Whoops, will fix
angtaming
Creator of
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https://angtaming.itch.io/atomicat
Shima, who goes by the name AtomiCat, was never on good terms with the Big 3. This time they've taken it too far. It's time to teach them who really should be running things around here.
A short beat-em-up inspired by Hotline Miami. And maybe a thinly-veiled criticism of the fossil fuel industry. Enjoy!

This game has an incredible amount of content and polish!!! Really impressive. If I had to give ONE critique it would be that it's quite hard to transmit mats since the onslaught of enemies becomes overwhelming very quickly (ALSO REVERSE SWEEP IS A MUST, VERY STRONG). But that's a minor thing, the game as a whole is very fun and a unique take on the survivorslike genre.
Also a really cool title sequence. Amazed at how you did all this....
This is a super well made game!!! It kept me hooked for ages; unfortunately I had to stop because the raids tank the FPS on my laptop. But I never got bored at any point, and it was fun to watch the village grow. There are a few issues but I'm sure that if you address these you will have an even better game!! Also the style had lots of charm.
Some critiques:
- It would be better if you don't have to rebuild farms after they get harvested once
- You should be able to change the jobs of your little guys
- More interactive tutorial (but others have already mentioned this)
- You should display how much things cost to build
This game has a lot of potential, I really enjoyed it and wish there was more levels! The tutorial is a bit confusing (lots of information) so it would probably benefit from being more slowed down and giving the player more time to learn stuff. But the game is fun once you get the hang of it. The optimal strategy seems to be just spamming loads of colonies and letting your population skyrocket; you would probably need some way to stop this otherwise the game is trivial. But it was really fun managing everything and the trail mechanic is super unique!
This has so much charm and a lot of content for just 14 days!!! I love the vibe as well and it's really creative. Although I think that your walkers not being revivable outside of events is pretty harsh :(
Also the event that kills one of them is also harsh :(((
But very well made and fun game! One of my favourites for sure
VERY well made, super satisfying to play!!!
In terms of gameplay critique I think the bosses would benefit from being a bit quicker, as right now there's a lot of waiting around. You could probably solve this by letting the player hit the boss by going into them. But apart from that it's super fun and looks great.
This game has very cool effects and it's very polished!
Although currently my captured guys feel useless because they die way too fast, and the player character becomes a bit OP after a while. I think the game would work way better if you shifted the power from the player onto the allies. But overall good job!!
I played this for way longer than I would like to admit, the game feel is designed perfectly to make it satisfying to play. You did a really good job. The only thing I would tweak is the difficulty scaling, right now I can just go on forever without feeling like I'm going to lose. (Also that ball animation looks very familiar, it reminds me of a tutorial I saw on youtube.)
A true hidden gem, idk how it has 1 rating. This feels super good to play and I can tell a lot of effort went into it. My one nitpick is that if you're in the flow state, you can beat the whole level with just right click and parry, so you don't really interact with the other platforming mechanics, which seems like a waste... Maybe make right click less op!















