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Aberrant Containment Protocol's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #35 | 4.097 | 4.097 |
Originality | #108 | 4.065 | 4.065 |
Overall | #111 | 3.914 | 3.914 |
Presentation | #281 | 3.581 | 3.581 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
The soundtrack :)
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Comments
The arms race continues! Cool puzzle game! There was a lot of unique situations and it was nice to see all those different approaches. One big improvement was if there was a way to “mark” a meeple, like a safe square in minesweeper, so you don’t go insane tracking everything at once.
Also, I really liked these cute little illustration more then the main game art. Make of that what you will:
Haha thanks for appreciating the art.
Also that flag idea is genius, I don't know how I didn't think of that. That would have dealt with the frustrations people had with certain levels.
cool game cool puzzles
Got through all the levels -- some I thought were especially fun and clever like the heat map one, the timestop one (loved that you stopped the music for that too) and the ghost level with the detector. Nice variation of challenges and complication of mechanics introduced each day.
Played it to the end, really fun and creative, I loved all the different mechanics you integrated! I think echolocation was my favourite :)
Simple concept but I really liked the way it was presented. The music was great.
The level names giving a hint to the solution was also a nice touch. Though I must admit I was pretty bad at the game :D.
Great use of the theme for the gameplay! The dynamic game of Where's Waldo each level presented was fun. Some of the puzzles in day 3 where a little frustrating (especially 3-3, I needed a hint) , but I really enjoyed most of them. I like how the soundtrack gets progressively more amped up throughout the game too.
Awesome gameplay and great diversity of variants. The tools were a great addition too.
Awesome gameplay and great diversity of variants. The tools were a great addition too.
wow, simple yet elegant! this game is awesome, one of my favorites in the jam so far! the game concept is very easy to understand and digest, while still managing to provide a stimulating challenge as you go further into the game. the game is nicely paced with a healthy game length, with each puzzle being differentiable from one another, i really like the variety! also the title doubling as hints is always a plus for these types of games!
the presentation of this game is also so fun and playful! i like the cute cutscenes juxtaposed between the different levels, they introduce the mechanics of the next set of puzzles in a very endearing way! also the music is so fun to listen and the sfx provide nice feedback for whatever is happening!
this was incredibly fun, great work!
Really nice and fun little game! very nice puzzles!
Great implementation of a very nice concept. I like the variety of situations, and how you incorporate different mechanics just to use them only once.
Really cool take on the theme, I think it’s extremely unique. I found the puzzles to be quite hard, but not unfair, and I think there’s also a lot of space for further design. One thing I could think of adding would be a small guide at the beggining, because while the concept is easy to grasp, knowing what to look for at the start would make things easier to get accustomed to. Good job!
A very interesting puzzle game
what a great use of the theme! the puzzles are so fun, well done!
honestly one of the most entertaining game i have played in this jam. A lot of the tests were tricky but entertaining and the perfect game for a jam like this.
Absolutely fantastic game!!! Your theme fit your interesting gameplay really well (I mean it). You can put the answer on the page as your level titles are already tips. I can only get to day 3.
Thanks for the feedback. Now that you mention it, I will probably change the hints to be more clear.
It's done, feel free to try again :)
I enjoyed this alot, but I think I might be blind. I can't seem to figure out level 3.
For that one, find the guy who is moving really slow.
This game reminds me of a game where you need to pretend to be an NPC and not get spotted by other players. I like the concept a lot!
This is a fun concept, I like how simple it is and yet how much content you were able to come up with for the jam
Gameplay is similar to Deer God (a different game submited to this jam). But this game is more fleshed out.