While the game does run on my computer, it still seems broken. Some buildings completely lack collision, you can walk on water, and pressing the backpack button just sends you to an empty gray screen (I think it was meant to be the inventory). The game doesn't really explain the controls, or what you should do. Aside from going into the inventory, I was only able to figure out how to move. Because of those issues, the only part of the game I could experience, was the music, which was good.
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Calamity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1129 | 2.000 | 2.667 |
Audio | #1222 | 1.500 | 2.000 |
Theme | #1237 | 1.667 | 2.222 |
Innovation | #1276 | 1.500 | 2.000 |
Overall | #1318 | 1.486 | 1.981 |
Fun | #1396 | 1.167 | 1.556 |
Game Design | #1417 | 1.083 | 1.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game fits the theme in its lore. Up until recently this sailor town was doing very great, in the last few weeks however, a coin has flipped out of favor of the town. Fish harvests are getting sparse, the tides are coming in less every day, wildlife is dwindling. There is a noticeable stillness in the air, something is coming.
Did you write all the code and made all the assets from scratch?
Yes, we wrote all the code. We did not make all the assets form scratch, it is linked the description.
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