This was actually pretty cool, and very fun to play. The controls were satisfying, and the art style was incredible imo. I love the "low resolution" feel. Good job!
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Asymberration's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #447 | 3.000 | 3.000 |
Gameplay | #461 | 2.692 | 2.692 |
Overall | #520 | 2.821 | 2.821 |
Presentation | #564 | 2.769 | 2.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
That you can play against friends
Comments
The single player game was a lot of fun, considering it was put in last minute. I enjoyed the mechanics of the game, but wish the mini challenges were clearer, and also that there was a more concrete win condition than just ‘survive’ as seemed to be the case.
The monster design was really unique, so well done :).
cool 3d game,
i do get some enormous lag spikes though. the game freezes for like 10 seconds and then continues
Couldn't try the multiplayer but some interesting concepts I haven't seen before, the flipping mechanic is pretty cool but I don't know why you snap the camera 180 degrees on a flip, makes it much more disorientating than it would ordinarily be. There's some major stuttering issues in the web build that I think happen each time an enemy spawns? Seems like it could be avoided with object pooling potentially if it's an object instantiating related hitch. Made it pretty brutal to play.
I solved 3/4 rooms but couldn't figure out the button room, I pressed all of them but nothing seemed to happen? I'm a little lost still.
Really cool central mechanic though, definitely a puzzle game you could make around this, pretty sweet to have a full 3d environment made for this as well with a variety of props too. Although it was a teeny bit too grey, a bit more color would be sweet, maybe each room has a signature color to help differentiate them a bit more or something.
Awesome work!
Thank you playing!
The gravity/camera flipping can be seen as a gameplay-aberration. It is unexpected and a unwelcome change that when the gravity is inverted that looking up and down is also inverted.
As for the stuttering i sadly couldnt't fix it before the end, but tbf i only ever had two lag spikes right at the beginning shortly after loading, so i didn't think too much of it. What browser were you using and do you have hardware-acceleration turned on or off?
The grey is somewhat intentional as i wanted a creppy and steril looking environment, but you are right i should have added signs that point towards lab/office/storage/target-practice. But there also is a bug that baked lightmaps do not work with the compatibility/web renderer in Godot, so the the web version is less lit up.
very cool little FPS, love the multiplayer aspect, I'll definitely try it out with some friends! The enemies, while simple in nature, still generated quite the challenge, especially when trying to figure out how to complete a specific room. I also liked the feel of the shotgun / ammo. Great job!
Nice visuals work, also multiplayer is impressive. Interesting ideas on the type of gravity shifting. Good job!
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