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Sword Dance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #1 | 4.636 | 4.636 |
Game Design | #5 | 4.273 | 4.273 |
Graphics | #46 | 4.318 | 4.318 |
Fun | #63 | 3.864 | 3.864 |
Overall | #132 | 3.621 | 3.621 |
Theme | #520 | 3.045 | 3.045 |
Audio | #1184 | 1.591 | 1.591 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game alternates between moments of relative peace and chaos as your own weapons turn against you.
Did you write all the code and made all the assets from scratch?
Yes.
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Comments
A single mechanic but definitely made full use of it for both attacking and moving. It's challenging to get the hang of but it's a solid gameplay loop. Good work on the visuals as well.
I loved how you made a funny gameplay with a single mechanic. Controls feels nice and its challenging and engaging. Nice job dude!
This Game is excellent from the logo design which captivates the player to the gameplay . I love every part of it. it is simple and fun. Awesome stuff
Hee-ho. Very good game. Interesting mechanic
This is such a weird and cool idea! The controls are awkward by their very nature, but you can understand them if you treat it like a rhythm game.
Great concept! Saw similar things in coop games, but it seems that it is also can be enjoyed in solo. Though I found the game more punishing for fails than it is rewarding for success like speeding up when you've scored a hit.
I really like the pixel art and color choices in this. While the idea of "fight enemies until certain amount of time passes and things get more complicated" is fairly basic, the way the player characters move is very unique. Although I admit that I had some trouble figuring out the controls and never got any particularly high scores.
Super fun ! I loved the super powerful throw mechanics that were balanced by challenging strategic maneuvering required to use it, I love games that give players really powerful stuff but it is hard to use and have a high skill ceiling. I got 93 points. If I could change one thing it would be too add more weapons than the sword with unique effects such as a mace which would push away nearby enemies in addition to damage when it hits them (with a wider hitbox and when thrown has a wider area but slower projectile and only does half the hp of a skull (and knocks them back)
"Rated by 14 people so far" - I will make a community post to advertise this game and make sure it hits 20 ratings and therefore qualifies.
Super fun! This is such a unique concept and it was executed very well. Definitely gonna be playing this a few more times.
Great work, dev!
Wow great mechanics! :O Also nice pixel style and awesome logo, love it all :D
This game is great! The concept is fresh and something I've never seen before, the controls are easy to learn and hard to master. The only thing this game needs is some audio, and it is so good it doesn't even really need that.
What a great idea! I've never played a game like this! It's hard to figure out the controls at first, but once i got into the rhythm it became so much fun! Love the graphics too: simple but beautiful. More people should be playing and rating this game! It's one of the best i've played in the jam so far. Great Job!
This introduces a mechanic I have never seen before. That does not happen offen. Its simple but challenging. I love it. You shot yourself in the foot by not adding any audio. Such a pity. The rest makes up for it though.
Easy to learn but hard to master mechanics!
Really interesting! It was a bit difficult to me, but i really like the concept! Great work!
Cool, the game is fun Aiming sword ⚔️ in challenging
It's tough to get the hang of it, but I got a lot better after a while; hitting enemies by melee without getting hit is still quite hard though. Overall, I loved the gameplay and the pixel art is top-notch.
Really cool mechanic, though it was hard for me to get hits in without getting hurt. I bet it's really satisfying with more practice. Visuals were on point too - nice job!
Mechanics and graphics were cool!