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Tentabrobpy

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A member registered Sep 15, 2017 · View creator page →

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I was waiting for this one to show up in the top 10 stream, definitely deserved a spot imho

I wrote the shaders myself

Thank you!

HA, that's a great description. The fixed camera angles actually worked out a lot better than I expected. You can download the background files if you wanna check them out, I made extensive use of GIMP's perspective tool

Very cute game, the concept of spot-the-difference as a doctor game is pretty good I must admit. The different modes and difficulties add some depth. A+ on your creature designs

I had a bit of trouble figuring out how it worked at first. However once I did I made absurd amounts of money on level 2, bought every upgrade I could by rerolling repeatedly, and on level 3 my board looked like this:

balance.png

Definitely some balancing issues, but it's a very neat and funny concept. A refined and expanded version would be superb.

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I found out where Unity hides its error logs and took a peek, it says "The resource Internal-ErrorShader.shader could not be loaded from the resource file!" a few times along with a bunch of:

  ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF94ED587DC) 
0x00007FF94ED587DC (UnityPlayer) (function-name not available)

So yeah, no idea what's up with that. Happily (and mysteriously) the game worked just fine on my lappy :D

You definitely have something to be proud of with these shaders, this is by far the best looking game I've played in the jam. That warm palette and solarized (ha) style definitely deliver on the promise of a Sunset Simulator. Actually I found the conceit pretty hilarious;  sunsets are considered such a special and ephemeral thing and our guy has so much FOMO he has to capture it every single time, going on daily murderous rampages against acorns and fish. Like, dude, it's not that dire. Gameplay is fairly simple but surprisingly addicting on account of excellent player feedback, props to your sound design. The risk-reward of the whole 'more chromatic aberration = more powerful attack' mechanic has a lot of potential, I think if you added more enemy types and played around with sightlines you'd have a mean experience on your hands. Also I found myself occasionally getting turned around a bit in the course of clearing a room, but that kinda just added to the trippiness lol. Overall great entry, glad I was able to play!

EDIT: Forgot to mention: the detail where the object name shows up when you take a picture is a great touch, I was endeared to learn the bench was called Cube (1)

This looks super cool but the executable insta-crashes when I try to run it </3 I'll see if it works on my laptop tomorrow

Alive?

Omg thanks :D Yeah I was quite transfixed by that show as a kid so it makes sense, haha

Favorite lines in no particular order:

  • "pOrToBeLLo"
  • "Can i see your speaking hole?"
  • "oH yUo mEaN mY gLoW uP"
  • "In the end, you ate the whole plate"

Humorous, touching, and surprisingly unnerving. I enjoyed exploring the evil routes just to see what would happen. >:) Seriously though you did a good job making Portobello both pitiable and repulsive, in a way that's kind of uncomfortable to think about. Like I'd like to think I would be a little nicer than the protag to a little flesh ball that started growing in my basement...but would I? Really? Would I be able to accept his bulging eyes and weird talkhole, or even his decision to name himself something so ridiculous? The part where he creates a mouth to conform to your idea of normalcy is even more heartbreaking than I realized. :_; Bridging that gap seems difficult if I honestly think about it, but he deserves it.  He deserves the world. I wish I could have let him see the sun.

For something put together in just two weeks I found unexpected depth and intimacy in it; I have mad respect for anyone who can pull that off. Phenomenal entry.

Quite rough but I admit I'm a fan. It would help to have more feedback on when exactly an enemy is hurting you, and the guy who blinds half your screen kinda crosses the line into unfun (although I may not have been utilizing my triple jump). I like the drums coming in on the music while you're in combat, it's a nice touch.

Hilarious writing, I appreciate the attention to detail that your wife has different lines depending on how soon you run away from her. The on-the-nose application of the theme was very cheeky :P

I've always been a big fan of photographed assets like this. Gives everything a very self aware retro flavor.

Love the creepy title text. I like the concept of seeing out the monster's mouth, although the way it moves around might be a little too disorienting. I'd love to see this expanded upon

Quite a fun concept, although I fear I'm not quite hardcore enough to deal with sideways keyboard controls XD

That final stretch was hilariously chaotic. The visuals are impressive. I'm a particular fan of the gooey ooblek effect.

Hard agree with the guy on the comments page, this is the best thing I've seen for the jam so far. The story, the unique mechanic, the multiple variations on the theme...absolutely killing it dude. 5 stars on all fronts

Quite cryptic for what it is. The objectives turning around to admonish me was pretty funny

I can't even begin to comprehend how to play this, but dagnabbit I'm charmed. Dragons really can't drive.

Dude, AWESOME. The gameplay is pretty rudimentary but the visual style and upgrade system are super cool. I love watching my little kirby ball turn into an absolute abomination, I need a full version yesterday.

Marvelously spooky, I love the go-getter assembly drone personality of our protag lol

Aw, poor Greenie :<

Very original concept, though it's very chaotic and I had a difficult time understanding the scoring system. Very promising though, I'd love to see a full version :D

I seriously tested the .exe half a dozen times yet not once did I unzip the damn thing. ;_; My friend had the same problem, if you use something like 7-zip to extract it you should be good

Thank you 😸 Style is definitely my strong suit

You had me at "flesh ball" 

My game features light surreal horror elements: https://itch.io/jam/acerola-jam-0/rate/2581370

I look forward to checking out the other horror games that people have made

This is definitely within the rules, all it's doing is picking random names from a list

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Waaaay too vague. But, I'm up for the creative challenge.

I've been familiarizing myself with Blender in preparation. I'd really like to model, rig, and animate a character or two

A meditative and thought-provoking treatise on life, death, money, sexuality, religion, losing your hairbrush, and Pizza

11/10, one extra point for the inclusion of unbeatable mode

The lack of music actually adds to the minimalist eeriness, imo. All in all just a good game

Really excellent and unexpectedly polished :D This man's singlehandedly keeping the entire arrow industry in business

Fun game, I'm launching a class action lawsuit for what you've done to our hands

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I've never seen impact meme text overlaid on a game interface, so it felt novel. Thank you for including this emotional support streamer

Oddly adorable. I like the movement quirk where if you look up or down you get slower for some reason, lol.

Someone take this guy home, I think he's had too much to drink!

Same as the guy below, to the fortress then killed by the grey guys XD I'm sure I could beat it if I played again and was more careful, though I'm trying to get through a lot of these today since there's only a while left for voting

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The least likeable protag in video game history >:o Which makes it all the more satisfying to see him suffer nakedly when you go for 100% all endings.

I was a big fan of the music (especially that tragic piano track) and your illustrations are quite charming :3