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Pang

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A member registered Mar 07, 2022 · View creator page →

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I have been playing this game since I rated it. It is quite challenging which makes it addictive. However, there are also some frustrations, which I hope you don't take offense. I would really want to play this game in a fulfilling manner since it's a really fun game.

There are objectives that seem impossible to achieve in just 9 turns. For example, I have 500+ wood and the objective requires 1300+ wood yet the only resources to gather wood from are limiting (e.g. Earn 0-3 wood, Earn 2 wood each turn you don't take a forest) Even if I acquire a forest which doubles the effect of the next forest, it doesn't feel enough to reach the objective.

I also don't feel the effect of upgrading the town. Instead of reducing the cost, perhaps increasing the number of turns would be more helpful (or every time you upgrade, the player can choose which would be beneficial for their current play: more turns, reduced cost, etc.)

I am not sure if there is an end game or if it is an infinite play until there is no escape from Zroth. Maybe once you have captured 100+ locations, you can add a mechanic which allows you to defeat Zroth. Perhaps this is actually possible now, but I won't know.. I am only able to take over 60+ resources then the objectives become harder to achieve.

My comment is quite long, but this is how I show my sincere admiration to this game. It is aesthetically beautiful and if you refine the game design, it would be one of my go-to cozy strategy games

(.❛ ᴗ ❛.)

This is really creepy... Good job carrying out the strangeness and creepiness in this game. 

(* ̄▽ ̄)b

More visual cues would help because it was hard to read the small text 

You can make the creeps turn red similar to Minecraft when you hit monsters to show you are damaging the enemies and add a health bar instead of numerical value.

I enjoyed playing this game

(๑˘︶˘๑)

Your comment about enabling the colour notes really helped.  There is decent amount of levels which is amazing for a one-week developed game. The art is well-made and I liked the character design of the alien. 

Ohh, are the worlds procedurally generated? I've been wanting to create a similar game where you travel to different worlds (inspired from the game "Wizard with a Gun")

It was hard to dodge speedy monsters. Maybe an indicator of incoming enemy would help? I also like how you bleed as you scramble to get to exit and ask Tenissa for help.

More assets on the worlds would really improve the aesthetics of the game (bushes, trees, rocks), but you've done a great job for a game developed in a week. Well done!

ヽ(*⌒▽⌒*)ノ

This reminds of the game "Cats are Liquid". 

Fascinating game mechanic and while the puzzles are straightforward, it is still challenging. Well done!

٩(◕‿◕)۶

Okay.. The first time the sound effect of switching to a different location played.. SCARED ME! My favourite puzzle was the PI one. Although some puzzles (like the arrows) were hard to nail. Maybe I just used the boxes wrong because I can't jump over the crossbow?

Very interesting game! Well done!

╰(*´︶`*)╯

The best place to enjoy a strange world is through a good book.

I couldn't agree more! (b ᵔ▽ᵔ)b

I love that you had children's artworks for the game. It makes the game playful and fun! 

I thought I could get away by just firing slingshot, but I was wrong. I really had to think about my next move. Awesome job to everyone involved!

(ノ◕ヮ◕)ノ*:・゚✧

Thank you for the thorough feedback!

( ᵔ ⩊ ᵔ )

I was only able to work on the game for three days so I didn't really have the chance to test it on different platforms and screen sizes (Heck! When I played it on the browser, the images weren't even working and I panicked)

being able resend good answer infinitely before quitting the level so I can get infinite tokens (not sure if intended or a bug)

I actually know about this exploit, but dang! I didn't think anyone would catch it. Good job!

Thanks again for playing (and sincere gratitude for helping the other players play the game by pointing out the Fullscreen mode. Really appreciate it!)

(ノ´ヮ`)ノ*: ・゚

When I read your game description, what came to mind was the movie Late Night with the Devil. 

But this is even better! In the human world, we have paranormal shows which humans obviously love to watch. It's interesting to see it the other way around.

It wasn't obvious what we need to do to entertain the audience. I imagine it to be similar to the game "Haunt the House: Terrortown"

Still, an interesting idea. Well done!

(* ̄▽ ̄)b

This was so satisfying to play

♡( ◡‿◡ )

I know there is an Eye of Cthulhu ready to destroy me, but I still found it relaxing and engaging. Great job, you guys!

What a fascinating concept 

( ◕▿◕ )

It is like playing Doodle God but using thoughts and placement. 

The art is so mesmerizing and the UI design is unique and nostalgic.

Thank you for providing a walkthrough for this; I was able to thoroughly enjoy the story of the recordings. Awesome work!

