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Goferek5

37
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4
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A member registered Jun 03, 2021 · View creator page →

Creator of

Recent community posts

Fascinating idea, I'd love to see more. I think that offence gameplay is a little too simple right now though.

It's pretty simple, but there is a good idea there that could be pretty awasome with more polish and content. The main issues I have with the current version is that the tornado moves and disappears a little too fast, making it hard to control.

I was playing the browser version.

Very easy to understand, even without the help section. I whish it was slightly more complex.

Awasome idea for a mobile game, but I wasn't able to beat it as the restart button was broken for me.

Pretty cool idea. I think the hero should have a little more to do though, the puzzles mostly require switching between the dragon and the princess. (Also the roll should be bound to mouse like the other abilities IMO)

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The app closing is actually a bug, there is a game over and win screen, but I couldn't fix it before the jam ended due to the bug being slightly really inconsistent and me not being familliar with Godot's debug tools yet.

The game works now.

The patch has been released!

The patch is now out!

The game should be working now!

You can now play the working version of the game!

The patch has been released!

The patch is now out!

The patch is out right now!

The patch has been released!

Cool puzzle game, though I feel like it's really easy to just stumble upon the answer. I'm not even saying that the puzzles are easy, you need to do a bit of thinking, but you can also beat the game by just rolling around hoping for the best.

Took me a moment to realise what the subtraction function was for, and I'm not sure if a time limit combines well with RNG, but other than that, fun little game!

I feel like the game is a bit trial and error and the UI could use some work, but it is a fun and unique concept!

I originally wanted to do some playtesting, but there was another issue that stopped the game from working at all, I had to fix it, then there was no time to do anything else. (Life almost halved the time I had to work on the game, so it wasn't as easy as just doing that earlier). Basically the crash went unnoticed in the "oh $#!& there are only 12 minutes left and the game won't launch" panic. The dice element is actually in the DnD-esque attack and defense rolls that are present in the game (the box with the tutorial message is actually there to display analyses of these rolls). Later in the game you find upgrades that change the dice your do these rolls with. Also someone else already pointed out the "move" thing and I fixed it. 

There will be a patch ASAP

Thanks, didn't see that one.

The inventory management is a little tedious, and the game could use a few more levels. But the sprites were great and the movement solid. Good platformer, bonus points for the fact that this was made in Scratch.

I know, I fixed it, there will be a patch when the voting ends and I can upload new builds again.

Fun clicker (except that you drag and drop things instead of clicking). The artstyle is really nice, and the game feel is very good.

I know about the crashes, there is simply a nullreference exception in one place, and webgl is acting like a baby and crashes with every exception thrown. I fixed it already, but can't upload the patch until voting ends. I also though that hit SFX should be in the game and added it in the aforementioned patch. Also, what music are you talking about, I didn't make any???

Fun idea, maybe add a translation of the latin words somewhere and it will also be slightly educational.

I really enjoyed the pixel art (good choice of existing assets), but the rules are explained poorly, and it makes the game more complex than it really is. Also, why is the resolution W I D E.

This was really good. The pixel art was insane, music was nice, and the idea unique. I feel like the game could use a bit more depth to the combat, because the later enemies are just a sprite change. And there should probably be 6 minigames, not 3, but 50 hours isn't a lot of time to make a game so that's understandable.

I feel like the game doesn't do enough with the theme, but the controls were feeling good.

I liked the art. The fact that the game is about a die rolling away from you if funny and unique. I feel like there could be a bit more to the gameplay, because it is just timing a button press.

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I know. I found out about it 5 minutes before submissions ended. There will be a fix as soon as the voting ends. Also, for your information, the game crashes specifically when the goblin type enemies should spawn in.

Which parts of the game do you find poorly explained? Also, where would you add more RNG (I know the levels need more of it.)?

This was very unique

(1 edit)

The game seems to crash while loading the goblin enemies. I have no idea why this is happening, nor time to fix it until submissions end. Sorry for that. Will upload a patch ASAP. UPDATE: The patch is out right now!

Thank you for the feedback

Thank  you  for the feedback!