Yes, even if it hadn't crashed, you would still had been reset to day 1 in this situation, because anomaly is not in the scene anymore, clicking Report shouldn't do anything, and there is no way of getting it after washing is done. This isn't intentional, more like a result of only one week of working on the game. However, I couldn't replicate the crash still, but I guess it doesn't matter, since it's just a random consequence of poor design.
WalkerCornisean
Creator of
Recent community posts
Wow, I guess anomaly searching games isn't your cup of tea :)
And the bug you mention is both confusing and hard to replicate. I mean, even if the buttons overlap, Godot doesn't let you press them both at the same time. I guess it found the anomaly node, but before it could "revert" it, the scene and the node was freed after return was pressed. If that's the case than it is fixable, but currently you can't return to the washing scene on the same day once you finish it. I guess I was too restricting to prevent bugs and by doing this accidentaly made one. Thank you for playing though!
Something is not right with the area collision, either the character's one is too big or the camera one's, as a result the game is unfairly difficult. Visuals aren't that bad, you definetely have your style, just work on the mechanics, maybe don't make it game over immediately after touching the red field. Good start for a beginner though!
You made the game unfairly more difficult than it should be, by immediately punishing even a slight touch of the bomb (which isn't how bombs usually work, is it) and limiting the game screen (or not embeding it properly on the page). The visuals are good though, specifically the main character's animation is decent.
I think it's the sound of machine gun shooting if you move non-stop. Snake looks shaky when it's moving, I guess it's due to the grid movement, do you put the last segment in front of the first one or move every segment? Also I tried it to play it again right now and got stuck in the upgrade selection menu, clicking on "Get" button doesn't make it exit. I missed what led to it, cause I got distracted, so can't help with this one, sorry.
I wasn't sure how I am supposed to tell false clues, but it all worked out fine, thanks to the number of active objects being very small. I've no idea what's the investigator's timer is all about so I lost my patience and used the last energy, I guess I was hoping it will speed things up, and this happened right when the investigator started to investigate what I think is the poison. Anyway, it seems like they won't be able to do it without me now.
Snake feels a bit shaky when it moves, some sounds feel a bit glitchy. The machine gun fires every step. Also it isn't clear how you're supposed to get the segments. I figured you get them on killing enemies, but if you lose the segment count goes to zero and never goes higher, you have to reload the page. But overall, good job, great to see someone made upgrade system in such a short amount of time and the concept of grid-based vs non-grid is not bad!