\(⌒▽⌒)

I would have preferred arrow keys for movement. I was aggressively clicking to reach the door on time and end up clicking my bookmarks instead

(ノಥ益ಥ)ノ

But perhaps, that is part of the challenge.

I didn't understand at first why the items are considered in strange places... and it dawned on me that I might be a strange person for not finding it strange. I probably would have arranged my house similarly.

It's a cool concept! Maybe you can add random strange objects in the house to add creepiness (e.g. doll heads, barrel of gasoline, bloody shears) Like a hidden story where you are a thief but the house owner is a psychopath. If you don't reach the door on time, something worse will happen than just getting your boss' wrath.

Couldn't finish the game to unlock the last seal because after stepping on the button that moves a particular part of the wall, I moved towards it and got stuck on the wall 

(ᗒᗣᗕ)՞

Anyway, this is so cool! It is definitely a strange place. I know I should have used the camera to remember the places, but I just used it to take pictures of the creepy, floating eye

|ʘ‿ʘ)╯

Wonderful job!

Well done! It has the same vibes as playing an escape room game. Glad to know the spirit is not malevolent and simply a greedy person. The house layout reminded me of a game you made before: House Sitting. 

Wait.. Did the owner from that game.. die?

Woah! This looks so neat! Great job!

I couldn't get past the second level! 
(ᗒᗣᗕ)՞

I would have wanted to see the places seen from your screenshots. They look interesting. 

I honestly enjoyed it even though I am not very good with platformer games and shooting games. Well done!

Please try this game if you enjoy Jigsaw puzzles and Geoguessr:

https://itch.io/jam/brackeys-15/rate/4313398

It's very short, but I hope to add more locations so people can discover more cool places!

Please try this game if you enjoy Jigsaw puzzles and Geoguessr:

https://itch.io/jam/brackeys-15/rate/4313398

It's very short, but I hope to add more locations so people can discover more cool places!

SmoothTrooper! I see you keeping the Brackey's Game Jam streak! It's good to see you again. 

Please try my three-day-developed game (I totally forgot the schedule and had to rush!)

https://itch.io/jam/brackeys-15/rate/4313398

ヽ(*⌒▽⌒*)ノ

I will take a nap for a bit, but will definitely rate and give feedback on your game.

If you enjoy Jigsaw puzzles and Geoguessr, try out this game: 

"Fragments of a World" where you rearrange the fragments of strange, picturesque landscapes and guess their location in the world!

https://itch.io/jam/brackeys-15/rate/4313398

Please comment on the page so I can rate you back! Thank you!

ヽ(*⌒▽⌒*)ノ

If you enjoy Jigsaw puzzles and Geoguessr, try out this short game: 

"Fragments of a World" where you rearrange the fragments of strange, picturesque landscapes and guess their location in the world!

https://itch.io/jam/brackeys-15/rate/4313398

Please comment on the page so I can rate you back! Thank you!

ヽ(*⌒▽⌒*)ノ

Woah! That was actually intense when the cookies started moving around :O

Quite relaxing actually! :D

Well done!

Rushed rating your game before the deadline! I hope you get to 20 ratings soon!

I really like the colours of this game.  I think the sprites are cute. They gave me the feeling of Candyland.

(๑˘︶˘๑)

I couldn't kill the Calico cat (How could I?!) Perhaps, besides cookies, player can also regain life?

Minor feedback in the tutorial scene. I had to go back and forth to read the instructions since they're quite long.

Overall, well done! Will try again later, but had to rush rating before the rating closes. All the best!

7 humans?! How y'all manage to communicate so well and create this amazing game?!

w(°o°)w

Everything is so well-done but my absolute favourite are the graphics. I love all the tiny details! The mini-camera in front, the rapid chats, the sticky note as instructions. Amazing job!

It was hard to drive when you're near the tornado but I guess that make sense in real life. Perhaps some feedback that you're dangerously too close would be nice (like strong static sound or strong wind sound)

Short yet straight-forward. Perfect for a game jam!

This is actually fun (no offense, Jeremy)! I definitely met some Jeremies in my life (I could be one, too!)

Great job! Love the art and the music is cozy too :3

Woah! This is actually clever! I enjoyed the sound effects and the drawings

( ◕▿◕ )

I felt the risk of jumping into platforms knowing some of them are "fake". I had to use my head to check. Literally. I had to bounce up just to check if there's collision or not

(」°ロ°)」

Man, that is quite a title!

