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(+1)

Ouch, unfortunate you couldn't finish this up in the way you wanted! I see the vision, and I think it's a cool idea for a 2D Platformer, it feels quite unique for the genre! I did find a bug though: if you get the sword stuck behind the main obstacle in the game, it never comes back. I'd also like to mention that it isn't explained in-game that you can directionally input where you want the whip or sword to go via WASD. I'm mentioning these if you end up updating the game. The controls could also be a bit more friendly to use (maybe an indicator on where you are throwing, using the arrow keys to aim, and then left click/right click to use the whip/sword, although you might have different ideas for it) I'd be interested to check it out in the future if it gets updated!

(+1)

I appreciate all the constructive feedback. We'll note it down and if we decide to come back to it, it'll be implemented in some way. Thanks for playing!