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Holy worldbuilding. I really enjoyed all the little types of rooms you've created and some of the crazy visual stuff happening. My only gripe with this game is probably lack of player feedback - getting damaged, dealing damage, killing enemies all should be pretty clear but I wasn't really getting that here.  But, other than that this was really enjoyable to play (a bit too hard maybe?). Great work!

Was it the meatballs that where hard to tell if you killed? If so I agree completely lol I added them on the last day and didn't have time to give them a proper model with things like death animations. They're supposed to fall when they die but sometimes just keep floating for some reason. 

Everything has a unique sound for taking damage and death though, there are gib sounds when you blow off the limbs from the Footless Creatures (the dog/cat enemy), and the meatballs have a special sound for when they notice you for the first time.

The player damage sound is definatly WAY too quiet though, I agree with that. I wanted to have some sort of visual effect on the camera as you take damage but wasn't able to implement it. 

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No I don't mean sounds, sounds are great (although I agree with the player hit being too low). I meant more like visual feedback, you could even just use the basic fps tropes like hitmarkers, enemies flashing for a frame on hit, more particles, red vignette on getting hit, stuff like that.

Side note: I adore your profile picture lol

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Ah okay I see what you're saying, i was sort of relying on the blood splatter and animations to handle that kind of feedback, but I think you're right that they're not really responsive enough. If i continue work on it, I think I'll defiantly spend some time making some visuals for damage, both for the player and enemies. I also think a visual for picking up health/ammo would be nice, I'm thinking of the red flash you get when you pick up health in DOOM.

And thanks! I like yours as well, this was one of the first commissions I ever got, the artist is called @_Konkoo on twitter and has absolutely improved as an artist since I had it done.