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Interesting style! At some point I thought you could have made it with long 3D blocks that stick right into the camera (like earlier GTA games made their cities), but maybe it is some other technique.

And sound greatly contributes to the atmosphere of loneliness and despair, I like that! ¦3

Thank you very much! I tried making long shadows to add more "claustraphobic" feel and add sense of being lost. Seems that it worked...