(><)

Your game made me crave for macarons and baked goods…

This is the third time in this game jam that playing cards got me bamboozled and I ended up losing my life. Not even the biscuit was worth it :( Give me back my watch!

Lesson learned: Don’t gamble.


Voice acting was cool. The visuals were unnerving, adding to the ambience of the game. Perhaps you can turn it into a Visual Novel with the story you already plotted :)

I had to look for the song: Mysterious Pocket

The concept is cute, although I wasn’t sure if I was actually “losing” since my biscuit number still goes up even when the pocket tears open. It was fun patting the pockets, for some reason.

(っ˘ω˘ς )

Are those legs? On a cookie?!

I feel like with more time, this game can be polished but you did well for a one-week development. I hope you and your friend enjoyed making the game together! Keep up and join more jams to keep your motivation :)

Oh wow!

This looks beautiful. If only our PC could actually behold this beauty.

( ̄ω ̄; )

I had to outsource and ask my partner to play it (I get motion sickness when playing first person games) and same with his computer, movement isn't smooth but when we do pause and just look at the environment, it really looks highly-defined and the ambience is amazing.

I was honestly waiting for some alien jump scare somewhere. Like it would be a risk to just go into the rooms. The meeting room gave me a mini-heart attack while I was watching my partner because I honestly thought someone was inside. We were using the flashlight then the alarm went off so it added to the horror, suspense feel.

Great work!

ヽ(o^▽^o)ノ

You can improve the game by probably introducing the mechanics through a dialogue or voice-over of a companion (could be your captain, your co-worker or an AI assistant)

I rated your game :D

It's similar to ours (darkness and light theme). I hope you give it a try:

https://itch.io/jam/brackeys-14/rate/3846516

This has really great potential! 

Not sure if it's my computer or it's an intended mechanic but the light was too slow to control. In the Normal Mode, I managed to scare away a few cockroaches but there was no indicator to let me know what I needed to do to go to the next level (e.g. scared away a number of cockroaches or kept the biscuit safe for a period of time)

I tried the Infinite Mode, but only lasted no more than 15 seconds. Man, those bugs are sneaky.

It might also be helpful to show where the cookies are at the beginning. I couldn't determine which areas I had to protect from the bugs.


But man.. You made this all by yourself. That's awesome! Keep up the good work :D

Woah! That's an interesting bug (pun intended, I guess)!

(¬‿¬ )

This is a clever concept :O

The dungeon was too unforgiving, though. It was too hard to get gems and sustain the business.

Perhaps you can introduce the traps and enemies slowly as you go deeper into the dungeons to find more gems. I had too many lasers and I am not sure how to get past them at all. Is the dungeon perhaps generated every time?

You guys did awesome for a one-week game! Great work!

Same boat :(

I'll rate yours and hopefully you'll get the needed 20 ratings :3

If you're interested, here's our game:

https://itch.io/jam/brackeys-14/rate/3846516

(Make sure you keep breathing or you'll risk moving around in the dark!)

<( ̄︶ ̄)>

That was fun. My computer was a bit slow, though but I managed to get paintings and evade the security people and cameras (maybe the delay actually helped?)

That's awesome that you made everything! Well done!

୧((#Φ益Φ#))୨

BAAH! BEEENTOOO!

This was actually quite fun. Erratic, but definitely enjoyed it! My strategy was to camp and wait for the bento, but I guess the others had the same idea (?) because I swear they also started camping where I was!

Also, are they wearing skates or something? It was so hard to control my movement with how fast I was going (or maybe adrenaline is just too high when bento is in the mix)

Your art reminded me of the Danganronpa game and I kinda wanna play it again now

(´ ∀ ` )

Well done, all five of you!

Sorry it took long for me to give feedback. Life has been hectic but I'm back to play games!

╰(▔∀▔)╯

First off:

You managed to make this game.. BY YOURSELF.. IN JUST ONE WEEK! Looking at your account, this is also your first game here in Itch.io. So bravo to you! 

Now about the game:

  • I did end up downloading the game since it wouldn't load in the browser. Is it because of the 3D assets?
  • Boney Mags. Hehe..
  • I am not sure if it's a bug but when a rock is being fired on then you switch to a different rock (still holding left-click) it's the first rock that gets blown away. Used this "feature" to destroy the big rocks pretty quickly :P
  • I am an unstable person so I kept my instability high. Muwahahaha.. (Boney Mags wasn't happy with my performance though)
  • I think movement can be improved? It was weird how I could go through some rocks but other rocks are locked in their position and I can't even push them away D:
  • I opened the game for hours while I was cleaning because the music was my jam!