Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Like that's ever gonna happenView game page

That history where the princess saves the dragon from the hero or something like that...
Submitted by Bhaygon — 9 hours, 56 minutes before the deadline
Add to collection

Play game

Like that's ever gonna happen's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#9553.7763.776
Overall#15753.3983.398
Presentation#16963.4783.478
Enjoyment#22992.9402.940

Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
My game is about that story where the hero kills the dragon and saves the princess, but you can change the roles of the characters at any time to make, for example, the princess kill the hero and save the dragon.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted

Great presentation - I really like the art style.

Submitted

I got stuck on the 3rd level. The best I could tell I was supposed to roll through the fire but I couldn’t time it right. Otherwise I think it’s a pretty fun mechanic to switch between them to have different abilities.

Submitted

Enjoyed it! its a nice game concept! Also very good implementation of the theme.

Submitted

Such a cool idea! I love that mechanic of changing your controlled character also changing who plays what role in the story. That's a really nice interpretation of the theme. There's so many places you could go with that. Felt a little awkward to me having two of their actions on LMB and then the princess's on shift, I definitely had times where I tried to dash by pressing LMB, but besides that, very fun. Great work!

Submitted (1 edit)

This mechanic is super interesting! It has a lot of potential, once you get used to: You can easely make a complete game from it! Good job!!!
P.S. I think some hazard have too big colliders!

Submitted(+1)

Very cool idea and some fun puzzles!

Developer

Thank you!

Submitted(+1)

Very creative and interesting concept! 

Developer(+1)

Thanks!

Submitted(+1)

Oh this is one of the more creative ways I've seen the theme implemented! 

Developer

Thank you! I had many ideas but it took time until I had one that I really liked, first day was spent on ideas only.

Submitted(+1)

This is a cool idea and I like the graphics! I can't figure out how to get past the spikes next to the prisoner on level 2, I think I'm supposed to use the princess to dash across but I get killed instantly whenever I switch to her

Developer(+1)

Thank you!
If you switch to the dragon first you may get hit by the spikes since the dragon is bigger, this is what kills the most when switching roles.

Submitted(+1)

Pretty interesting puzzle game. As others have mentioned the hitbox on spikes are painfully precise. A little bigger window for the error would be nice, considering that sometimes you can switch to dragon and get instantly killed because of it's huge hitbox, but i'm nitpicking. I also feel like the characters are a bit too slow. Obviously that was done for balancing purposes, so it's not that much of a problem.

Regardless, the literal approach for the Jam's theme seemed simple at first, but i understood the second layer in your realization after i finished the first level. 

At first i was like "well, just get the dragon killed, easy win" but then i understood that, as you said, you change the roles, not the characters, so you will always have a villain to defeat.

And gotta say, that's pretty smart, good job! Too bad i wasn't able to defeat the princess to save the knight, heh.

Developer(+1)

Thank you!
I even tried to reduce the size of the spikes but it wasn't enough as I see haha and I wish I could implement all the interactions between roles that I had in mind, you would like it.

Submitted(+1)

great execution and theme is on point :D

Developer

Thanks!

Submitted(+1)

Love the art and the concept, it looks like a real game even though it's been developed in just 2 days, amazing !

Developer

Thank you!

Submitted(+1)

Cool Concept!  The effect combined with the camera lerp makes the princess' dash feel really good to use.
If you do a future release after the game jam, I would recommend shrinking the hurtbox of the spikes.

Developer(+1)

Thank you! There are a lot of things I would like to change and some mechanics I would like to implement later on this or in my other game.

(+1)

It's nice! Good idea, very creative! There are some bugs and the hitbox is too large. Also, the sounds are missed. But nice job!

Developer (1 edit)

Thanks! Some audio would make it a lot better I know, next jam I will see if I do it with a team to make something more complete.

Submitted(+1)

Great execution of the theme!

Developer

Thanks!

Submitted(+1)

The Game Has A Nice Puzzle Aspect To It Which I Like... Awesome Game!

Developer(+1)

Thank you!

Submitted(+1)

Fun puzzles with an interesting idea, good job!

Developer

Thank you!

Submitted(+1)

Pretty cool idea. I think the hero should have a little more to do though, the puzzles mostly require switching between the dragon and the princess. (Also the roll should be bound to mouse like the other abilities IMO)

Developer

Thank you! 

I originally wanted the hero to have a shield ability so he could block the dragon attack, I would have added other minor enemies for the hero to kill too if I had more time, he is kinda useless when controlling him by now. And the controls were made like that because the princess originally would have an attack and the hero would have a dash too, but the princess dash was already OP so I just spent my time somewhere else.

Submitted(+1)

Cool concept! This could be turned into a great puzzle game

Developer

Thank you!

Submitted(+1)

Unfortunately I couldn't figure out how to get past the very beginning. Seems like a cool concept though!

It would be greatly appreciated if you rated my game as well!  https://outercloudstudio.itch.io/fire-swap

Developer(+1)

Thank you for playing! I will be playing everyone games today, just decided to rest yesterday. 

Im sorry if the first level was overcomplicated, It was mainly because it was the only level until the last day and you had to use most of the characters to beat it.

Viewing comments 26 to 7 of 26 · Next page · Last page