It was soooooo hard, but fun! ¦3
I had a lot of fun playing it, but here are some thoughts that could make this experience more enjoyable:
- make health management... manageable (right now it is impossible to tell how much HP left, and very hard to notice getting damage)
- introduce new enemies gradually, not giving them a 100% chance to kill you the first time (or even a dozen times) you see them
- have colliders placed in more obvious ways (hitboxes were always surprising, and the character was colliding with wall corners all the time)
The final turret felt absolutely unfair, with a huge blast radius, very little room to evade, and no way to destroy it.
Visually, the game looks amazing, with so many little details! Good job!