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Ruben Tipparach

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A member registered Nov 02, 2014 · View creator page →

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I should try these pickup lines IRL XD

I tried to follow the GTA design ethos, sandbox first, and then try to extract all the possible gameplay scenarios out of that!

yay! thanks for playing!

lol I'm glad you want more, maybe your wish will come true next year! Santa is reading your comments!

Sir, this is wendy's.

Awesome! thanks for helping me track down the bug! should be fixed now 

this project was left over from an escape room proposal :D the walls would be projected with each camera view, hence having 4 sides.

I haven't tested it out on a lot of browsers. I'm just on chrome, what are you using?

Yes, I want to add lots of planets! My goal is to make 100 planets at least. A large majority will probably be baren rocks, but might contain some unique properties like underground oceans or geisers

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I'll look into this. Typically if they show up in the buffer box you can drag them into your inventory. If it doesn't show up right away you can close/open inventory and it will eventually be there.
Here's a wiki to help https://heavyphoton.com/tenebris/wiki.html

Please don't get rid of the gun in the studio XD I want to shoot the mirror and windows!

This art style is so unique. I played it a couple of times and died because of bad luck. Wish there was a bit more flexibility in the early game

I sucked at this game lol, but it's very entertaining. Love the audio, goes so well with everything 

I've been playing for many hours lol, never found them on Earth because theres more hexagons. should've been looking on the moon!

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not sure I understand what you mean? are you referring to the hot bar with items? you can either scroll through items to see description or open inventory and hover over them

yup, time ran out to really get the AI working right

reminds me of benet foddy

some bugs lol

https://discord.gg/KNsTvkF3

Synesthesia + Hunted

it does, pay attention to the UI in the ship after you've made a certain amount of deliveries.

I always have FAITH in QUEENFAITH! Thank you for playing!

haha! Blame chat gpt for the wacky driving physics, I'm pleasantly surprised by the car code we ended up with after bickering about rollbars for 6 hours

sure! I haven't really revisited this project in a while. wanna shoot me a dm on discord? @rubent or you find me on twitter

I can't wait! It looks great and plays great already!

Wow this a really classic RTS, I love it. Would be nice to have a small tutorial or description on how to play. But I figured it out pretty quick and it felt good! 

Unfortunately other projects came up, and we got completely sidetracked to do other things. There's no expansion patches planned at the moment,

thats probably true? I opened a ticket with them and now its showing again.

Maybe cus we're naughty lol

That counts. It's real time with pauses, direct control, and building aspects.

this can be a public game, I do not own anything. everything you make is owned by you

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Usually I do this in discord, but since this was kind of a last minute jam idea, how about we share our progress here?

Here's what I got so far, need to make the ceiling for these pumps.


my exact thoughts!!! haha

yup, all gas stations kind of give me anxiety anyways lol

there's actually some bugs regarding enemy bullets not despawning properly. the game is a little more evenly paced with that fixed. aside from that,  yes, the bullets actually are raycast based, and thus hits them directly before the bullet gets there. a patch will address that in the future to make it feel a little more fair. Our intent was to actually make the game challenging, farming is optional but there are also several exploits that can get you through faster. I'm not sure if its because its in the context of a game jam, but a lot have complained about the steep climb in difficulty. maybe I should've put on the label calling it "souls like" :)

I liked this game. Good job!!!

yea, we had 2 levels planned, but that didn't work out. Hoping to release a part 2 in a couple weeks just to complete the story

oh yea, just hit escape lol

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I think the onboarding could be improved quite a bit. One of the things I had a bit of problem figuring out was how to hit enemies that are either above or below you. I think we could experiment a little more with shooting enemies with elevation in the future and probably refine that mechanic. One of the things we tried to improve on after submission was rotation snapping when you rotated the mouse. Again... This does detract a bit further from the dungeon crawler experience. I really appreciate your super valuable feed back though.

Haha! I recommend killing lots of tofus!