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Shlomito

340
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3
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7
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A member registered Aug 25, 2019 · View creator page →

Creator of

Recent community posts

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Now that I think of it that would explain why you weren't among the people who thought it was too hard lmao

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Thank you! Yeah I knew I had to make it easier than I thought, but it was late (well, early by that point) and I got possessed by the buff-the-shit-out-of-my-game demon and I couldn't resist, I also love precision platformers. I didn't want people ignoring the time fields I guess. For what it's worth, the challenge mode's timer is considerably more forgiving. 

It's creative, I'll give you that! lol, I mean I wasn't able to finish it because the mouse sensitivity was just way too high and, well, you know. But I gotta appreciate the commitment to the bit!

I mean I'm probably not the right person to ask because I play a lot of Geometry Dash, but if I felt more in control I'd definitely be fine with no checkpoints.

Neat game! The art is really polished and the concepts are simple but good. I'd only say that I don't think the "time" you steal felt like time, it could've well been "power" or "battery" and it wouldn't have changed much. 

Thanks!

Thank you!

Cool game! I just got frustrated because it felt a little too unforgiving with having to go back to the start if you died. I'm not totally against the idea, but in this case it felt like dying wasn't your fault because if you had an obstacle you couldn't clear with your current weapon all you could do was wait and try your best to not get stung too many times. Still, good game!

Thanks!

I have no idea what you're talking about. thank god someone noticed lmao

B J and M were awkwardly placed in my right hand, and Shift was weird for being the only "special" control that I did with my left hand. Maybe stick with arrow keys for movement and use C/X/Z/Shift for the special ones? Though keyboards with small arrow keys would struggle more. Or WASD for movement and HJKL for special ones? Not sure.

Also when I clicked Restart the music went away.

Thanks!

The long loading time is really a mystery to me, something I'll check up on when I have time. It's a 2D pixel art game ffs lol. What do you mean by crackling?

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Really interesting game! I was a little confused with the controls, they weren't that comfortable to lay my hands on and some were not that useful, but that's part of the game with everything about losing them as you go I guess. Good game!

Really neat level! Simple but effective and the puzzles are satisfying to pull off. Also the characters are cute lol.

That's a really cool game! The mechanics are really interesting, I like how there are two countdowns, yours and the one of the skull...thingy you need to get.

The movement is really satisfying! I'd just say the levels themselves aren't that engaging, but the game is good!

Ok this game is hilarious! Loved it!! I mean the gameplay was simple but it was really funny and a really good premise.

Really interesting premise! It's simple but effective, I'd only say that the mechanic wasn't used to its full potential on the level design, but with the time we had I get it.

Really cool game! It was a little confusing at times and the gameplay isn't that engaging but for so little time and with everything else being so polished it's impressive!

Thank you so much! That's some really good feedback! I realized as I was making the levels that there was a very tight line between making the levels too hard and making it so that you can just pass through all the time fields without thinking. And all the level design was a bit rushed to be honest. (And here I was before uploading that it was all too easy, I literally buffed level 4's timer after uploading, I never learn 😖)

... you like how what now? That might've been a bug lmao

The game looks promising! But I was a little confused by what I had to do and how everything works. A wall of text for explanation is harder to make sense of when you haven't even seen the game yet. 

Thank you so much!! :)

Thanks! I hope you got it in the end lol

The art is really cool! I thought I killed my son for a second there, turns out I just got him drunk lmao

Thanks!

I was a little confused with the entire world of the game if the objective was just to click fast. It would have been interesting to have a way to increase how much time you gain when pressing the button (maybe there is and I didn't see it?), but it's a good start!

Thanks! Yeah I know the dialogs were a problem, but I didn't know how to better implement them. At least they only show up once. 

On previous versions you could press any button to advance the dialog, but I removed it because I was having issues with the input being held down when nothing was pressed, but I'm pretty sure now that didn't have anything to do with my game. Oh well.

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Good start! But it definitely felt like there wasn't much to do or that the choices I made mattered all that much. And there was definitely a bit too much squelching for my liking lol.

Thanks! I always try to make my games easier because I tend to make them too hard. And I made it too hard anyway, but in my defense in this game giving you too much time ended up meaning that you could just ignore the time fields entirely. Oh well.

Thanks!

The game looks really interesting! I just have no idea what to do to progress so I got stuck. Got the good ending but I think I just waited for the timer to run out. Ramen :)

Bomb diffusing is a really good interpretation of the theme, and the mechanics are good!

I have no idea why it does that, all I added were some tilemap layers and noisemaps for the bg, but oh well.

The speed up button for the dialog is in there! It's just not working properly, yay :)

Retry works with R

Thank you!

That's really fun! I didn't quite understand what was going on at first but when I did I was hooked!

That was really fun! The hectic dodging while typing made me forget how to do math

Thanks! Yeah coyote-time was definitely considered but I didn't have the time.

Fun puzzles! 

Thanks!

Surprisingly fun for such a simple game! Gotta admit that I got a bit confused when I kept winning so fast... until I realized I was supposed to protect the Count lmao.

The idea is really good! It's original and it builds upon its mechanics really well. Maybe sometimes the wait between turns was a bit annoying and I didn't quite get how the pieces moved sometimes but that might just be on me. Overall great game!

Really cute art and simple but such a good mechanic! I kinda suck at puzzles but that's my problem.