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Tentabrobpy

154
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A member registered Sep 15, 2017 · View creator page →

Creator of

Recent community posts

  • The snakes are next to impossible to hit
  • You can kill yourself with your own sword if you pick it up wrong
  • When you die, you ascend endlessly up to heaven
  • The water bottles seem to do absolutely nothing
  • The spiders are actually really scary ;_;

When people on this page say they beat it, I have no idea what they're talking about. 10/10 true SBIG

I love the physics mayhem but the FOV is making me motion sick 😵

They'll never suspect a thing

Took me way too long to figure out what you meant by "bakeries." 🤣 I appreciate the indepth feedback, now I feel slightly embarrassed having left a joke comment on yours. Thanks for noticing the details, the sound design ended up being quite important for gamefeel and entertainment value. With the animations I wanted to get a good level of expressiveness in a limited amount of time, so I instructed my brother to add in these exaggerated mouths and eyebrows and drove the motions using fairly simple vertex shader techniques. Only thing I wish I'd had time for was particle effects!

If I ever expand on this I'll be sure to add push-to-cut :)

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Having consulted the comments beforehand, I believe I may be the first person ever to both find the key and put it in the door. Haunting meditation on childhood trauma. I look forward to the eleven thousand sequels and toy line.

Press F for flashlight

Genuinely awesome buddy comedy. Hilarious writing paired with charming SBIG presentation. The light of nobility has arrived!

I'd like to formally and sincerely apologize for sleeping on this for two weeks. Thank you. 

g
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D'awww, that was cute :3 *goes back and chooses all the flirty options in an attempt to self-sabotage*

This sprite was my favorite

I really love the concept behind this one, it's so charming and out there. You should keep working on it! The flavor text for each server seems AI generated but it honestly kinda works lol, the terse and generic descriptions give you just enough to fill in with your imagination. Dragging around physics objects is janky but fun. There's definitely optimization and balancing work to be done (along with some guidance for the player), but there's a lot you could expand on too. Let me know if you keep working on it, I'd be excited to see any updates :)

In WOLFENSTEIN 64: THE BALLAD OF GAY ELMO, Gay Elmo tore through the Nazi forces before stylin' on the greatest threat of our modern age: Twitter



Thank you! Claymation is spot on, I took great pains to preserve the characters' lumpiness

he came? 😳

DAMN...clearly I was not paying attention to the plot since 100% of my brain power was dedicated to learning Tempo Hit

The hypnotic rhythms of the autofarm entice me

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Please come back next year, we need more highly esoteric religious yaoi than ever before

"We have bullet hell at home!" The density of things coming at you in the water is honestly really funny

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It's so wonderful to hear you played that way, I was hoping for exactly that :') Very pleased it hit that sweet spot of jank

I swear I replied to this but Itch ate it </3  I wanted it to be a very funny experience overall, the fact that failing is fun would seem to imply I succeeded :) Glad you enjoyed!

The goal is not merely to survive the water apocalypse, but to thrive in it

Perhaps the most marginal level of control over your character ever implemented in a game. This is one of my favorite entries, pure "dev having fun putting weird stuff everywhere" vibes. Also the aggressive doppler effect was hilarious

Is it just me, or do we never get confirmation that the new guy's name is Kevin? This one's really fun, honestly not much bad about it. Some of those attack patterns are really challenging to get down, if your timing is off on the first hit you're liable to eat the following ones

The cat JPEGs are hilarious. Raging at doors: also hilarious. Some audio feedback when you get hit by enemies would be nice

Quite a fun little game, I like the aspect of having to discern between similar looking items.

It all seems so straightforward until you go off the beaten path and discover a whole world of mystifying jank. Very fun, thank you for revealing the secret button in our stream :)

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Really funny writing, really good graphics, I had about as much luck with that boss fight as my friend did on stream though (and you have to go through a lot of dialogue to redo it)

You can actually fix leaks by pressing E on them and playing a little board-nailing minigame (I had a hard time figuring this out at first too, lol)

Out of everything, my favorite joke was "Anti-Car Field." The ending was very touching, your love of this jam and the people involved comes through <3

The FUN toggle did everything, actually

I was wondering why there aren't more games about cutting out shapes when I started development. Turns out it's actually very weird and complicated as a mechanic

Thank you, I enjoy imagining the dread of first time players as the patters get more and more complicated

TYSM! I'm sure you found the credits most gratifying ,':)

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Super fun and hectic, you're gonna be wishing you'd saved that duct tape. I think the one thing that would improve gameplay is a faster base movement speed, it would add to the panic while not detracting too much from the difficulty.

Other commenters have said it lacks SBIGness but the trial-and-error problem XCVG mentioned is very reminiscent of the "moon logic" of old adventure games, so I think it works on that level. I totally loved all the crazy scenarios. The possible space of combinations is mind-boggling, I kinda wanna see you guys do one of those element-combining games. Good work!

Big fan of the overly elaborate lore. The jank was extraordinary, I only wish it was easier to see all the scenery you put so much effort into rather than flying straight over it

I felt more that Triangle was a intersex individual tragically forced to conform to societal norms around differential sexual physiology

This one was really fun, nice progression learning the patterns and building up my super OP ship (with no showers or toilets, do you want to get out of this time loop or not!?) The looping is a clever way to get more gameplay out of a limited amount of content, very arcadey. Really I couldn't find much "bad" in it, that might be down to my limited familiarity with the genre.

I cannot reply to this in a way that would meaningfully enhance it