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Your Honor. I stand before this court today not just as a player, but as a victim, a victim of premature dialogue skipping.

While engaging with the defendant’s game, which is a truly delightful concoction of imagination and love, I found myself in a constant battle. You see, Your Honor, I read fast. Faster than the dialogue was dripping onto the screen. Naturally, I tried to speed things up. But instead of moving to the next line of text, the game skipped the entire message.

I wasn’t skipping, Your Honor.. I was ROBBED. Important lore? Gone. Emotional moments? Evaporated. Sarcastic quips? Never even got the chance to roll my eyes.

It is my expert opinion that this constitutes not just a UX flaw, but a full-blown interactive injustice.

And yet… let the record also show: this game? A banger. A masterstroke of creativity. I absolutely adored it. If I weren’t testifying right now, I’d be playing it again.. just slower this time, with trembling fear of the skip button.

We're ever so sorry for the court's... shoddy design. Our town desperately needed a court to hold this exact trial, but the 4-day rush turned into a 3-day rush due to the worker (just one person) being occupied in activities beyond their control. We the people who work at this court will get our worker to play through your GMTK submission (although apparently our ever-extant worker was going to either way.)

But, to be real, I've never made a VN or something even vaguely similar, I completely forgot to add a text speed option! I was thinking about it, but by the time I would've been able to, it was real late. I've actually had this problem before in a prior game jam, and boy I tried to crank that speed but man it wasn't enough! This is definitely a game I'll come back to, but in a bit, it was a mess of a development.

Thanks for your detailed and lore-accurate feedback!

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The best comment I have seen so far xDDD