Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SingolettoGames

322
Posts
1
Topics
10
Followers
5
Following
A member registered Sep 15, 2018 · View creator page →

Creator of

Recent community posts

Thank you for your great tips. I will try to rework the design.

I like the music and graphic style. The laser pointer is a bit strange to use, so perhaps it would be better to review it. Great job.

A unique idea. It definitely has more content than my game in terms of gameplay. Perhaps it would be beneficial to increase the game speed during passive moments. Nice work.

The mechanics are very entertaining, but unfortunately, when too many enemies begin to spawn, the game starts to lag and becomes unplayable. I also believe that gameplay would be improved if the beam did not stop when it touched an enemy. Overall, good work.

Is it over after opening the third door? Maybe it needs a little more content, but the idea isn't bad. Well done.

Nice idea, the mechanics work well, and I like that there is a setting and narrative that tells you why you are doing it. Nice work.

Ah, I understand now. It's a nice idea, but I would add an internal tutorial. 

Sorry for the mistake in the comment, it's the translator's fault. I meant to rotate the torch around the character.

The first game I've tried with meaning. I really liked the simple social commentary on the obsessive use of smartphones. I didn't expect a happy ending; you have to be an optimist. Beautiful work. I would only improve the graphics a little by adding details to the sprites (but keeping the minimalist style).

It's an idea I've seen in other games before. The gameplay works, but you should try to add something to make it unique. Keep working on it.

Thanks for the feedback, I've seen that in general the comments always revolve around these two points: speed of play and randomness. I have some ideas on how to improve it.

Thank you for the comment. 

I agree with everything you wrote, the game needs to be faster and more structured.

The idea of collecting ammunition and then using it is good. 

I would improve the assets and perhaps consider converting it to 3D. 

Nice entry.

A standard platformer, but it lacks personality. Continue to work on it.

I would say that the most noticeable shortcoming is the absence of damage feedback. 

Otherwise, it is still very much in the prototype stage. Keep working on it.

I've seen this idea in many other projects, but I must say that it's well executed here. I would change the graphic style a little, and it's a bit jerky (maybe the camera just needs improving). Nice work, keep it up.

Funny and polished. I like that you jump right into the action. Great job.

It's actually a fun mechanic, although I would have added the ability to turn around. In my opinion, you could gradually increase the difficulty and maybe add some random power-ups. Well done.

It's not really a game, as there are no challenges or objectives, but it's a relaxing experience. Nice work.

It looks like a complete game. If you add some content, menus, and a little polish, you could easily put it on Steam. Well done.

I like the ink-on-paper style. The gameplay needs improvement; you just need to spam the right spell to move forward. Keep up the good work.

I don't understand. It seems to me that nothing is happening. I can only turn the light on and off. What am I missing?

It's a nice puzzle game, but why is it so small? I would add full screen mode. Overall, nice work.

Hahaha, how did you come up with that? It's a very nice idea, and I really like the style. Well done.

The graphic style is truly polished, the music is very nice, and the gameplay is fun. Truly excellent work.

I really like it. The graphic style is excellent and the trapping mechanics work well. The camera needs to be managed better. You deserve many more votes. Great job, keep it up.

It's incredible how much you've managed to create in such a short time. I really like the style, maybe the boss has a little too much life, but there's a boss, which is crazy. Well done, excellent work.

Very simple and cute. I would have opted for a cel shading style given the setting and colors. It's a nice idea and well done, excellent use of your time. Well done.

Very cute style. Well done.

I can't imagine how that ranger frog ended up in this situation or how you came up with it, but it's very funny (it seems like something that could happen in an episode of Futurama). I'm not very comfortable with the controls. Nice work.

It's a very disturbing situation. However, it has a gameplay loop and mechanics that work. I would change the graphic style a little, perhaps recreating it in 3D. It could be improved, but you've done a good job.

I understand the basic idea and it's interesting. However, the graphic style still seems too prototype-like to me. I think the minimalist style is great for this type of game, but it would need some particle effects and maybe a change in the particle assets. Overall, great job.

I love this mini-game where you connect pipes (I remember it being in BioShock or Professor Layton), but the twist you've given it with the loop is really fun. I think you could turn it into a kind of Candy Crush and make it a mobile game. Or it could be a mini-game with increasing difficulty (like the lockpick in Skyrim) to be incorporated into a larger game. Nice work.

A very simple and well-developed idea. I would improve the feedback and add some graphic effects (a bit like in Mark's wordplay).

The idea is very entertaining and educational. It is also very polished and clean. You deserve many more votes.

The idea is nice, but the graphic style and perspective are a little confusing. Nice work anyway.

It's a doodle jump but with the ability to charge the jump. Perhaps there isn't quite enough content, so I would add a few more assets. Keep working on it.

A house is a house, but a GPU is a GPU, and mine was working very hard. The idea of looping house parts is interesting, but perhaps using this type of graphics is not advisable in a 4-day game jam. Anyway, great job.

It's a beautiful core mechanic. 

If you work on the assets and add content, you can create a great game from this idea.