Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Edudelm

79
Posts
16
Followers
9
Following
A member registered Mar 05, 2015 · View creator page →

Creator of

Recent community posts

Yeah the game has no goal right now, sadly I didn't had enough time. I'm working on an update, I'll upload it after the jam ends.

Thanks for playing!

Yep, right now the choices you make only affect the time it gets a quest to get completed. I'm currently working on an update to add quest acceptance percentages, death and much more.

Thanks for playing!

Thanks for playing! I'm currently working on an update, I'll upload it after the jam ends :)

Very entertaining and the presentation is suberb. Good job!

Thank you! I'm working on an update to make the decisions matter. I'll upload it when the jam is completed.

Thanks!

Level scaling is a great idea. Currently I'm working on an update, so far I have death probabilities when completing quests and heroes can even refuse quests (if you dont pay them enough)

Thanks for playing! 

Thanks for the feedback! I'm working on an update to expand the game, I'll upload it when the jam ends.

Thank you!

Thanks! Yeah right now there's no win condition. I'm working on an update to balance the game better and making it more entertaining.

Thanks for playing!

Very interesting game, and the art style fits it really well! However is a bit too hard not to hit your brothers in arms :P

Very original take on the theme. Good job!

Great idea, but I didn't understand about the retreat mechanic. I was able to use it once, but the button disappeared and got killed.

I had fun with it, great job!

Love your take on the quest giver theme :) And the presentation is superb.

Great job!

Nice job! Maybe lower the hp of the dinosaurs a little bit, it took way too long to kill them as the bunny. But I had a lot fun playing, great game!

(1 edit)

Yep, I had no time to include a proper win condition or even balancing.
Thanks for playing! I'll update the game after the jam ends.

Yeah I had no time to implement win/lose conditions properly haha.

The initial idea was to keep the numbers on the top left as low as possible, and if you reach a high number is game over.

In the next update I'll explain things properly. Thanks for playing!

Thank you!

Yeah there are a bunch of submissions with that idea :P

No problem, I think the pop up is hardly noticeable :P I'll make it more readable in the upcoming update.

Hi, thanks for playing!

When a hero completes a quest, a pop up appears in the down left corner, showing the name of the quest. Maybe is a bit subtle or not working at all in this build 😅  

Did you managed to decrease the resources? I'm planning on updating the game but in this version I dont know if its possible.

Yeah, I want to update the game with a few ideas and the feedback I'm reading in the comments. 

I made it! I escaped! Had a blast playing, really good job. Did you make the music during the jam aswell? It fits great with the game.

Love the art style and feeling of the game!

Great presentation and level design! Some puzzles got me thinking for a while :)
If I had to say something negative, maybe the music is not very fitting. 
But for now this is my favourite entry of all I tried till now. Great job!

Fun game! And a really creative use of the theme of the jam :) 
Maybe the big aliens could escape if you shoot them a few times but not enough to bring them down. I think right now if you shoot them a few times, they stay in place or move down slowly. I don't know, just an idea.

Great job!

The options menu is broken. The game itself is very interesting, something like an action-puzzle gameplay. It's really challenging and the presentation is really good.
Great job!

Great art style, good job! Maybe add more feedback on the gun, but it was great.

Pretty ambitious game for a 48h game jam, but you pulled it off, great job! 

Great visuals and audio! I didn't know what to do at first but after the first "explosion" things were clear. Great job!

Loved the character design, great job!

Fun concept! And balanced too, it starts pretty easy and gets really hard in time. Maybe the explosion sound is too loud, and the slow time power up affects the player too. Maybe it would be better if it only affected the balls? 

Great job!

Great idea! There were some turns that made me panic a little bit but overall it was a great experience.

I had a blast playing your game. Love the humor and the writting. If I had to say something negative, maybe the font is a bit too hard to read. Great job!

Thanks!

Hey, thanks for playing!
There is no end to the game right now (unless you decide to spend all your gold). The resources are meant to be "issues" the heroes have to deal with, when completing a quest the numbers are deducted. The idea I had in mind is to have a game over condition when those resources increase to a high number, but sadly I didn't had enough time to implement it. 
I'm working on a more completed version of the game, I'll probably upload it when the voting period ends. I really like the idea of the heroes leaving if you take too much time, I'll try it to see how it goes. 

Thanks again!

Thanks!

Will do! :)

Yeah, I didn't had time to balance the game and implement proper win/lose conditions. This is more like a prototype  

Thanks for playing!