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Shadow front's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #89 | 4.333 | 4.333 |
Overall | #246 | 3.481 | 3.481 |
Originality | #334 | 3.389 | 3.389 |
Gameplay | #439 | 2.722 | 2.722 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
Something like rendering
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Comments
Really unique style on this, it created a very peculiar atmosphere. All the game looks very polished, ad other comments mentioned tho, the shooting spread could be a lot more forgiving, for example I don't think it should increase when looking around with the mouse, but those are just suggestions. It needs just some tuning, nothing excessive. Really unique looking game, well done! :33
Good luck with the jam, cheers! <33333
I love the visuals, very well done!
the mechanics are a bit rough, but there’s some potential here. the aiming is interesting in the way it encourages methodical positioning and patience, and it pairs well with how enemies start running after being shot once. that said, the aiming could definitely use some tuning to make it a bit more forgiving, especially when it comes to the accuracy loss of just looking around. it seems like it depends on how fast I move the mouse, so maybe it’s just something to get used to, and take it slow.
other than that, the game is mechanically bare, but the audio and visuals are really good!
Really nice hand drawn style - really cool!
I did find the shooting a little awkward though, many times I'd suddenly be attacked and die and I couldn't see where from. The firing would just miss the target because I'd just fired and the range was too wide, so the bullets would just miss at that point. So when it come to melee, I think it would've good to have an alternate attack for when enemies are close.
Great unique look to the game and great atmosphere - good job :)
love the custom render style
Absolutely beautiful graphics and strong atmosphere! This could really become a great game :)
Absolutely gorgeous art, one of the best of the jam in my opinion. The whole game had such an unsettling vibe that I really loved and the aiming mechanic feels fresh and unique.
Tthis is such a beautiful art style, I just spent a ton of time admiring all the watercolor painting / details to buildings in that small street. Gameplay is simple, but effective - the enemies speeding towards me after the first shot was super cool, the sound effects are well chosen, and I love the mechanic of aiming if you have enough time, adding pressure to an already nightmarish picture. I wish there was more!
The hand-drawn art style looks amazing!
The hand drawn style is very pleasant. The game itself has potential
nice visuals!
The hand drawn style is top notch here, congrats on such a clean result, feels nice to shoot and that the enemies move faster when hit is a fun touch, I would say though the size of the aim UI getting so big so fast made it so it wasn't really a benefit to move around and I ended up in a corner shooting carefully, which was less fun than running around shooting. But a nice game overall.
wow it's super cool how you were able to put this hand drawn artstyle into a 3d world so well, how did you do that?
i liked going psycho and mowing down all the ghosts but one of them was invincible and got me ):
This art style is super nice with lots of clarity. I also thought it was cool how your accuracy was affected by moving the mouse quickly, I haven't seen that before.
I had some issues with the controls on the web version, but overall I love the style. Its super unique and pleasant to look at, it would be awesome to see a full game made with the watercolor charcoal pencil type look.