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cool game. How you did the ai?

(+1)

Didnt get around to polishing this as much as I'd like lol. This works on a scheduler,  we give the AI manager an interval to allocate workers to mining tasks. Then when theres enough money they start building stuff and allocate resource budgets for building units. When enough units they attack.

The difficulty is just a simple slider to say how aggressive this scheduler should fire.