thanks :)
kypello
Creator of
Recent community posts
this is a pretty interesting and unique idea! it's almost like a slightly more interactive Cookie Clicker.
The biggest problem is that it seems like you run out of things to do very quickly. There only seems to be three clocks to buy which aren't that different from each other, and once you've filled every tile there's no more game except watching your money go up. I'm guessing you were planning on having more clock types, judging by the reroll in the shop? Maybe you should also be able to sell or get rid of clocks to make room for new ones if so?
Also, I absolutely LOVE how one of them looks like a Game & Watch and I wish the others also looked like that!
It's a fun idea, but WAY too complicated to play with any competence. It's just too much info and too many mechanics all at once. Trying to remember the location of each machine, the location of each tool, which tool maps to which machine, which gameplay mechanic each machine enables or disables, and how to complete each minigame quickly, is just far too much information for the player to keep track of while also making decisions about which machines need to be fixed and how to get there on a strict time limit. The table in the description only helps a tiny bit.
I actually like this one quite a bit! it's almost like a mini Zelda dungeon to work through. I *think* I made it to the end? I reached the escape pod and pushed the button but nothing happened and I was trapped. But anyway it's a nice game! I'm not sure why extinguishing fires turns into a rhythm game but I won't question it.
Was all of the 3D modelling done during the jam? Very impressive if so!
It's a cool idea but I can't get past the big gap at the beginning. I think I understand that I'm supposed to jump off the edge and make a clone, then jump on the clone to get across, but the controls are just too janky for me to make that happen.
Also, it took me a while to understand that making a "rewind" clone that copies what you did, and a "stationary" clone that floats in mid air are two separate mechanics. Maybe merge them into the same thing?
Some other ideas:
-There needs to be some kind of visual feedback for when you're "recording"
-Make clones look different from the character you control? Maybe have them a different color or semi-transparent?
-Don't use middle-mouse as a button in a web game. In my browser, that starts scrolling the page, and also seems to trigger a glitch where the character gets stuck walking in a certain direction
Interesting but I think the puzzles are way too obtuse (I couldn't get anywhere without the hints) and I don't think the timer swapping you between timelines really works as a mechanic. To me it only makes the game more annoying without really adding anything. Maybe if it put you back to where you were in each timeline every time it changes, to stop you having to solve the same puzzles over and over, it would work better? It might also help to have a button to swap timelines, to save the player having to spam-hop just to get to the timeline they want.
Fun puzzle game!! The levels are a little on the easy side but I love the mechanic of finding the right sequence of moves for each level layout. However, I feel like the timer mechanic doesn't really affect the game much. It feels like you could remove it and not much would change.
Also, the camera constantly swinging around with my mouse movements makes it pretty uncomfortable for me to play. Is this a glitch? The description makes me think this is only supposed to happen if I hold right click (which does nothing for me)
Super fun and interesting! I love how it takes the concept of a roguelike and turns it into an actual narrative. The controls feel good but I think the cooldown on the dash is too long. It might need some visual indicator to show when the dash has recharged.
I was a little confused at first as to why you have to hold E for a second to interact with anything, but it makes total sense after seeing how the game works when you're in a dungeon!
I will say though that the choice between two doors feels a little meaningless when both are random and the game only lets you open one
super fun! the art style is really nice and the levels are well made. The music changing with each character is also an excellent touch.
I really only have two issues. One is that the character collision feels a little weird. I often got stuck on corners which is frustrating when you're trying to move through a level quickly. Also, I think it could do with a quick "restart" button. Sometimes I know I've messed up a level if I mess up on the first loop, but I still have to play through it with the other characters before I get to try again.
Also I love the random cat half way through <3




































