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indoorotaku

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A member registered Feb 11, 2024 · View creator page →

Creator of

Recent community posts

If the message box was a bit more transparent, do you think that would help? I agree about the menu and will work on that in future games.

Yeah. It does seem pretty barren now that I look at it, so I will work on the menu stuff in the future. I'm glad you enjoyed the game despite it's length. I tried to make it a spring evening but it does seem like the consensus is very autumn-like. 

Hmm. Would more choices help with the initial set up gameplay? I don't know how to do it in vnmaker yet, but maybe a mini game or something that could affect qute affection levels?

I filled out the form already!

I'm glad you all liked it and enjoyed the art!

this is exactly what I need for some stuff in an updated version of an old game jam game I'm redoing!

The jump is a little sticky but I enjoy that the game gives a quick tutorial in game and then the game itself gets slowly harder as the player gets used to the keys to press. The jump is a bit sticky but ends up helping more than hindering.

I don't really get it, but it's a cute vr picture.

Reminds me a lot of the puzzles in portal.

The work-life balance on this game is really addicting. And the cat is cute! Although weirdly, I like the work side more than the life side. Maybe I'm too much of a workaholic...

The camera work and the cute art of the game are both amazing, as well as the worldbuilding at the beginning help for atmosphere. 

It's very simple but also really cute.

Loved the stuff. All of it was exactly what I needed for a game jam game I'm in. You can find it here: https://indoorotaku.itch.io/sushi-nights


You are credited both in the description and in the game's win area.  I used saturday night, oriental night, and kings bounty. 

It was a fun game so far!

This game is really fun! I like the change between the colors literally being an inversion to help with the theme of balance!

doesn't fit what I need for the current project I'm finishing up, but with how good these sound, I definitely hope I will get the chance to use them in the future!

omg those look so cute!

I didn't know some of the enemies in kirby weren't enemies. I just assume everything is free real estate for munchies in kirby games.

I've been posting to the game's personal devlogs, but I suppose it wouldn't hurt to also reach out to a wider audience via the community about the updates as well as they come.  So far, I've been reworking a game jam game of mine called The Falling Snow. I've finished on tilesets, finding the right music, and creating a new cover image over the past few days. 


Below is  the bit of tile set I've already shared on the personal devlog as well as the new title card for the actual game page. 



If you want to try the game as it was made for the game jam before it's eventual re-release as the updated version, you will have a limited time to be able to do that. I think you will all appreciate both the original and the rework for their own charms.  I will keep you all updated along with the other devlog posts; so please check that out. I'll probably get more in detail on those and keep this to a basic overview. 

it does seem the platforms is the main issue of the game with players, so I will be working on that in future games.

that's my fault. I wanted to make the jumps easier than the closeness of the platforms would allow while also animating a few of them. Originally, my intent was to have the buckets move in and out of the player's way, but due to getting a job during the jam, I couldn't implement that change.  However, that is not a good enough excuse, and I will work on this in future games. 

it does seem like the platforms is a bit of a problem. I will work on them in future games then. 

thanks! I'll be sure to watch these today as soon as I have the time to and I can implement it in the next game!

originally, I wanted to have spinning pinkish diamonds in the sky at about a 25% opacity, but I was running out of time to post the game by deadline. I would like to make it so when you get to the ending, there's a portion that enlarges your score and asks if you'd like to play again, but I don't know how to code that yet. 

I see what you're saying about the camera. Is there any particular tutorial you could recommend?

I like that idea. I also like how you sort of can guess who the character is, without being outright told who it is. 

the lil sploosh enemy is super cute. I feel a bit bad shooting it. 

start button had to be pressed a lot before the game would start and character moves a bit slow at first, but I think it's part of the game? Either way, I had fun collecting the souls. 

The visuals in this are stunning.

That was incredibly fun. I wish it wasn't such a short game though. 

Everything was great about this game; but the music does cut off particularly soon. 

Why does this keep happening to me? 


(great game!)

I asked for salt. I got salt. 

game's music is amazing. 

Tiny screen is tiny. But game is super fun.

Has the makings of a really good horror game if framed properly. 

The music was really loud and the wolf attack rolls were really small, but the overall game play was  very interesting. 

I really enjoyed the physics of the player node. 

I loved the concept but I was having trouble after the first level. 

It was fun once I got used to the mechanics.