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the_Law_1

73
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7
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A member registered Feb 22, 2020 · View creator page →

Creator of

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A little bit unintuitive at first but then I had loads of fun, nice work !

Thanks for playing!

Most likely, but if it was a bug I'm sorry haha

First of all I love a good pun so nice title. And the game looks great ! A 3d game in such a short time is impressive.

Gameplay is original and fun, well done !

Oh well done ! Yeah meteorites make unbreakable holes so they're pretty dangerous and they get pretty fast after some time.

I spent a lot of time making the game 'juicy' and fun to play (although the pixel art is a bit of a distraction haha).

Thank you for playing!

The graphics and sounds were nice, and I like the cover image for the game.

Well done !

Yeah I tried to put in extra effort so the game felt juicy and fun (to hide the terrible graphics...)

Thanks for playing !

Simple yet challenging, nice game !

Yeah I thought about it after, it seems logical but it also makes meteorites high priority targets I guess...

Thank you for playing!

Good tip, I'm currently scrambling to balance the difficulty a little, and fix some minor bugs. Thanks for playing!

The art is really nice and so is the gameplay, very creative !

Yeah the difficulty and overall game loop need some work... Thanks for playing !

The art is awesome and I especially liked the ledge climb mechanic, although I would have sped it up slightly so it doesn't quite break the flow. The movement is a little hard to predict but plays into the nervous gameplay.

Well done !

The graphics are nice and the idea is simple but effective. Well done !

Thanks for playing :)

Yeah I tried to keep the art simple, I think it's the first time I use zero external sprites for a game haha. Sorry about the aiming, the input system in Unity changed a while back and I'm still figuring it out.

Thank you for playing !

The platforming feels good and the game is well designed. Well done !

Haha agreed, sound design is often a weak point in my games. I could have varied the pitch at least a little more. Thanks for playing !

Took me some time realize left-clicking slowed time, then the platform idea made sense. Although I'm still not sure how to push the squares over the spikes.
It's a fun game with a great idea, my feedback would be a small tutorial perhaps :)
Well done !

Yes the levels are randomly generated with I think it's called the Drunk walk technique (used in nuclear throne). The exits unlock if you kill all the enemies :p. It can be pretty tiresome to kill all of them I know, especially with the basic gun.
Thank you for playing !

Cool game ! Although a bit of a challenge. I didn't make it past level 5

Well done

Yeah I had some more ideas but ran out of time... Thanks for playing !

Cool game ! Features an interesting mix of gameplay types, as many have said already. I especially liked the minimalist aesthetics. Nice job!

Yes the game does play somewhat weirdly I would say haha.

Thank you for playing !

Cool take on the theme! I love the pixel art. At first I was a bit confused but once I got into it I had lots of fun ! Nice job

Yeah as always in game jams I have trouble balancing/playtesting my game unfortunately. And the level generation is a little unforgiving at times. But I liked the idea and kind of leaned into it haha.

Thanks for your feedback !

Cool game ! A few minor points could be improved like the player movement or the overall punchiness, keep it up !

Thank you ! 

The game feels really polished, and the graphics and sound are awesome. Well done !

Really cool idea ! The awkward shapes of the trash encourage creative stacking. Nice job

Haha yeah I can see a pro playing this game, controlling multiple clones, stringing trickshots together :D. Practice makes perfect

I try to add in little effects to make the game feel better wherever I can, glad you liked it !

Thanks for playing :)

Yeah sorry for the keyboard, I did my best to include it for those who didn't have a controller.

I've been playing around with some platformer controllers trying to find a good jump, hard to find the sweet spot haha.

Thanks for playing !

Neat idea! I feel like it has a lot of potential especially as a mobile game :)

Thank you for playing !

Thanks ! I like how it turned out also :)

Enemies and spikes make you lose two clones, it's basically an incentive to throw your clones at the enemies (losing only 1 clone and gaining 50 points), rather than tanking them and losing clones more quickly. It is a little counter-intuitive I suppose, oops.

Thanks again for playing !

This game is very polished, the pixel art is great, I especially loved the sound design. Little details like that really add up.

Great job!

The level design was cool, although I got lost a couple of times haha

Well done !

Congratulations ! And thanks for playing :)

I had bigger plans for it, but I had some roadblocks unfortunately. I still managed to spin a little humour into it.

Glad it made you laugh, thanks for playing !