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Something Fishy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1893 | 3.381 | 3.381 |
Creativity | #2216 | 3.333 | 3.333 |
Overall | #2303 | 3.159 | 3.159 |
Enjoyment | #2790 | 2.762 | 2.762 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You Control Both Submarine and Monstrous Fishes to save Submarine
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I dont know that i ever really understood what to do. It said to push items around, but there was nothing there. Then in the battle phase switching enemies felt really clunky. would like to try again later.
Really cool puzzle game that feels really hard! I had a difficult time getting past the first level because the projectiles track. I thought you just had to position everyone in such a way where the projectiles would miss! It definitely needs a marker to show which enemy your controlling, but I think you have the core of a cool puzzle game here!
The concept is creative but a little unintuitive in practice. A tutorial at the start would help a lot.
Can take a little getting used to but its a creative idea to try and save the sub by shifting the creatures around. Great job!
I really like the strategy of setting up a defense against enemies and then getting to control them! An indicator on the enemy you are controlling and some more time to figure out whats happening at the start of a round would be nice
The design was really nice, but the instruction were confusing and it took some time to figure out how to actually play, it was also very irritating that there was no indicator which sea-creature you were controlling. Nonetheless its a really creative approach and is overall a fun idea and a nice game :) Great job!
Very unique idea! I quite liked the strategy aspect of it and think the game has a lot of potential for expansion. Some suggestions if you want to improve it:
- Make it clear what enemy youre switching to, with a marker/indicator of some kind
- Give some foresight on what the enemies will do, so that the player can plan around that and find a way to beat the level before going into the action
controls are pretty confusing, but a unique concept to keep the game fun
The game was fun and addictive. It had also some strategy and the music was cool. The first level was hard since you didnt have anything to protect yourshelf and you didnt really understand the concept of the game but then the game was great and the diea too. The only problem is that since enemies had a random rotation and the movement depends on it the movement for them was a bit hard to control. But great job!
I really enjoyed playing the game, didn't really undertsand how to move the fish so just boxed me with all the object haha it worked! I like the graphics too il like the fish! congrat's!
Interesting theme approach. Enjoyed the game even if it's a bit difficult. I think the graphics could be improved, by maybe adding some post-processing. Overall a great game. Well done.
Interesting concept that you can play as both the sub and the fishes. Feels a bit difficult to play though. Would be nice to highlight which fish is being selected.
Interesting concept and well executed too..the only problem i had with the core gameplay was the controls for enemies,as it seemed really hard to control them due to random rotation.gr8 game 🔥🔥
I liked that you control both, seems a lil hard, but hat may be me^^'
A bit dark of a theme but clever nonetheless. Nice work!
The options menu is broken. The game itself is very interesting, something like an action-puzzle gameplay. It's really challenging and the presentation is really good.
Great job!
Great game guys. Cool concept. Loved the art style. First level was bit tough for me to find a safe place, but once I did, the next levels were great, with the introduction of the barriers, it was nice hiding from the bubbles, in a safely build nest. Arranging those barriers felt like building a nest like a fish. Also kudos for building a strong titan submarine.
Options menu seemed to break: spinning white octagon with a slanted line above it, with no way to escape or progress. After reopening the game, the gameplay opened just fine. The controls were a bit confusing for the bubble shooter enemies. I like visuals, especially the menu art. Well done.
Great game! I really liked the art of the game, more than the gameplay itself! (lol)