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Ghostly Graveyard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #473 | 3.327 | 3.327 |
Audio | #616 | 2.844 | 2.844 |
Game Design | #729 | 2.769 | 2.769 |
Overall | #780 | 2.680 | 2.680 |
Innovation | #814 | 2.469 | 2.469 |
Fun | #844 | 2.469 | 2.469 |
Theme | #1009 | 2.204 | 2.204 |
Ranked from 147 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Ghostly Graveyard aligns with the theme of "calm before the storm." The game starts in a seemingly peaceful graveyard, but as players progress, they uncover a sinister secret and multiple endings
Did you write all the code and made all the assets from scratch?
Yes, I wrote all the code for Ghostly Graveyard using Construct 3. I also created most of the game assets, including the characters, backgrounds, and sound effects.
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Comments
It was a fun game but I felt the character designs were a little goofy. Also perhaps try zooming the camera out a little? It was tough to know where to go at first
Cool game with interesting visuals! although the collecting coins gameplay felt like a bit too much, the only thing keeping me going was wondering about what will happen when I finish.
The lighting effects were cool! I didn't really understand the gameplay however, I think maybe some hints through cutscenes or more nudging in the right direction could help. Good submission though!
Took me some time until I realized I had to do other things than collecting coins. 😅
Sadly, I got the bad ending. :-(
Great concept!! I liked the music and the looping too. but collecting coins didn't make sense to the story. I got the bad ending for my run. It was fun.
Simple but surprisingly fun and polished execution. I think the story beats could've been more spread out so the Player doesn't go long stretches without seeing them. The lighting was very pretty. Well done overall!
I got to the level 21 and got bored of the main loop, but good job!
I like the atmosphere and the music is a nice fit, the animations were smooth and the dynamic shadows were very cool!
Interesting take, Really liked the beginning but it started to get too repetitve, maybe you can add more cutscene dialogues after completing a level so we feel like we're actually making some progress
Looking forward to your next game!
A decently executed work. It's quite repetitive, especially the background music. Not much of a challenge. At level 16, I got a little bored. The ending is surprising, but I don't really feel the connection to the theme.
I have a technical comment. With the endless map, when I reach the edge, I can feel a little jitter on the screen. I suspect the character teleports to the wrong position.
In any case, a neat piece of work. Functional design.
Cool game! The graphics and animations were really nice and fit the game well. I liked the story and the ways that you added in additional gameplay. Good job! :D
Another Construct game, cool!
4 days and 12 hours before the deadline? Are you kidding me? There's no way this game was made in just 3 days—it must have been pre-made, and this guy just submitted it.
While the premise of searching for a missing sibling sets up a potentially engaging narrative, the gameplay feels completely disconnected from this theme. Collecting coins while being chased by ghosts doesn’t build on the story’s emotional stakes, and the mechanics themselves are repetitive and not very engaging. It would be more immersive and rewarding if the gameplay elements reflected the core goal—finding the sibling—rather than focusing on an unrelated coin-collecting aspect.
That said, the mobile controls are smooth and responsive, which is a plus.
The game looks great, and the coin pickup sound is super satisfying haha.
really like the mobile adaptation, simple , south park movement and all.
So, this is a fairly standard game. I enjoy the little cheesy story, but I was very confused as to the goal of the game. At first I was collecting coins, then some stuff changed, but I didn't know how to interact with it other than walking into things. I did get to the "ending" where the two siblings died, but it took a long time to get there. I'd speed up the gameplay by removing the increasing coin count or by removing it entirely and focus on an exploration game where you find secrets. This is a very simple, but good game for the jam. Nice work.
Love the mobile controls! Each level getting longer felt a little unnecessary, I think this game would be just as great if the coin count didn't go up each time. I like the mystery aspect as well, but I think once I figured out what to do, it still took quite a while to progress. Speeding up the gameplay a little bit would help a lot!
"Our sibling is missing. We must find him!" - collects coins instead XD
The premise looks interesting and I like that the game is mobile-friendly :)
After a few stages, it becomes a never-ending coin-collecting game D: I wanted to get to the sinister ending but I'm not sure how far I am into the game. A feedback would be helpful? Am I getting closer to uncovering the secret?
(Wait. Maybe this is the sinister ending. Consumed by greed, the siblings are now trapped in an endless night as the ghosts haunt them forever.)
I cannot get over how good this looks. Dynamic lichting really shines here. Also the best on screen controls for mobile device I have seen so far. The calm part takes waaay too long though. As eager I am to find out what those Kids were doing in a graveyard. I just could not keep invested because dodging ghost and collecting coins gets old pretty fast. If you think about it, its kind of like pacman. But there you have the extra challenge of getting to the hard to reach coins. Where this does not unfortunately. unless you get cornered in the mausoleum by accident.