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SingolettoGames

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A member registered Sep 15, 2018 · View creator page →

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I interpreted "spreading" as expansion of a kingdom. So I thought of it as a tower defense. 

Then I thought to myself, even a collection of cards expands when you buy some. So a tower defense - card game was born. 

If you want to try it: https://woolydev.itch.io/my-kingdom-is-spreading-the-card-game

It's really clean and simple, both the pixel art and the sounds compliments. The only flaw is that it didn't allow me to move with WASD but I mitigated by shooting.

The best game mechanics concept of all at the jam I believe.

So Mare (a human-horse hybrid) joins the knights of an undefined realm, and her first mission is to defeat a huge ectoplasmic remnant that uses telekinetic powers to move stools and books. Rightly he is eliminated in one fell swoop by being a slime. Mare saved the day. I bow to your imagination.

I notice a certain affinity in our projects. The movement of the character is really fluid what kind of interpolation did you use? I would increase the cadence of the fireballs and the range of the scythe (the latter with a range of 180 degrees in the direction you are looking). The character reminds me a lot of the main character from "have a nice death," I love it. I wonder what would have come out if we had created him together? Keep up the good work.

Great that there is the ability to play splitscreen, it gives me a bit of an overcooked partygame feel. In my opinion you can remove the interaction button with the elevators and activate them as well by pressure or make them move up and down independently. Also maybe the current objective I would move it to the UI so that you don't have to depend on the diegetic position of the monitors in the game and use them to maybe just represent a dummy image of incoming enemies. Nice idea keep up the good work. 

I absolutely agree with you, unfortunately I ran out of time for the jam. I also would have liked to add more enemy types and turret firing types, as well as tuning of course. Creating the models, animations and music took me much longer than expected but I still optimized the processes a lot compared to the previous jam. I had also created a feature that would take a screenshot at the end of the game and the ability to download it so that creations could be shared but I found it only worked locally and removed it. Damn WebGL. 

Very relaxing, good job. If you put the rigidbody with continuous collision management mode you can avoid the cube coming out when you make too fast movements. 

Hi, in order to play the game you just need to download the .apk file to your phone and open it, then it will install automatically.

You probably went too close to another ship.

If another ship touches you, you've lost.

I love this kind of games. But the seaside?

Nice idea i like it.

Not bad it just needs a little cleaning up. GG.

Very good pace, just make the hitboxes a little clearer and you could create a real game out of it. 

Nice nice nice.

I thought I was the only one who created a rage game ;-). 

Pretty cute. Meow.

The idea is fun. 

The only suggestion is that there is an action (shoot Ice Cream) but not a challenge to deal with it , I 

can shoot all the ice cream from standing still and win the level. Just add an 

"if(IceCreamEaterSatiated > MinNumber) {win;} 

else {defeat;}". 

Good job as a first game. 

I have taken one!

Sorry, it should run now.

Thank a lot,  this feedback is very important for me. I will complete the game and upload it when the jam will over.  Oh and you lost a half of the money who you "bet" if the pitch isn't good. 

Thanks for your feedback! Don't worry about that if some of you ask me I will fix and complete the game (I have a lot of ideas for it right now).