If the message box was a bit more transparent, do you think that would help? I agree about the menu and will work on that in future games.
indoorotaku
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Loved the stuff. All of it was exactly what I needed for a game jam game I'm in. You can find it here: https://indoorotaku.itch.io/sushi-nights
You are credited both in the description and in the game's win area. I used saturday night, oriental night, and kings bounty.
I've been posting to the game's personal devlogs, but I suppose it wouldn't hurt to also reach out to a wider audience via the community about the updates as well as they come. So far, I've been reworking a game jam game of mine called The Falling Snow. I've finished on tilesets, finding the right music, and creating a new cover image over the past few days.
Below is the bit of tile set I've already shared on the personal devlog as well as the new title card for the actual game page.


If you want to try the game as it was made for the game jam before it's eventual re-release as the updated version, you will have a limited time to be able to do that. I think you will all appreciate both the original and the rework for their own charms. I will keep you all updated along with the other devlog posts; so please check that out. I'll probably get more in detail on those and keep this to a basic overview.
that's my fault. I wanted to make the jumps easier than the closeness of the platforms would allow while also animating a few of them. Originally, my intent was to have the buckets move in and out of the player's way, but due to getting a job during the jam, I couldn't implement that change. However, that is not a good enough excuse, and I will work on this in future games.
originally, I wanted to have spinning pinkish diamonds in the sky at about a 25% opacity, but I was running out of time to post the game by deadline. I would like to make it so when you get to the ending, there's a portion that enlarges your score and asks if you'd like to play again, but I don't know how to code that yet.












