I think the concept for the game is really good and there is a lot of potential to expand it. Right now it seems like there isn’t much incentive for gathering money.
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Give me a Quest!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #469 | 4.146 | 4.146 |
Creativity | #833 | 3.829 | 3.829 |
Overall | #834 | 3.691 | 3.691 |
Enjoyment | #1912 | 3.098 | 3.098 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In my game you have to decide the quests for the heroes, configuring each quest to fit the heroe abilities. Normally you'd play as the hero and pay little attention to this quest givers, so I thought to reverse the roles and let the player experience being a quest giver.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Nice game, only that it looks like you can give random choices and they don't actually matter. Love the idea and i want to see how it will turns
Really great start to a quest giving game. The interface was easy to use and the art style was charming. I look forward to seeing more if you continue. Great work!
I love the art style, probably my favorite art so far. I said this before but I definitly think you did the minecraft font justice. I would like the choices to do a bit more, it felt like I could just pick anything as long as I didn't lose coins, but it was fun to name quests and then see them get completed. overall, great job! keep up the amazing art
Great idea! I liked having a variety of people who want a variety of quests. Great music and visuals too.
Definitely could use some form of ending. I'd like to see this taken further, perhaps with character level scaling. Like giving easy quests for low level characters and working your way to difficult quests for high level characters. Overall, it's a very fun idea to play with. I enjoy the art a lot.
I always wondered what it would be like to be an NPC. I know it wasn't intended but the lack of an ending does kind of sell the monotony of being an A.I. Great Job!
I think it's funny how you can give away all your money for a quest and then lose the game instantly.
Its short and lacks depth, but I enjoyed making dumb quest names and watching the characters go off and be forced to "Pick up sticks" for 3 minutes, or have someone "Kill the townspeople" for 30 gold and have someone else "Protect the townspeople" for 10, simultaneously fulfilling my psychopathic needs.
Fun idea! We don't realize that it is that fastidious to give quests to every random guy asking for them ahah.
Totally fits the theme :)
Great job!
Feels like game with completed style and idea. I know this has no end, but I even tried to decrease resources to zero - to resolve problems in this kingdom.
I have one suggestion:
You maybe could show the name of the quest entered by the player after quest finished or in the other situation. Because now the obligation to create a name for the quest sounds some useless and maybe boring
Hi, thanks for playing!
When a hero completes a quest, a pop up appears in the down left corner, showing the name of the quest. Maybe is a bit subtle or not working at all in this build 😅
Did you managed to decrease the resources? I'm planning on updating the game but in this version I dont know if its possible.
I found the game fun, creative, and beautiful! Is there an end to the game? If so, I don't know what score I need to reach it. Also, if we take our time to create a quest, our resources increase indefinitely without any penalty. Maybe the adventurers leave if we take too long to respond to them? Anyway, I had a great time, thank you!
Hey, thanks for playing!
There is no end to the game right now (unless you decide to spend all your gold). The resources are meant to be "issues" the heroes have to deal with, when completing a quest the numbers are deducted. The idea I had in mind is to have a game over condition when those resources increase to a high number, but sadly I didn't had enough time to implement it.
I'm working on a more completed version of the game, I'll probably upload it when the voting period ends. I really like the idea of the heroes leaving if you take too much time, I'll try it to see how it goes.
Thanks again!
That's quite a clever role reversal, cool game mechanic! Lots of potential! Good job! :D
I liked the open endedness in what you could create. Though a bit more strategy would be nice. I think if you had a mode where you tried to get as much money in 20 turns as you can and quests took x turns instead of x amount of time so people can take their time and name their quests.
Nice! I also made a quest giving game but I think yours is implemented well. I like the idea that you are crafting sliders. I think it would be cool of you had puzzle pieces like one piece that says "Colect..." and another that says "...5 Skeletons" or something along those lines. Good job!
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