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With the dialogue, I wanted the characters to have a strong personality past just a fun design, so I made the characters have different punctuation styles and word choice. Glad you enjoyed it! Whilst I was testing, I also ended up noticing the weirdly low change the blue (style) moves would give, but I was a bit too busy fixing the spaghetti code I had hastily cobbled together a couple hours before the finish. I'll be looking to fix the game in a while, and I have actually seen one of the error dumps WebGL gave in that specific fight, seems to be some array overflow problem (although I do wish Unity was slightly more tolerant to weird stuff happening, it probably wouldn't have done a huge amount). There's also a bug with the following cutscene, which is entirely due to my cutscene code being a complete mess. Either way, It's good that you still enjoyed it despite some hiccups!