sorry, it's definitely not meant to be a rage game! I didn't manage to add checkpoints during the jam period but they will be added as soon as I'm able to update the game
kypello
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Very cool idea, but I'm finding it way too difficult :(
It took me a LONG time to get past just the first level, and I can't get very far on the second due to the limited number of cats. Having to jump around by holding the direction you want to move, space, and up, as well as down to slide at the right time, just feels way too fiddly to pull off properly. The text also scrolls way too quickly for me to read it in time
oohh I absolutely love this!! It's such a silly idea and executed very well!
The visuals are absolute top notch, I love the Earthbound-style battle backgrounds and the designs of the various trash/dirt creatures that you encounter. Everything is extremely well drawn and pleasant to look at. I also love how every creature has its own Undertale-style attack pattern that you can learn how to respond to. The music and sound design is also excellent!!
I think my biggest nitpick is that the timer going offscreen during battles feels a bit weird, because makes it a little unclear what's happening when you take damage or touch green (I thought I had an invisible health meter at first). It feels like information that *should* be available during the battle. The way you can see the bottoms of the numbers changing looks more like a glitch than something intentional.
I also found the green pickups to be a little inconsistent, something I felt like I touched them but they just go through me, and it's not clear why it sometimes works and sometimes doesn't. Also the arrow buttons for rotating the car seem to be going the opposite way to how my brain expects them to be.
Overall this game is extremely well made!! Excellent work!!
super fun game!! The visuals are excellent and it feels very satisfying to swerve in front of a car and put oil down at the right moment. I also love the silly noises the cars make when they touch oil.
I think it's a little too difficult. I couldn't get past the desert level due to a combination of too many cars (14 is excessive in my opinion) and too many tight places where you can easily mess up. Being able to brake indefinitely, instead of only for a short window, might help with getting through the sections where you have to weave between signs without it feeling overly difficult.
Two small nitpicks: the traffic cones don't really make sense as obstacles, because I'd expect a car to go through them with no problem. Maybe they should be rocks or sign posts instead? And also, I never came close to running out of oil, so it felt like the whole mechanic with the timer counting down wasn't adding anything. Maybe instead of the system with a timer counting down from 100, it could be streamlined to something like: you have up to three "shots" of oil, and touching an oil barrel replenishes one while making a puddle consumes one.
this is incredibly cool!! a few area connections that it misses, though. The church has an exit on either side, but only the left exit gets randomized properly, while the right-side exit always goes back to High Street. The same also applies to Smirk's house, which has an alternate exit on the right of the screen which always goes to the map. Then there's "village" on the map which always seems to go to the docks. maybe that should go to the same place as "lookout"? And also, exiting the bar for the first time goes through the LeChuck cutscene, which then puts you outside the bar, instead of wherever leading the bar is supposed to take you.
pona mute mute a! this is genuinely an excellently made puzzle game!
By far my biggest issue is the lack of an undo button. With a puzzle game like this where you can easily softlock yourself, there needs to be a quick way to either undo a move or reset the level. Doing a hard reset and going through the level select every time is frustrating and discourages experimenting with the mechanics (the final level in particular feels unfairly difficult without being able to undo, and was the only level I was unable to complete). The Z button seems to be unused so I think it would be perfect.
I also think some level titles feel a little too spoilery. There were a few levels where I felt like the title gave away the solution too much, and spoiled a puzzle that I would have otherwise had fun trying to figure out on my own (>!leko li lon leko!< in particular felt this way to me).
Besides these two things, this is a REALLY well made game and I had a lot of fun! The puzzles are excellently put together, the mechanics are introduced and developed at a good pace, and I loved figuring out the little things that the bird and mouse can do differently from each other and using that knowledge to solve puzzles. I also love the music and the visuals!



































