you turned basic models into art with these shaders, it reminded me how i was experimenting with all photoshop effects lol, and interface fits with it too, and color shifting surely cool
/haha i wonder if acerola spotted the screenshot/
Criteria | Rank | Score* | Raw Score |
Overall | #78 | 4.030 | 4.030 |
Originality | #82 | 4.182 | 4.182 |
Presentation | #102 | 4.273 | 4.273 |
Gameplay | #126 | 3.636 | 3.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
writing the shaders <3
you turned basic models into art with these shaders, it reminded me how i was experimenting with all photoshop effects lol, and interface fits with it too, and color shifting surely cool
/haha i wonder if acerola spotted the screenshot/
I like your original use of chromatic abberation. It's a very fun game!
This looks super cool but the executable insta-crashes when I try to run it </3 I'll see if it works on my laptop tomorrow
I found out where Unity hides its error logs and took a peek, it says "The resource Internal-ErrorShader.shader could not be loaded from the resource file!" a few times along with a bunch of:
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF94ED587DC) 0x00007FF94ED587DC (UnityPlayer) (function-name not available)
So yeah, no idea what's up with that. Happily (and mysteriously) the game worked just fine on my lappy :D
You definitely have something to be proud of with these shaders, this is by far the best looking game I've played in the jam. That warm palette and solarized (ha) style definitely deliver on the promise of a Sunset Simulator. Actually I found the conceit pretty hilarious; sunsets are considered such a special and ephemeral thing and our guy has so much FOMO he has to capture it every single time, going on daily murderous rampages against acorns and fish. Like, dude, it's not that dire. Gameplay is fairly simple but surprisingly addicting on account of excellent player feedback, props to your sound design. The risk-reward of the whole 'more chromatic aberration = more powerful attack' mechanic has a lot of potential, I think if you added more enemy types and played around with sightlines you'd have a mean experience on your hands. Also I found myself occasionally getting turned around a bit in the course of clearing a room, but that kinda just added to the trippiness lol. Overall great entry, glad I was able to play!
EDIT: Forgot to mention: the detail where the object name shows up when you take a picture is a great touch, I was endeared to learn the bench was called Cube (1)
I absolutely love how ham you went on the shader in this game, it makes for a very memorable art style, especially the posterization. Also, the main mechanic was very interesting and it subverted the typical fps shooting style which was awesome. Really great work!
Those shaders were trippy! Very cool effect and it was also pretty fun!
nice and fun shooter, i did however get nauseous from the color effect, but pretty fun when you realize you need to aim for the red color when color shifting.
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