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angtaming

219
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A member registered May 13, 2023 · View creator page →

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Whoops, will fix

Very solid first game!! I almost ragequit a couple of times but I persisted

A word of advice: google "jump buffering" and "coyote time" and your next game will be 10x better :)

https://angtaming.itch.io/atomicat

Shima, who goes by the name AtomiCat, was never on good terms with the Big 3. This time they've taken it too far. It's time to teach them who really should be running things around here.

A short beat-em-up inspired by Hotline Miami. And maybe a thinly-veiled criticism of the fossil fuel industry. Enjoy!



What's that what's scope creep
Seriously though thanks, this means a lot!!!

I always end up making my games too hard so I understand how it feels... It's cool that you made a director though, with a bit more tweaking I'm sure the difficulty will be perfect.

Classic concept executed really well. Also good job on getting the leaderboard to work! The ONE thing I would add is like an upgrade that increases coin collection radius to pick them up easier. But that's not necessary or anything, great game as it is.

The ultimate high cortisol game, I get overwhelmed after 3 critters are introduced. But really fun, and a good difficulty curve!

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This game has an incredible amount of content and polish!!! Really impressive. If I had to give ONE critique it would be that it's quite hard to transmit mats since the onslaught of enemies becomes overwhelming very quickly (ALSO REVERSE SWEEP IS A MUST, VERY STRONG). But that's a minor thing, the game as a whole is very fun and a unique take on the survivorslike genre.

Also a really cool title sequence. Amazed at how you did all this....

This is incredible for 14 days!!! It's really polished and the UI feels great to use. Also love the art and sound design.

Fun little game about micromanagement! The only thing I would improve is being able to see an object's stats at a glance rather than having to click on the tutorial guy. But apart from that it was fun.

This game has a really unique visual style!! I love it a lot

This is a really cute game!!!! The music fits perfectly, great job. Also really polished. Can tell a lot of care went into this :)

Good game so far but how do you move the planks from the sawmill into storage?? 

GOT HIM

Nice game, I love the jazz and the writing is funny as well!

I LOVE THIS GAME SO MUCH!!!!! Definitely one of my favourites. The music is really cool as well.

I found 4 but I genuinely can't find the last one 😭😭😭

This is a super well made game!!! It kept me hooked for ages; unfortunately I had to stop because the raids tank the FPS on my laptop. But I never got bored at any point, and it was fun to watch the village grow. There are a few issues but I'm sure that if you address these you will have an even better game!! Also the style had lots of charm.

 
Some critiques:

  • It would be better if you don't have to rebuild farms after they get harvested once
  • You should be able to change the jobs of your little guys
  • More interactive tutorial (but others have already mentioned this)
  • You should display how much things cost to build

Really fun!! I think to improve it I would make the economy have more difficult choices - right now it's too easy to just max out your farms and then get a lot of peasants (with the main bottleneck for new recruits being solely food). But it's a really good game and still enjoyed it.

Great job on the game feel; the enemies are very satisfying to kill! Although it's slightly annoying when they spawn on top of you.

This is super polished, good job!! It's also better than a lot of incrementals because you have to pay attention to what your guys are doing and actively reassign them rather than just waiting for things to happen. The only issue is that the music drives me crazy.

This game is really fun and well-designed! I spent a lot more time on it than I was expecting. To make it perfect you could introduce the cards one-by-one instead of throwing them all at the player immediately (although the rules are simple to pick up).

The lighting gives it a great atmosphere and it was fun to play. It took me a while to figure out what I had to do; a proper tutorial would really elevate this game!

Good job for a first game!! The enemies are unique and interesting to play around. Also I love the art panels.

This game has a lot of potential, I really enjoyed it and wish there was more levels! The tutorial is a bit confusing (lots of information) so it would probably benefit from being more slowed down and giving the player more time to learn stuff. But the game is fun once you get the hang of it. The optimal strategy seems to be just spamming loads of colonies and letting your population skyrocket; you would probably need some way to stop this otherwise the game is trivial. But it was really fun managing everything and the trail mechanic is super unique!

I have no idea how you made this in scratch, this must have taken some insane talent! It has a really cool visual style. The bosses also feel really fun to play against (except the one that teleports around you and is impossible to hit, that one is a nightmare. But I liked all the other ones)

Super well made and a good interpretation of the theme. The visual style is also really nice, and it has a solid gameplay loop!

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This has so much charm and a lot of content for just 14 days!!! I love the vibe as well and it's really creative. Although I think that your walkers not being revivable outside of events is pretty harsh :(

Also the event that kills one of them is also harsh :(((

But very well made and fun game! One of my favourites for sure

VERY well made, super satisfying to play!!!
In terms of gameplay critique I think the bosses would benefit from being a bit quicker, as right now there's a lot of waiting around. You could probably solve this by letting the player hit the boss by going into them. But apart from that it's super fun and looks great.

Very good, especially for a first game!! I love the hollow knight vibe. Also well polished and the attacks feel good. 1 tip, for boss attacks it's useful to telegraph when they are gonna attack you so it feels more fair.

This game has very cool effects and it's very polished!
Although currently my captured guys feel useless because they die way too fast, and the player character becomes a bit OP after a while. I think the game would work way better if you shifted the power from the player onto the allies. But overall good job!!

Thanks, you can contact me on "angtaming"!

Incredible level of polish, the game looks very visually consistent and clean!!!! Also love the soundtrack. The shatter effect was cool as well. Has a lot potential.

Nah, I'd adapt

Cool game with an interesting and very unique mechanic, you probably could have used it more since I only adapted one time when I was playing!! (then enemies stopped spawning, I think it was a bug) Also I like the dash

Love this game, the juice and special effects make it VERY satisfying to play. Controls are fun and responsive even on keyboard. Also love the soundtrack. if I would change one thing it's the ghost zombies (they make me think too hard when I just want to turn my brain off!!)

I played this for way longer than I would like to admit, the game feel is designed perfectly to make it satisfying to play. You did a really good job. The only thing I would tweak is the difficulty scaling, right now I can just go on forever without feeling like I'm going to lose. (Also that ball animation looks very familiar, it reminds me of a tutorial I saw on youtube.)

Thanks for the kind words!! I just tried playing your game but unfortunately my laptop CANNOT run it. One day I'll get a better one

Ohh cool didn't know that. You're allowed to update the itch page btw

Sorry to hear that. Not sure what the issue is :( maybe try a different browser

A true hidden gem, idk how it has 1 rating. This feels super good to play and I can tell a lot of effort went into it. My one nitpick is that if you're in the flow state, you can beat the whole level with just right click and parry, so you don't really interact with the other platforming mechanics, which seems like a waste... Maybe make right click less op!

This is a really creatively designed game, I love the rock-paper-scissors system between the three classes and also that you have to upgrade yourself by upgrading them.