel is really on the top games of this jam, and the sfx and the music fit the game perfectly. The game is a bit too hard though, projectiles being this fast and this numerous made it really hard to sway between them, I realized the only way I could defeat any boss was just standing in a safe spot (for example the green boss had one) and wait for weapon spawns. Also, only recovering 1 out of 5 health after a boss feels very unforgiving. To avoid these things in the future, I'd recommend playtesting a couple days before the release (and during developement but then it's harder to get people to play your game), which would let you easily see the difficulty problem this game has. Still, besides that, I really enjoyed this game, definitely a solid entry to the jam!
Didn't expect this to be this chill going into this game, but I'm not complaining! I really love your take on the theme, but sadly without any recipe book of sorts, I couldn't really be bothered remembering the recipes as anything I could make was "good enough". Still, the sheer charm of this game is amazing, really good job!
EDIT: Oh also! I noticed the bullets are quite small, you might want to increase their size a bunch, it makes a lot of difference in how they feel.
Really fun setting for a game and pretty good feeling character controller! One small issue I noticed though was that the boss' bullets are waaay too fast, slowing them down would give the game way more tactical feel, because currently moving in one direction and hoping you don't get hit seems to be the best strategy. Also some sound effects would be cool :P
Wow, just wow. I love the downwell inspiration for the art style and the boss design felt really cohesive and well thought out, also the music and sfx fit it really well. I especially enjoyed the pong attack, it felt really original. The game felt a bit too easy though, you gave the player way too much health and/or damage, I could barely see the bosses before they were dead :c
Still, definitely one of the top games this jam, really well done!
Probably on of my favorite games this jam despite its few quirks. Especially the third boss was really well made and fun. The second boss music choice was fantastic. My only gripe would be that the bosses (except the third one) are a bit bullet sponge-y and the shield recharges a bit too slowly, getting to parry only 2-3 attacks every 10-15 seconds can get pretty tedious if the boss attacks don't change (this is mainly towards the second boss). Also, I noticed that on an xbox controller, I had to press bumpers instead of triggers for some of the actions, and it made it really awkward. Nonetheless, I had loads of fun in this game, really great job!
I really love the charm the gun animations have in this game, also the bosses felt fair and engaging. Got the second boss on my first try, but I was struggling a bit with the first one haha. I would love some iFrames on the dash, that would make it much more interesting to use. Really solid entry overall!
Really lovely doom inspired game, I loved the art style. Some quirks I noticed are that the first 2 weapons feel a bit underpowered and bosses aren't really different from themselves, they all just shoot a projectile every so often. Also, you might want to normalize your movement vector or clamp its magnitude, the player was noticeably faster when walking diagonally :P

















