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(2 edits) (+1)

I found out where Unity hides its error logs and took a peek, it says "The resource Internal-ErrorShader.shader could not be loaded from the resource file!" a few times along with a bunch of:

  ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF94ED587DC) 
0x00007FF94ED587DC (UnityPlayer) (function-name not available)

So yeah, no idea what's up with that. Happily (and mysteriously) the game worked just fine on my lappy :D

You definitely have something to be proud of with these shaders, this is by far the best looking game I've played in the jam. That warm palette and solarized (ha) style definitely deliver on the promise of a Sunset Simulator. Actually I found the conceit pretty hilarious;  sunsets are considered such a special and ephemeral thing and our guy has so much FOMO he has to capture it every single time, going on daily murderous rampages against acorns and fish. Like, dude, it's not that dire. Gameplay is fairly simple but surprisingly addicting on account of excellent player feedback, props to your sound design. The risk-reward of the whole 'more chromatic aberration = more powerful attack' mechanic has a lot of potential, I think if you added more enemy types and played around with sightlines you'd have a mean experience on your hands. Also I found myself occasionally getting turned around a bit in the course of clearing a room, but that kinda just added to the trippiness lol. Overall great entry, glad I was able to play!

EDIT: Forgot to mention: the detail where the object name shows up when you take a picture is a great touch, I was endeared to learn the bench was called Cube (1)