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GoldenOrange

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A member registered Apr 27, 2022 · View creator page →

Creator of

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That's alright, I'll try to figure it out when I get to fixing the bug.

You're the first person who mentioned the music, good to know it was appreciated! The other person who worked on this game did the music, and the genre is basically whatever we were feeling like. the main track is also (somewhat) adaptive, because we though it would be cool! (It's also like 6 and a half minutes long, which is pretty funny)

I have played you and your team's game, neat game!

Neat Foddian game! The graphics are very nice, and the idea for the gameplay is quite neat! I think the problem is that the tutorial text is a bit out of the way, so some might not realise that, to move, you need to be in the air (and there's no indication of how high your jump is). Aside from that, the level design (from the levels that I played) is also quite good!

Thank you! You didn't need to, mine's already got 30 ratings, but I appreciate it! I'm busy for a bit so I'll play yours in a little while.

Actually I have zero idea what causes that bug, could you tell me how you ended up like that?

Unfortunately sometimes your game just doesn't get recommended in the random page to the right people/it's not near the top. But with your game, It might be because of the .rar, or something else I'm not aware of. It's also worth mentioning that browser games typically do better. It also typically helps if you pop into rate for rate forums (or do one yourself), but of course that's not to everyone's taste. It sometimes feels like that's the only way to get ratings! I'll rate you and your teams' game sometime soon, hope that helps! 

Hey all, many people have reported a bug where you get flipped over and can no longer jump, getting stuck at the start of level 2. To avoid this, just don't die whilst facing up in top-down 2D mode in the first room in level 2. That should save a reset. Sorry that it isn't fixed, I missed the 48 hour period to fix it, and despite someone reporting it to me in time, I had no idea what caused it until recently.

This bug is starting to feel like the slow laser bug... I wish I'd manage to catch it! (If you are wondering, the reason why that happens is because if you game over in a specific way, the game incorrectly keeps you facing up instead of down. I'm really irritated about that bug because I could've fixed it, but the bug fixing period is over :(... ) Great to know the rest is good!

That's good! Y'know, it is kinda like Fez, although that's a coincidence (a very neat one at that though!) I shall, I plan on updating it to fully fix it up (and maybe add another level with a new mechanic)!

Even I'm surprised I did it in such a short time, thanks very much! One of those buttons was completely intentional to avoid, it just makes it easier, but I didn't know about the other one! 

Thanks for the recommendation, really cool game!

I'm honestly kind of confused how this doesn't have more ratings. The visuals are very sleek, the initial dialogue was quite entertaining, and the gameplay is pretty solid as well! The sound design I found particularly impressive, all of the clanks and bonks along with a classical piece to add to the humor was incredibly well done! The only problem is that it's quite difficult, keeping the audience retention at 60% or above, I found. Impressive work!

had a play, it was really good!

Really neat game you all have made, wow! The visuals are great, the SFX is tasty, and the gameplay, quite cool! If there's one problem I have, it's just that when you screw up and don't cook something right, it gets binned, which ended up making me lose on level 5, but I can understand why that's there (although I feel like it might be neat if, with the mixer, you would need to do another round of mixing of you almost have the right recipe). Other than that, great game!

I have played your game, great work!

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This game is really cool! I noticed when I booted it up that the pixel sizes were consistent, and ultimately I was highly satisfied. The art overall looks really, really good, and the sound effects were very tasty. The gameplay is also very cool, and the game felt quite polished, especially for a game jam game (and you are a solo dev? crazy!) However, this game is too hard for me. I could not beat the first version of the boss, despite going at it for about 25 minutes. The reason is mainly down to the fact that attacking and then going for a block from a combo never ended up going well, because the attack needed to fully happen before the block wen out. The attacking also felt a bit sluggish. Other than that, really cool, but I wish it was a bit easier!

shall do!

On it!

Yeah that bug was something that I was notified of, but I couldn't fix it in time for the bug-fixing cutoff because I had no idea what caused it! Sorry about that.

It didn't really affect the rating all that much. I definitely got the whole difficulty bit (the Foddian game vibes were on-point!) It was more down to the grappling hook not moving when I had tossed it, and it happened quite a bit. Oh, and the background pixel art is really cool (forgot to mention that)!

I actually ended up figuring out how to rotate (it isn't too hard), but I do think that being able to rotate even when moving the mouse could work a bit better. Pausing to rotate felt a little clunky, but the other mechanics were well-implemented.

No problem! I ended up using Cinemachine for camera tracking (an official Unity package that you can get just through the package manager) so I would agree, although that's a pretty good way of doing it! 

Great! The story was something I had wanted from the beginning, but what the story would be, I didn't know, until about halfway through.

Oh, absolutely! I didn't end up having enough time for it but it was something I was thinking about.

I have given a rating!

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Goofy game with great theming! I started low and was taking a while to get rolling, and then the duck stock dropped to no money, I bought a lot, I lost a lot, and then my equity went directly through the roof! It was a bit easy is kinda what I'm saying (maybe not having the stocks spike so majorly and also having a bit more of that risk/reward element?), and the news broadcasts constantly popping up obscured the stock legend. Of course, sound effects would've been nice. Overall though,I had a good time trading some silly stocks!

Alrighty, will do!

Very unique idea! I did find the game didn't really tell me why I lost, but it was quite interesting.

I've given a rating!

Neat idea! I like the concept of swinging and tossing a grappling hook, but unfortunately for me it was very unresponsive and I couldn't get past the drop-off.

Played it, very much reminiscent of gameboy games!

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Great Gameboy vibes! Although there were some pixel size inconsistencies, the music and colour palette lined up great. Great use of SFX as well. I ended up brute-forcing the code, but the fight was very cool! It was kind of easy (I read the alien so well I beat it damageless), but I really like the idea, and it was still fun to play!

I was going to fix that flipped mouse bug, but the time for that has already past. I even had a comment before the 48-hour period was up talking about it, and it went completely over my head because I wasn't sure what they were referring to! Sorry about that. I should also just put in a laser rotation speed slider in the settings, I can't seem to dial it in! But, I'm glad to know that you enjoyed it so much!

Charter? Not sure which gameplay mechanic you are referring to, but I will say the options do need to be fixed, I had the audio sliders working and then they broke just before I released it, which was a pain! The laser puzzle seems to be a big point of enjoyment, that's good! Thanks for the review!

Gave it a spin, very charming!

Absolutely!

Neat! I may have not figured out how to drop off the animals, but it was interesting nonetheless! The camera perspective was a bold move, I respect that, but it does have some effects on the gameplay. It was kinda hard to tell how high up I was, a shadow may have been helpful. The zoo police were also quite slow to the chaos. The big thing was the graphics, great work! The animals were so silly and charming (the little animations when the animals were waiting for the player were my favourite!) It does seem that the unity animator strikes back though, some of the animations didn't start right away (a classic problem, I've had it so, SO many times, can totally understand!)

Either way, still a fun little experience, despite the roughness! 

I checked out you and your team's game, neat stuff! I never actually saw the cutscene you put in your post, I was very cautious :)

Interesting deduction game! I ended up taking quite a while just to get to Day 6, and I ended up avoiding all mimics. The art is incredibly good, such a cool aesthetic, and I can only imagine how long it took to make! The amount of content is also very impressive,but I do find it gets repetitive, despite the added things to look for. It just ended up making me take longer to solve. Aside from that, the UI was great, it was easy to read and was nice and quick to get through, and thee style of music was a good pick, it added to the atmosphere greatly. Very cool experience, great work!