I am proud to announce it has been developed more and turned into a more polished game
angtaming
Creator of
Recent community posts
You overestimate my skill
Jokes aside, this was actually a really fun game once I figured out what I was supposed to be doing. The music that started playing once I hit a combo was a nice touch, and you definitely made winning feel satisfying. Also, I love that the main mechanic carries some risk since your own blocks can kill you. Good job!!
This game is very fun! It took me a few tries to work out what the stats actually mean, but once I understood the game, it turned out to be well-designed and with a good aesthetic. My current strat is to fill the deck with hollows and then use that card that damages every enemy with the same type as the front one.
The mechanic is definitely unique, I'm sure I've never seen a combat system like this. The game has lots of character and I love the art, especially when he's pointing the gun at you. It's fun to juggle all of the mechanics. I think that you could improve the battles by making them tend to be shorter rather than longer (by increasing damage or decreasing max hp) since the final one felt like a stalemate for the longest time. But apart from that, great game!
First of all, I love the aesthetic - I can't tell if it's trying to be cute or ominous but it definitely succeeds at both (especially the foreboding feeling when night falls). The music is also great and fits the vibe perfectly. When the first boss hit I realised I thought I had a LOT to manage at one time (energy, moving sheep, waking them up, keeping them near the middle etc.) and got destroyed, but by the second time I realised that the game was actually prety fair. I also hate paying taxes. Very good game.
I liked the stunning mechanic; it was intuitive to figure out how you could kill each boss. A few things to improve: some of the attacks weren't telegraphed enough, like the 2nd boss that instantly flicks around to the other side. Also, the boundaries were invisible which screwed me over a few times. But apart from that, the gameplay is fun, and the graphics are good too!
Love the fast-paced gameplay and tight controls to match. The bosses are well-designed and fair, and there's a good variety between the three, although I would have loved to see more chances for melee attacks rather than ranged since it fits the idea more (Balancing around melee-only would probably take a lot of work. Maybe weakening them in the early phases with ranged, then going in for the kill with melee?) But regardless, one of the most fun games of the jam and executed very well.
Loved it, definitely one of the most unique game jams I've seen. Nothing comes close to the power I felt when I created the ultimate weapon, the fire circle manifold spin leech bow. Fits the theme kind of loosely though. But you can definitely do a lot with this concept. (+points for a good tutorial)











