Very nice simple horror game, the skybox was a bit buggy while looking up but that didn't affect the overall game.
Neeko69
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The plot is funny, the art is really nice and the music is good, but something there is one BIG thing making this game """""unplayable""""", and it is velocity in the air, it is not jump height, it is the velocity of the slime while traveling in the air, maybe, lower the gravity just a bit or change its speed, cuz currently, its almost impossible, from what I see from the first 3 levels, it seems you changed one of those variable in the last second.
Indeed Fire Boy and Water Girl were an inspiration, since my focus on this jam was to make a game that in the end had music and more than one sound effect, so I just decided I would do a Fire boy and Water girl clone. There were supposed to two more levels, but I just didn't think of any good levels design, the friction between blocks being pushed is something that I need to tweek more indeed.
In fact, the lever has a sound(Its a bike lever sound), I guess its just low, I have a problem with sounds on unity where they are very loud, so I turned them down. I was going to do a UI, but It wasn't my priority for this jam, this jam I wanted to focus more on the music and sound design, since all my other games lack those. I am glad people liked the music, it is my first composition.
For the first 10 minutes I did not know what to do, I just kept clicking on the characters, then I finally discover that you need to click on the more blur text to make some disappear, maybe a better UI could help with that, some separation between text, cuz its a bit confusing. The music is really nice, and I really like that all characters are dancing. I managed to beat all levels.
Its a very good idea, but I have some problems with the execution, the first thing is that sometimes, the roads seems to be perfect, but the cars still die, so you need to keep rotating with until you find the the correct pose, it would be nice if you had some sort of visual guide to see where the road need to "pointing". I wish you could restart the level. the Mayor seems a nice person to talk to.
I wish the music loop was bit longer. The idea is very simple, but needs some tweeking, one could be adding some visual clues for when the green block are about to despawn and also when the gray block spawn(because sometimes the green blocks despawn and very shortly after the gray one spawn making you lose your highscore), maybe adding a delay for spawning green blocks, so you can't spam them everywhere.
I am pretty sure that infinity jumps was not a intended mechanic(it happens when I start jumping from the table on the first world). The art style is very good, the sound effects are a bit funny, tho they seems a bit laggy. I did not like that when you attack while jumping the player becomes a feather and takes ages to go down. The attack is a bit weird on the hit box, but it works. The music is good. Just need a bit more polishing, but the main idea is good.








