Fascinating idea, I'd love to see more. I think that offence gameplay is a little too simple right now though.
Goferek5
Creator of
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I originally wanted to do some playtesting, but there was another issue that stopped the game from working at all, I had to fix it, then there was no time to do anything else. (Life almost halved the time I had to work on the game, so it wasn't as easy as just doing that earlier). Basically the crash went unnoticed in the "oh $#!& there are only 12 minutes left and the game won't launch" panic. The dice element is actually in the DnD-esque attack and defense rolls that are present in the game (the box with the tutorial message is actually there to display analyses of these rolls). Later in the game you find upgrades that change the dice your do these rolls with. Also someone else already pointed out the "move" thing and I fixed it.
I know about the crashes, there is simply a nullreference exception in one place, and webgl is acting like a baby and crashes with every exception thrown. I fixed it already, but can't upload the patch until voting ends. I also though that hit SFX should be in the game and added it in the aforementioned patch. Also, what music are you talking about, I didn't make any???
This was really good. The pixel art was insane, music was nice, and the idea unique. I feel like the game could use a bit more depth to the combat, because the later enemies are just a sprite change. And there should probably be 6 minigames, not 3, but 50 hours isn't a lot of time to make a game so that's understandable.