nice
slayervictor
Creator of
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Your Honor. I stand before this court today not just as a player, but as a victim, a victim of premature dialogue skipping.
While engaging with the defendant’s game, which is a truly delightful concoction of imagination and love, I found myself in a constant battle. You see, Your Honor, I read fast. Faster than the dialogue was dripping onto the screen. Naturally, I tried to speed things up. But instead of moving to the next line of text, the game skipped the entire message.
I wasn’t skipping, Your Honor.. I was ROBBED. Important lore? Gone. Emotional moments? Evaporated. Sarcastic quips? Never even got the chance to roll my eyes.
It is my expert opinion that this constitutes not just a UX flaw, but a full-blown interactive injustice.
And yet… let the record also show: this game? A banger. A masterstroke of creativity. I absolutely adored it. If I weren’t testifying right now, I’d be playing it again.. just slower this time, with trembling fear of the skip button.
This is one of my favourite games, if not my favourite game of the entire jam. The game is fun, beautiful and action-packed. I especially like how the enemies move and behave differently, the awesome room generation, as well as the variety of upgrades, and the variety of sins.
In the future, you might want to adjust the difficulty by how many rooms you clear. You can start it off easy, with less enemies that does less damage, as well as slowing them a little down. Then you can make it harder and harder, the closer you get to the boss. It might also be beneficial for you to add a tutorial, as the concept might be a bit foreign for some people.
Another cool idea could be to add special events or strategies, like rooms full of bats, secret rooms (like smashing a mirror or painting to reveal a secret entrance with new upgrades | or even pressing e on a bookshelf for it to move aside and reveal a secret room).
You could also add a currency you can gain by killing enemies and finding secret rooms, and then spawn a shop to buy new weapons or upgrades
You're right - it is a nice day for fishing. The weather is nice, and there's plenty of fish in the sea.
Originally I wanted the sound effects to sound like dredge, but after developing the game for a while, I completely forgot my initial inspiration, and just went with the flow. I haven't heard of Starfarer, but i'll check it out and try and draw some inspiration from it. I'll also check out your game :) Zelda Link's Awakening was my main inpsiration for my game, as I thought the fishing was cool in Link's Awakening.
Thanks for playing, commenting and rating my game, glad you liked it 🐡🐠🐟
This game has a really nice and well presented atmosphere. The lighting and the tv effect feels AWESOME. One thing I have to criticize is the hammer. It really wasn't as satisying as the rest of the game. You could've made it a little more smooth, and not make the character stop in his own tracks. You could also allow for dodging and the ability to hammer in all directions. Overall, you did a fantastic job!
Nice game! It lag so much in the beginning of the game, but that might just be my crappy pc. The colour scheme also doesn't match, and the perspectives of the sprites are all over the place. In my opinion, this only adds to the charm of the game. The puzzle element is fun, and the pixel art really fits the style of the game. Overall a good job :)
Bro I just had the weirdest dream.. I took a stroll in the forest and found this weird hut. I couldn't enter the hut, so I peaked through a hole to see what's inside, and I found myself in a hotel. This hotel had millions of rooms and they all led to crazy locations..
But seriously. This game is awesome! I love that it's not just a basic gamified game, it's more like an experience, where the reward is exploration. I love this so much.









