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(+1)

Unfortunately, encountered a bug that froze the game during the first demon fight and had to restart. Really enjoyed the duck model and found the writing charming. Briefly tried using some blue moves, but quickly found I could get through the game without them- and just spammed red moves again and again. Wish I had felt pushed to use more strategy in the combat, but nice work overall!

With the dialogue, I wanted the characters to have a strong personality past just a fun design, so I made the characters have different punctuation styles and word choice. Glad you enjoyed it! Whilst I was testing, I also ended up noticing the weirdly low change the blue (style) moves would give, but I was a bit too busy fixing the spaghetti code I had hastily cobbled together a couple hours before the finish. I'll be looking to fix the game in a while, and I have actually seen one of the error dumps WebGL gave in that specific fight, seems to be some array overflow problem (although I do wish Unity was slightly more tolerant to weird stuff happening, it probably wouldn't have done a huge amount). There's also a bug with the following cutscene, which is entirely due to my cutscene code being a complete mess. Either way, It's good that you still enjoyed it despite some hiccups!