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angtaming

232
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A member registered May 13, 2023 · View creator page →

Creator of

Recent community posts

Loved this game! The puzzles are creative and the step count mechanic is pretty novel. Also, you did a really good job with the atmosphere and choice of BGM; I'm sure you put a lot of consideration into it. Overall, excellent game!

Really nice and well-polished game, good job! Also nice work on the tutorial, a lot of games get that wrong.

This is a really solidly designed game! I love how the eggs provide some safety for you to wind up again. Also premise and dialogue is hilarious. Only thing I would change is make some of the enemy hitboxes less harsh, but overall very good game.

This is a super creative mechanic, and a really nice level of difficulty that kept me engaged the whole time!! Well done!!

This is incredible, I have no idea how you made a somewhat accurate rocket simulation (with map zooming) in such a short amount of time. As a KSP player I knew roughly what I was doing but I think a more hands-on tutorial would really help this game out!

You did a really good job of building atmosphere, and the sound effects are great. Please fix all the issues after the jam so I can play it properly...

This game has incredible sound and visual design!!! Especially the adaptive music. But the choice of sound effects is great. Super polished. Also my fault for skimming through the tutorial but I didn't realise you could buy cards, I won the game by spamming queens. Super fun!

Really impressive RTS, especially for 4 days!! If I had to change one thing it would be to make the units move faster because waiting for them to reach all the beacons takes a while. Also incredibly minor nitpick but when I order all my units to move together the scout just charges ahead and dies, which requires a lot of micromanagement to prevent. But these are really small things, excellent game overall!

Really creative and well-executed! A 10/10 entry in my books. Was it inspired by the game "Forestrike"?

I'm honoured... I hope it wasn't too inaccurate

Ah ok, I don't know if you played YOMI Hustle but this game reminded me of it. I think you should work on it more.

I love this game's visual and sound design!!

This is  a really cool concept; I think you can expand on it a lot. Nice art style. Also I might be stupid but what's the difference between the 2nd and 3rd actions?

Whoops, will fix

Very solid first game!! I almost ragequit a couple of times but I persisted

A word of advice: google "jump buffering" and "coyote time" and your next game will be 10x better :)

https://angtaming.itch.io/atomicat

Shima, who goes by the name AtomiCat, was never on good terms with the Big 3. This time they've taken it too far. It's time to teach them who really should be running things around here.

A short beat-em-up inspired by Hotline Miami. And maybe a thinly-veiled criticism of the fossil fuel industry. Enjoy!



What's that what's scope creep
Seriously though thanks, this means a lot!!!

I always end up making my games too hard so I understand how it feels... It's cool that you made a director though, with a bit more tweaking I'm sure the difficulty will be perfect.

Classic concept executed really well. Also good job on getting the leaderboard to work! The ONE thing I would add is like an upgrade that increases coin collection radius to pick them up easier. But that's not necessary or anything, great game as it is.

The ultimate high cortisol game, I get overwhelmed after 3 critters are introduced. But really fun, and a good difficulty curve!

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This game has an incredible amount of content and polish!!! Really impressive. If I had to give ONE critique it would be that it's quite hard to transmit mats since the onslaught of enemies becomes overwhelming very quickly (ALSO REVERSE SWEEP IS A MUST, VERY STRONG). But that's a minor thing, the game as a whole is very fun and a unique take on the survivorslike genre.

Also a really cool title sequence. Amazed at how you did all this....

This is incredible for 14 days!!! It's really polished and the UI feels great to use. Also love the art and sound design.

Fun little game about micromanagement! The only thing I would improve is being able to see an object's stats at a glance rather than having to click on the tutorial guy. But apart from that it was fun.

This game has a really unique visual style!! I love it a lot

This is a really cute game!!!! The music fits perfectly, great job. Also really polished. Can tell a lot of care went into this :)

Good game so far but how do you move the planks from the sawmill into storage?? 

GOT HIM

Nice game, I love the jazz and the writing is funny as well!

I LOVE THIS GAME SO MUCH!!!!! Definitely one of my favourites. The music is really cool as well.

I found 4 but I genuinely can't find the last one 😭😭😭

This is a super well made game!!! It kept me hooked for ages; unfortunately I had to stop because the raids tank the FPS on my laptop. But I never got bored at any point, and it was fun to watch the village grow. There are a few issues but I'm sure that if you address these you will have an even better game!! Also the style had lots of charm.

 
Some critiques:

  • It would be better if you don't have to rebuild farms after they get harvested once
  • You should be able to change the jobs of your little guys
  • More interactive tutorial (but others have already mentioned this)
  • You should display how much things cost to build

Really fun!! I think to improve it I would make the economy have more difficult choices - right now it's too easy to just max out your farms and then get a lot of peasants (with the main bottleneck for new recruits being solely food). But it's a really good game and still enjoyed it.

Great job on the game feel; the enemies are very satisfying to kill! Although it's slightly annoying when they spawn on top of you.

This is super polished, good job!! It's also better than a lot of incrementals because you have to pay attention to what your guys are doing and actively reassign them rather than just waiting for things to happen. The only issue is that the music drives me crazy.

This game is really fun and well-designed! I spent a lot more time on it than I was expecting. To make it perfect you could introduce the cards one-by-one instead of throwing them all at the player immediately (although the rules are simple to pick up).

The lighting gives it a great atmosphere and it was fun to play. It took me a while to figure out what I had to do; a proper tutorial would really elevate this game!

Good job for a first game!! The enemies are unique and interesting to play around. Also I love the art panels.

This game has a lot of potential, I really enjoyed it and wish there was more levels! The tutorial is a bit confusing (lots of information) so it would probably benefit from being more slowed down and giving the player more time to learn stuff. But the game is fun once you get the hang of it. The optimal strategy seems to be just spamming loads of colonies and letting your population skyrocket; you would probably need some way to stop this otherwise the game is trivial. But it was really fun managing everything and the trail mechanic is super unique!

I have no idea how you made this in scratch, this must have taken some insane talent! It has a really cool visual style. The bosses also feel really fun to play against (except the one that teleports around you and is impossible to hit, that one is a nightmare. But I liked all the other ones)

Super well made and a good interpretation of the theme. The visual style is also really nice, and it has a solid gameplay loop!

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This has so much charm and a lot of content for just 14 days!!! I love the vibe as well and it's really creative. Although I think that your walkers not being revivable outside of events is pretty harsh :(

Also the event that kills one of them is also harsh :(((

But very well made and fun game! One of my favourites for sure