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kypello

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A member registered Jul 01, 2017 · View creator page →

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thanks :)

(1 edit)

it's a fun and well made puzzle game! Level 11 seems utterly impossible though (EDIT: I did it!!)

not much of a game but I kinda like how silly of an idea it is!

Nice! Maybe a little too difficult but the plane feels pretty good to fly around, and the graphics are very nice!

this is a pretty interesting and unique idea! it's almost like a slightly more interactive Cookie Clicker.

The biggest problem is that it seems like you run out of things to do very quickly. There only seems to be three clocks to buy which aren't that different from each other, and once you've filled every tile there's no more game except watching your money go up. I'm guessing you were planning on having more clock types, judging by the reroll in the shop? Maybe you should also be able to sell or get rid of clocks to make room for new ones if so?

Also, I absolutely LOVE how one of them looks like a Game & Watch and I wish the others also looked like that!

:(

It's a fun idea, but WAY too complicated to play with any competence. It's just too much info and too many mechanics all at once. Trying to remember the location of each machine, the location of each tool, which tool maps to which machine, which gameplay mechanic each machine enables or disables, and how to complete each minigame quickly, is just far too much information for the player to keep track of while also making decisions about which machines need to be fixed and how to get there on a strict time limit. The table in the description only helps a tiny bit.

I actually like this one quite a bit! it's almost like a mini Zelda dungeon to work through. I *think* I made it to the end? I reached the escape pod and pushed the button but nothing happened and I was trapped. But anyway it's a nice game! I'm not sure why extinguishing fires turns into a rhythm game but I won't question it.

Was all of the 3D modelling done during the jam? Very impressive if so!

It's a cool idea but I can't get past the big gap at the beginning. I think I understand that I'm supposed to jump off the edge and make a clone, then jump on the clone to get across, but the controls are just too janky for me to make that happen.

Also, it took me a while to understand that making a "rewind" clone that copies what you did, and a "stationary" clone that floats in mid air are two separate mechanics. Maybe merge them into the same thing?

Some other ideas:

-There needs to be some kind of visual feedback for when you're "recording"

-Make clones look different from the character you control? Maybe have them a different color or semi-transparent?

-Don't use middle-mouse as a button in a web game. In my browser, that starts scrolling the page, and also seems to trigger a glitch where the character gets stuck walking in a certain direction

interesting concept but I can't figure out what you're supposed to do.

Spamming space to step through the animation gets tiring, maybe make it so you can just let it play, or at least hold space instead of spamming it?

Fun idea but I'm not sure if it works properly. Often I'll do everything the instructions say and the bomb doesn't defuse and I'm not sure why

interesting idea! maybe could do with some more instructions because sometimes when I lost it wasn't clear to me what I did wrong, but I like it!

Interesting but I think the puzzles are way too obtuse (I couldn't get anywhere without the hints) and I don't think the timer swapping you between timelines really works as a mechanic. To me it only makes the game more annoying without really adding anything. Maybe if it put you back to where you were in each timeline every time it changes, to stop you having to solve the same puzzles over and over, it would work better? It might also help to have a button to swap timelines, to save the player having to spam-hop just to get to the timeline they want.

Fun, although I don't think it's very intuitive to understand what to do. It took me a bit of trial and error to figure out how the game works, and then once I had the timing down it felt like I could go forever without much difficulty.

Also, the pixel art is really nice!

fun but I think it's too easy, even on the hardest difficulty

interesting game! I managed to get to $1100-something.

I think it's a little unclear how the soundboard is meant to be used. They kept boo-ing me every time I played a sound and I'm not sure what I was doing wrong.

thanks for playing!

thanks!

this is super satisfying and fun! It took me a while to get the timing down but once I did it was extremely satisfying

thanks for playing!

thank you so much for playing!!

thank you so much for playing, I enjoyed watching you stream it!! <3

thank you!

thanks for playing!!

thank you so much for playing, I'm glad you enjoyed!! The bots can't exactly get to the other platform on their own, but I could certainly make them more likely to spawn on the correct platforms!

yeah, in english it's considered derogatory toward people with mental disabilities. It's probably a lot stronger of a word than you intended

nice take on a Papers Please-like! The dialogue is fun and the art style is very nice. I think the R-slur near the beginning is unnecessary though :(

Fun idea but I have no idea what's happening. I feel like there should be a health bar either for you or for Dracula (or both) so you know when you're making progress

Interesting idea but it's not super clear what to do on some of them. I got stuck on the proposing minigame

pretty fun and silly! I find it hard to tell when I've hit an enemy or when they've hit me, though. A sound or some kind of animation or particles when they get hit would go a long way!

Fun puzzle game!! The levels are a little on the easy side but I love the mechanic of finding the right sequence of moves for each level layout. However, I feel like the timer mechanic doesn't really affect the game much. It feels like you could remove it and not much would change.

Also, the camera constantly swinging around with my mouse movements makes it pretty uncomfortable for me to play. Is this a glitch? The description makes me think this is only supposed to happen if I hold right click (which does nothing for me)

I love it, short and sweet and fun! I particularly love the bit where you get to play a level made out of whatever garbage you just drew a moment ago

fun idea, and I really like the art style! I think there needs to be a way to speed up or skip through the text though. It makes it take a long time just to get back into the game to try again

Super fun and interesting! I love how it takes the concept of a roguelike and turns it into an actual narrative. The controls feel good but I think the cooldown on the dash is too long. It might need some visual indicator to show when the dash has recharged.

I was a little confused at first as to why you have to hold E for a second to interact with anything, but it makes total sense after seeing how the game works when you're in a dungeon!

I will say though that the choice between two doors feels a little meaningless when both are random and the game only lets you open one

pretty fun, it could really just use some more levels!

The move counter seems to get a little broken sometimes for me. I'll try to solve a puzzle and it will explode when I'm one move away, then I'll try the exact same thing and it'll work. Did an extra move get counted the first time?

interesting but I find it a little confusing. It took me several plays to figure out what I was supposed to be doing. Sometimes there are so many monster cards that it seems to be impossible to win, and I'm not sure if it's actually impossible or if I'm misunderstanding the rules

super fun! the art style is really nice and the levels are well made. The music changing with each character is also an excellent touch.

I really only have two issues. One is that the character collision feels a little weird. I often got stuck on corners which is frustrating when you're trying to move through a level quickly. Also, I think it could do with a quick "restart" button. Sometimes I know I've messed up a level if I mess up on the first loop, but I still have to play through it with the other characters before I get to try again.

Also I love the random cat half way through <3

thanks for playing!!

thanks for playing! I maybe should have made it clearer that you're supposed to keep them alive

thank you!