Very nice art. Up to the first boss, it's very fun and challenging. But I feel like it gets easier and easier as you progress, so it doesn't get more interesting after that. I don't know if enemies get stronger, but it would be nice if the later levels were harder.
Here is my speedrun of the game :)
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The Occult Case's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #36 | 4.083 | 4.083 |
Overall | #110 | 3.917 | 3.917 |
Presentation | #145 | 4.083 | 4.083 |
Originality | #251 | 3.583 | 3.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
I like the fast paced combat, the variance in rooms, and different abilities you can earn
Comments
It's a fun game with fast paced combat!
The early game is pretty hard, but once you get the hang of it it gets better. XD
The character pixel art is cute too!
very fun roguelike. Well balanced for the amount of content in it and feels really good once you get a hang of the combat. Good polish and the spritework is great. Somewhat difficult to go hitless and hope you get a good upgrade from the shop but its not bad.
A few bugs, like occasionally being able to reroll a room infinitely (i think from a completed challenge room. And bats getting stuck in the wall. But nothing gamebreaking or overpowered.
grats on the release!
Quite a fun little roguelike, I like the variety of enemies and the fact you managed to add boss fights is also really cool!
This is one of my favourite games, if not my favourite game of the entire jam. The game is fun, beautiful and action-packed. I especially like how the enemies move and behave differently, the awesome room generation, as well as the variety of upgrades, and the variety of sins.
In the future, you might want to adjust the difficulty by how many rooms you clear. You can start it off easy, with less enemies that does less damage, as well as slowing them a little down. Then you can make it harder and harder, the closer you get to the boss. It might also be beneficial for you to add a tutorial, as the concept might be a bit foreign for some people.
Another cool idea could be to add special events or strategies, like rooms full of bats, secret rooms (like smashing a mirror or painting to reveal a secret entrance with new upgrades | or even pressing e on a bookshelf for it to move aside and reveal a secret room).
You could also add a currency you can gain by killing enemies and finding secret rooms, and then spawn a shop to buy new weapons or upgrades
One of the most fun roguelikes I have seen in the jam so far, and I put quite a bit of time into it. Combat felt fluit, and a lot of love has been put into the art, especially with minor details like the demon of sloth attaching on to you. The room switching was also a nice touch.
Some issues: When I talk to the demons to get an upgrade, if I use my mouse to advance the dialogue it chooses the upgrade instantly (probably because mouse is still down). Also I can attack the boss with magic while they are talking to me.
This is a very fun game. Great top down ARPG style game play where you battle through rooms until you reach a level up room and choose a new ability to add to your character! The elements of randomness allow for a unique game play experience each time and the opportunity to specialize your player depending on what abilities appear from chance also keeps things interesting. Great job!
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