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A jam submission

The Phantom Furniture FrenzyView game page

You must free this place of the Aberration that is corrupting the furniture inside.
Submitted by Shlomito — 2 hours, 7 minutes before the deadline
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The Phantom Furniture Frenzy's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#2153.3003.300
Overall#2723.4333.433
Originality#2873.5003.500
Presentation#3253.5003.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
That I made it using my own game engine, and actually used its little bugs and quirks as game mechanics :)

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Comments

Submitted(+1)

look good but yeah, with the glitchs and the controls being too slippery it stop you from begin really immersed in the game :/

also seems like your engine doesnt handle well different keyboard layouts, its not a big deal, unity is just as bad lol, but it doesnt help with controls :)

Developer

Which glitches specifically? I mean they're supposed to be intentional and used as mechanics, but I did miss a few things. And yeah the controls aren't the best. And yeah I didn't think to support other keyboard layouts, but at least it works with the arrow keys lol.

Thanks for playing!

Submitted(+1)

Fun use of a glitch to facilitate a gameplay mechanic! You took turning bugs into features to the right place.

Like a few other commentors have noted, controls are a tad touchy, and I felt like I was sliding around too much... often into things that hurt me. The last house I was at didn't have tables like this.

Really impressive that you designed so much of this from scratch!

The aesthetic and sounds are really nice. The overall atmosphere felt very cohesive.

Developer(+1)

Thanks! I'm glad you found it cohesive, especially since I didn't know if I'd be able to find music that fit well, and yeah I really should've tweaked the controls a bit. Focused too much on the level layout's difficulty that I didn't even consider the controls themselves, and the layout ended up too hard anyway lol. 

Submitted

Really cool game! I didn't understand the lore, but okay. The overall feel of the game is nice! The movement was a bit slippery but nothing major in my opinion.

Developer

Thanks! There's not much lore at all to be fair, basically what I thought of it was that they got haunted by some spirit, which cased them to move and also "clip out" of reality slightly, hence why you can clip into them, and the yellow stuff at the core represents that corruption that kills you. At the end you free whatever was haunting them and they go back to serving their purpose as furniture.

Submitted

That's  a nice one. Good work.

Developer

Thanks!

Submitted(+1)

wow, this game is really cool! you weren't kidding when you said you were integrating bugs into your mechanics, the wall clipping stuff was really fun! the puzzles were all pretty engaging and make use of the alert mechanic and the wall clipping really well in my opinion! though the movement was a bit slippery at times, but maybe that might be a frame dependent thing and the friction wasn't applying fast enough? i'd get around 20-30 frames on average with the WebGL build on my end, still playable though. there were also some cases where i'd die immediately when i try to objects push me (especially the ones that chase you), so not sure exactly what the conditions are for the objects to either push you or kill you.

but man the atmosphere in this game is really good! i really like the look of everything, with the furniture standing out with its bright yellows against the greyish environment, its nice! the dialogue was neat and foreboding, really makes you think about whats going on. then the ending! seeing the results of your action at the end + the ambience that goes along with it, really cool stuff i like that part a lot!

what a great game and im really impressed that you made this using your own game engine, great work!

Developer

Thank you so much!

Yeah I clearly underestimated how hard the movement was with the slight slipperiness, and it's most likely frame-rate dependent unfortunately, part of doing my own bad physics lol. The Windows build does also have much better performance for some reason, so it's very likely easier there. And no, I don't know what the conditions for objects to either push you or clip into you are either lol, that was entirely based on a bug in my code that I made into a feature, although in some very few I did disable their collisions so they couldn't push you out if I didn't want them to.

Also thanks for playing it to the end!

Submitted(+1)

Always good to see a game made from scratch. My only issue is that the movement physics are floaty, more drag on movement would work wonders

Developer

Thanks! I could've made the velocity completely lineal, but idk I thought it felt better this way, even if it made it harder. Really could've used with more playtesters... 

Also I'm curious, what were your FPS when you played? The game unfortunately lags a lot on web and my physics do vary a lot between refresh rates unfortunately. Did you get to the end? 

Submitted(+1)

It didn't lag for me, though admittedly I have a rather beef PC.

Submitted(+1)

Awesome idea! Glitching through the walls is super cool and i think this game has a lot of potiential.

Developer

Thanks!

Submitted(+1)

Really impressive that it was made with no game Engine!

The vibe and the theme are really interesting

The gameplay feels smooth and nice but I whish it was slightly easier (maybe im just really bad)

Developer

Thanks! 

Nah I'm just bad at balancing. And to think I originally didn't want to add checkpoints... lol