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CrisLoyal

207
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A member registered Mar 03, 2024 · View creator page →

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yes i can it works well

super cool and bad-ass. good music too. i encountered a bug where when making a turret on the 2nd mission i think it got attacked and started spawning hundreds of turrets. so that is that

super cool, i really loved the attention to detail with those bad-ass lines

brother what the hell?! you did two games for the jam? thats crazy! you did them by your own or had a team?

cool game. How you did the ai?

ok super cute artstyle. it is a classic rts very good. i missed some sound effects when selecting units would be cool. i was a little confused by the minimap not pointing the same way as the camera does. also the hiden units sprite is kinda weird lol

i liked the simple mechanics the low poly artstyle though i feel i'm a little far away to really appreciate it

thank you

Try it. I'm in favor of removing per level energy. I would like that we could upgrade the energy you have and/or be able to reduce the cost of turrets. Are you going to make that the only way to power your turrets is with a generator? can you place those generators anywhere or just in specific points? can the player put many in one place? if the generators are destructible i would need more sandbags lol.

first thing first i really liked the game its quite fun, my favorite map was the "ice" one and i beat the final level with a combo of flame throwers and cannons. i liked managing the barricades.

but there's a problem and it is the energy and the gun caps which do the same thing, if you want to differentiate with "we have an orc problem" i would stick with energy since it has a lot of potential for flexibility in which guns you can field and other game mechanics like something mentioned in Fort Kenmei's video something like putting generator in the tracks and idk making it power some turrets locally and give them like 10% more damage. that way you could have like layers of defense.

Also instead of making gun caps i would have energy upgrades and energy efficiency upgrades that reduces the cost of the guns so you can field more.

If you care about it being too easy i would say don't worry the thing about this incremental games is that you can go at your own pace. if you want to introduce some challenge something like achivements for not dying would be good i think.

also i didn't like the sound the spaceship make when collecting money it got repetitive

I think for smaller canvas its just because it doesn't have a lot of space and/or lack of a way of identifying key features

The tool is very cool though it struggles a bit with very small canvas (8x8 and 16x16). it seems that this does not work with voxels because when you edit the "model" it changes the original sprite. 

This is really an awesome tool if somehow you could manage some workflow of 1. initial sprite- 2. a voxel model- 3. edit the voxel model toggling on and off the pixelation shader and changing the amount of pixelization/resolution- 4. pixel art touch ups on the export side while navigating with the arrow keys like you do now but between the exported perspectives. Could be a game changer for me

this has a lot of potential but for my needs of very small canvas it might not do the magic well enought for the moment.

i'll keep an eye on it tho

i really like that action dice system. Did you invented it? pretty cool

I saw the game on nookrium. Thoughts after playing like 7 times with humans. It seems that low tier unit spam is pretty powerful in combat and in early game is the only option you can afford and in mid to late game you have a lot of population space to spare so that tends to be my "choice". Mid tier and higher tiers units i've found they die to easily to lower units spam from the ai so the only profitable answer to that was to build most of my armies with bunch of peasants a wagon and cavalry or cleric since wizards and crossbow were so much more expensive and always had significant loses. idk if that was the intended way to play or not specially since the ai is not develop yet and can't counter any strategies. My balance recommendation would be to make more relevant higher tier unit which seems to be the more fun by making the 1 cost units cost 2 and lowering the price of the other a little bit because for example with peasants and fighters i am paying 3 times more for something that's barely 2 times better so with 2 armies of full peasants i would crush any army that the ai sent that was 3 to 4 times more expensive

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Can i participate here if i was making a game for a jam (godot wild) but i never finished nor summited it? so it is not technically polish a game, because it wasn't playable, more like finishing/continue it

very fun i saw some issues with detecting the 3 in a row when i was an O. cool idea great puzzle and good levels

i liked it it was quite a puzzle. a pawn captured me more times that i'm willing to admit

thx

thanks for the comment and for playing! if in pc you can move with the arrow keys

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i liked the puzzles they made me think outside the box a little. there was some jankiness with collisions but cool puzzles

couln't beat level 5 i beat the rest tho

make a linux or web buid and i'll try it

i liked the presentation, the lines were funny, i liked the different characters, i felt that the last fight thingy was a little pointless.  i had fun but a little more time to read the responses would have been better

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I liked how you explored many platformer movements. The controls were good until the yellow cube i would have map that to another key or just right up set the numpads to change the characters that would have been more comfortable. Missed opportunity to make the enemies X or circles imho. The exploration was a little lacking since all rooms were the same color so i got a little bit lost at the end, an initial animation would have been good to set the objective. Overall i enjoyed the game, cool platforming

i liked the idea of throwing your companions but i think the controls need more polishing

i would have liked it more if it had an ending, it was nice hearing the customers stories

i liked the jumping controls the aiming went a little all over the place in my experience

harmless green fella they said

well made i would have liked to have a little animation for when my opponent moves specially when scoring it sometime felt like i did my move and next frame half the board is gone.

nice game of tic tac toe although i felt that most games were like a fast 2:2 and then i used a cool ability to score

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i had fun until level 5 i think since the game is about timing, the turrets should have been synchronized that would have made the game more predictable

i rage quit at level 5

Nice take on the theme! cute possum. It should have had more levels >:(

its a crime that this is only 3 levels long

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really good job, good use of animations, special effects and sounds it gave me goosebumps

you really set the mood with all the quality animations. I only got 2/3 endings tho

haha we both made a fruit ninja thingy😊

well made. but the issue i see for this game is dealing with many draws on a row i don't know what you have thought to mix it up a little

i beat the final one with just 2 health left. i don't know how you program them but they felt distinct. Was it like an error probability?

i think this is one of my favorites. amazing animations. funny story. i would have enjoy it more if i weren't restarting from level one. the controls felt good. good overall