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slayervictor

193
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29
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A member registered Apr 09, 2019 · View creator page →

Creator of

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nice

Howdy partner, have I got a trick for you! Y'all can just shoot blanks if you time y'alls shot right. Just fire as soon as it hit 1 on the bullet counter. That way y'all can safely travel the west.

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Nooo! I got rick-rolled!

Wait.. I won a copy of GTA 6?!?

Actual genius game, incredibly good job!

Your Honor. I stand before this court today not just as a player, but as a victim, a victim of premature dialogue skipping.

While engaging with the defendant’s game, which is a truly delightful concoction of imagination and love, I found myself in a constant battle. You see, Your Honor, I read fast. Faster than the dialogue was dripping onto the screen. Naturally, I tried to speed things up. But instead of moving to the next line of text, the game skipped the entire message.

I wasn’t skipping, Your Honor.. I was ROBBED. Important lore? Gone. Emotional moments? Evaporated. Sarcastic quips? Never even got the chance to roll my eyes.

It is my expert opinion that this constitutes not just a UX flaw, but a full-blown interactive injustice.

And yet… let the record also show: this game? A banger. A masterstroke of creativity. I absolutely adored it. If I weren’t testifying right now, I’d be playing it again.. just slower this time, with trembling fear of the skip button.

I love the idea, it's super creative and well executed. I loved playing the game, got soft locked a couple of times, but got the ball rolling and actually made it through a couple loops!

Hi! I'm glad you got to play enough to get the gist of the game before running into the memory leak problem! Nice to hear you found some interesting ways to play the game as well. Thanks for playing :)

Hi and thanks for playing the game! Yes there sadly seems to be a memory leak problem, it's really annoying. Hope you got to play enough to get the gist of the game! :)

This was fun to play. The looping element in it was very creative. This is one of the most theme adherent games in this jam for me so far. Good job!

A little tip for other playtesters: remember to full screen this game! :)

Neat game! Didn't really get it at the start. Good job on the game though!

This would do wonders as a mobile game. I can already imagine the ads on my phone for this. Loved it!

Is this how it feels like to be a fish? I enjoyed it, I just wish I could use a controller, I think that could be very satisfying. Good job with the game!

Fun puzzle game, I liked the art style and the audio design was nice. Good job man! :)

At the beginning, I could barely keep myself from just smashing the planets into the sun lol
Really nice take on the concept Loop, also very nice art and audio!

I had a ball worth over 80 million points, but I couldn't catch it, sadly! This is by far the longest i've spent on a game in GMTK, as I enjoyed it so much. Such a good game, and I love the loop concept. Good job!

Really loved the loop effect, it really signifies something is happening. You did a great job on the game in my opinion. Lots of creativity. You can be proud of this one!

Didn't realize you could double jump at first. Nice simple game, and actually fun art. A real scratch-esque feel. Was fun to play with the different move sets.

Really loved the art style, cool magical scarf! Good job!

Fun game, it's very intuitive and a nice concept! Well done!

immaculate lore. jeffery is the goat!

This game is a certified banger! The art, the narrative, the cute atmosphere, everything! It was a pleasure to play Don't Drink That!

again. testing

Im just testing some cool things

Hi everyone!

Call me a hillbilly cuz i might be addicted to CORN

Thank you for checking out the project! An option to use GPU instead of CPU for training is a great idea, I might look into implementing it soon. Thanks for the feedback :)

If you're having trouble loading it, it takes some time to load if you don't have a powerful PC. If that's not the case, please give me further feedback so I can fix the issue.

This is one of my favourite games, if not my favourite game of the entire jam. The game is fun, beautiful and action-packed. I especially like how the enemies move and behave differently, the awesome room generation, as well as the variety of upgrades, and the variety of sins.

In the future, you might want to adjust the difficulty by how many rooms you clear. You can start it off easy, with less enemies that does less damage, as well as slowing them a little down. Then you can make it harder and harder, the closer you get to the boss. It might also be beneficial for you to add a tutorial, as the concept might be a bit foreign for some people.
Another cool idea could be to add special events or strategies, like rooms full of bats, secret rooms (like smashing a mirror or painting to reveal a secret entrance with new upgrades | or even pressing e on a bookshelf for it to move aside and reveal a secret room).
You could also add a currency you can gain by killing enemies and finding secret rooms, and then spawn a shop to buy new weapons or upgrades

You're right - it is a nice day for fishing. The weather is nice, and there's plenty of fish in the sea. 
Originally I wanted the sound effects to sound like dredge, but after developing the game for a while, I completely forgot my initial inspiration, and just went with the flow. I haven't heard of Starfarer, but i'll check it out and try and draw some inspiration from it. I'll also check out your game :) Zelda Link's Awakening was my main inpsiration for my game, as I thought the fishing was cool in Link's Awakening.
Thanks for playing, commenting and rating my game, glad you liked it 🐡🐠🐟

I agree. An ingame tutorial would be beneficial. I gotta get to work and add that once the jam is over :)
Thanks for playing and rating my game, I'll check out yours.

Everything is wrong!!! Nice job, it's a really cool concept:)

This was actually pretty cool, and very fun to play. The controls were satisfying, and the art style was incredible imo. I love the "low resolution" feel. Good job!

This really reminded me of another submission called Walled World. And just like that submission, I absolutely loved this. I was constantly surprised with what i found whereever I'd go. And I was so confused with everything. It really fits the theme, and was very cool and a good experience overall!

This game has a really nice and well presented atmosphere. The lighting and the tv effect feels AWESOME. One thing I have to criticize is the hammer. It really wasn't as satisying as the rest of the game. You could've made it a little more smooth, and not make the character stop in his own tracks. You could also allow for dodging and the ability to hammer in all directions. Overall, you did a fantastic job!

Nice game! It lag so much in the beginning of the game, but that might just be my crappy pc. The colour scheme also doesn't match, and the perspectives of the sprites are all over the place. In my opinion, this only adds to the charm of the game. The puzzle element is fun, and the pixel art really fits the style of the game. Overall a good job :)

That felt very smooth and comfortable to play. One thing i think could've been a little better was the key bindings, they made me look down at my keyboard, which wasn't very immersive.

A cool and quick little story. I like the art. The first thing that came to my mind when i saw the main character was that he looks like kenny from south park lolSouth Park: 15 Things You Didn't Know About Kenny

That's some great feedback. I'll take a crack at redoing some of the systems when the jam is over.
Also thanks for playing my game.

Thanks for the heads-up! I'll fix it when the jam is over :)
And thanks for playing my game.

Bro I just had the weirdest dream.. I took a stroll in the forest and found this weird hut. I couldn't enter the hut, so I peaked through a hole to see what's inside, and I found myself in a hotel. This hotel had millions of rooms and they all led to crazy locations..

But seriously. This game is awesome! I love that it's not just a basic gamified game, it's more like an experience, where the reward is exploration. I love this so much.