Graphics are stellar, the gameplay is fun and really well balanced, congrats on the project! One thing I'll say is that it always took me a second to find where the starting area was each map, felt like it got a little lost in all the level art
.sawmankler.
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Lovely art direction, everything looks out of a picture book with the hand drawn feel to the background art. Like others said, I think there could be more feedback when we actually catch something, like a ding sound or some more visual flair to make the simple gameplay even more satisfying
Also liked how the umbrella ped blocked your line, that was a great touch
First of all, thank you for the continuous support! Secondly, my apologies for dropping the development without further notice. This was my first project and to be frank, there were a lot of optimization issues that need fixing, I did get to some of them but a massive overhaul is still needed. For that reason I decided to put the project on-hold so I could focus on other games.
I released two other projects after Crucesignatus which might be of interest to you, you can check them out on my profile page!
Scope was definitely my main concern when I started the jam, I wanted something that I knew for sure I could manage in a short time frame (I actually only had week to work on this game!). So I'm glad to see it recognized with this comment, along with the visual polish with was for sure my main priority and the whole score-attack attack concept which you've also mentioned :D
I thought that running in different directions would make it harder to spot when victims escape, but the idea of a chain reaction is for sure something that could be added to the game further down the line.
It sort of already happens accidentally with a higher crowd density but a specific mechanic for it would be a real nice touch I believe. Thank you for that suggestion!
This is great feedback. I think that some more level decoration would go a long way into improving the overall atmosphere and would also allow me to create more varied levels for the game, so I agree it's definitely something to consider!
And yeah, the difficulty increase as user error was intender for sure so I'm glad you appreciated it as well :)
Wow that is a crazy amount of content for a game jam. This is fully realized experience through and through. You did an amazing job with the writing and world building, each character felt real, memorable and unique. I love the whole investigation setup and getting to know each suspect more every day. Also I was touched by the message in the end. A truly thought-provoking and very fulfilling experience.
As Acerola himself said, this is phenomenal work and you should indeed be very proud, this is one of the highlight of the jam for me. Thank you for bringing this piece of content to the world and good luck on your midterms!



